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  • making a building so it's prims are off it's parcel

    Ener Hax 12:30 am on March 15, 2010 | 0 Permalink | Reply
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    what if you did not want someone to edit your building or have it’s prims count against the parcel it is on?

    in making the shop for Sun Made Fashions, i did not want Sunny to lose prims to the building itself. since there are up to 45,000 prims on a sim in Reaction Grid, there are plenty available on common land. this way Sunny can buy her parcel and set autoreturn as she sees fit

    the shop is part of Enclave Harbour just like the trees, my boats, the art gallery, stages, and the light house and should not count against anyone’s prims. many people know of this trick, but i had never thought of using it for a build. it wasn’t till i got my craptacular Linden Home that i figured this out for prims related to buildings

    i linked all the items not needing to be edited to a root prim outside of the shop’s parcel, but left spotlights, tables, chairs, rugs, and so on unlinked so they can be positioned as needed

    on the old second life iliveisl estate, i would place rocks out in the void by linking a root prim that was on public land. but doing that with a build is new to me and a pretty handy tip to keep in your toolbox =)

    SunMadeShopDetails_029edit

    keeps 205 prims off the shop's parcel - ooh, on the left way in the back is the semi infamous stage used by eBay and Sun Microsystems

     
  • when 270 degrees is really 180

    iliveisl 1:02 am on March 14, 2010 | 2 Permalink | Reply
    Tags:

    Nickola pointed it out first, then Dream Walker, and now i have experienced the weird rotation thing in our scripts after moving from private to “public” Reaction Grid. since they are all off by 90 degrees, it must be some setting difference between private setup and the main grid

    simple omega scripts seem to be fine. the wind turbines are okay as is the Enerbot mothership, but scripts that rotate a person are off

    what a bummer, all our chairs need to be fixed and swapped out!

    oh well, just a little bump in the virtual road of life  =)

    UPDATE:  derr on me, Dream Walker figured it out, just have to reset the script. duh  =D

    sit_001

    must be a pilates chair, good for the core! =D

     
    • Floetry Catnap 1:07 am on March 14, 2010 Permalink

      ROFL! FUNNNYYYY!!!

    • Ener Hax 3:02 am on March 14, 2010 Permalink

      i am a bit slow on the uptake at times, i would have deleted all the chairs i had out, messed with the scripts and maybe never figured it out! =D

  • Sunny gets a shop in Enclave Harbour

    Ener Hax 8:41 pm on March 13, 2010 | 4 Permalink | Reply
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    it must be Sunny week, maybe we should have a parade?

    we are building her a shop in Reaction Grid and it seems that there are not many clothes makers in-world so she should get some attention.  now how to sell the clothes is a different ballgame. i presume that she could via the reaction grid outpost store if her items were packaged as multiple sets. pricing in Second Life is so low that you could not sell individual items in OpenSim because PayPal fees would eat up the small transactions.  i know PayPal does have micro transactions and that may be a way for Sunny to sell clothing

    i think packs of like 3 mix and match outfits and maybe 3 skins plus shoes would work well. i don’t know reaction grid well enough to gauge the market. i did see that on the Outpost store you could buy an avatar set for like $500! i don’t need to express my thoughts on that after having been in SL for three years. but the set i talked about may be able to sell for like $5?

    Sunny is smart and makes real money out of her SL efforts, so i am sure she will figure out how Reaction Grid is

    in the maanwhile, we are building her a store and were pleasantly surprised that she wanted it to be the Butterfly house, one of the original Enerville homes that people could get for free way back . . .

    i liked that house a lot because the inspiration came from cargo containers. those are awesome for building with irl because they are strong and pretty cheap. you can get used ones for about $5000 USD (yours truly looked into them as a real option in the past) =)

    her shop is basically that house but scaled up to make it easier to move in. some additions included more steps in the stairs (for some reason, i can’t climb as big a stairs in OpenSim?), stair railings for safety,and a big front deck to make it easy to land on and have a place to dock boats (this being a harbour and all). also used the same textures as for the Ener-Gy Hotel to be matchie-matchie and reduce lag

    so if you are looking for clothes in Reaction Grid, Sunny should have her displays up this next week and give her a shout out – Sunny Whitfield =)

    butterflyBox_006

    the original in Second Life's Enerville

    SunMadeShoppe_003

    lol, special Sunny edition of Eville Speedboat

    SunMadeShoppe_019

    now the butterfly has a flower! i like that =)

     
    • Peter Stindberg 7:42 am on March 14, 2010 Permalink

      I have been visiting earlier – it looks cool!

    • Kyle G 1:03 pm on March 14, 2010 Permalink

      looking forward to the added options for clothing!

    • iliveisl 3:57 pm on March 14, 2010 Permalink

      me too, some viewers allow underpants and undershirts while others don’t – kinda seems weird to me, i wanted to write a blog post saying that Reaction stole my underwear! =)

      funny eh? how many avatars are more concerned about their clothing – i like layering i guess! =)

      i’ll pass the word to Sunny to talk to you guys about what you think is best, thank you =)

    • iliveisl 3:57 pm on March 14, 2010 Permalink

      thanks Peter, well, in my head there is a ton more to do, i should be able to start on your office this week =)

  • Sunny gets a home in Enerville

    iliveisl 11:51 am on March 12, 2010 | 0 Permalink | Reply
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    Enerville lives on and it’s fitting that Sunny has a home there. she is the one that came up with the name of Enerville for our first sim isl. wow, that was over two years ago. but now Enerville lives on in Reaction Grid!

    it’s day two on the main grid and still just getting back to where we were before the move (mainly fussing with avatars)

    so far the performance has been the same as far as i can tell.  very smooth and no crashes with the new hippo client

    sounds like some minor scripting issues with the move. like Nickola noted that many scripts were off by 90 degrees. some of my scripts stopped, like fires (never leave unattended fires)

    but the Enerbot mothership is still orbitting! it crosses through 4 sims and did not skip a beat. that’s pretty cool

    hats off to Chris, the CTO of Reaction Grid and to RG’s intern Felix Techie! they were awesome! thank you! =)

    sunny_002

    Sunny's home in Enerville (that's a rocket junkyard on the right)

    felix

    awesome Felix Techie and default avatar (argh) Subquark

     
  • avatar rendering what?

    Ener Hax 11:58 am on March 11, 2010 | 6 Permalink | Reply
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    we connected subQuark’s private Reaction Grid grid to the main Reaction Grid grid (here a grid, there a grid, everywhere a grid) and all in all it went very well. some scripts petered out and i thought all my moving boxes were empty! they just took a while to load (i guess cramming in hundreds of textures will do that)

    but . . . ugh . . . sigh . . . whine . . .  redoing my avatar blows, i know it’s not a big deal, but just ugh. i can’t find my right skin parts, i lost my left stocking . . . =D

    it forces me to rethink how my “look” is created and to lessen my avatar rendering cost (arc). i had never used that info before but had an idea it might be on the high side. i don’t have any bling and for sure i don’t use evil face lights! face lights are heavy performance hitters since they force more shadows to be rendered (plus it’s just weird to have a flashlight pointed at your face)

    i spoke with Nickola and Micheil about ARC and compared my values to theirs. now Micheil is a hard core builder, he knew his av would need to be redone once we moved so he just stayed a Ruth. i think his ARC was 1! Nickola was like a 1 also

    yours truly with flexi prim hair with transparency, a 63 prim skirt (all prims are flexi), and a transparent parasol has an ARC of 2,638!!!  o_O

    yikes! suddenly i felt like some sl pole dancer with blingie and noisy shoes! (not that i am judging sl pole dancers, in fact, i know of a certain tall and gothie expert scripter who did that for a while to make money!)  =p

    so out with transparent hair textures (but no way losing flexi hair) and not sure on the skirt – non-flexi version is 600 less on the ARC, so i guess it’s going too. who knew i was so vain? *fails to notice that everyone raises their hand* =D

    so it’s all good and while we are not officially open (lol on Nickola and keeping it on the downlow, she already blogged about it like 12 hours ago – she was the first of us on the moved grid checking to see if all was okay, thank you Nickola – don’t change your passion for virtual worlds, you are an amazing builder). you can come visit us while we finish all our half done projects (and as we learn new quirks in here). the terrain textures don’t transfer and even though subQuark is the estate owner, he can’t change them! lol, he has to make me do it as an estate manager (how weird is that?)

    it’s been fun learning about so many things we took for granted in second life. and it certainly is not second life, but then i personally would not want it to be second life. i have learned many new things and my appreciation for virtual worlds has grown with our adventures in reaction grid =)

    the Reaction Grid team has been incredible in making this move so smooth and i want to send a thank you out to Felix, an intern for RG, who was very helpful in making certain that what we needed setup was done to our satisfaction

    so onto the important stuff . . . hair colour should be Crayola wild strawberry with a hex of ff3399 and rgb of 255, 51, 153 . . .

    see ya in-world and have fun! =)

    priorities! =D

     
    • FireFox Bancroft 4:17 am on March 12, 2010 Permalink

      Ener hon, ARC doesn’t mean a thing, it’s wildly inaccurate and does not mean your avatar is slowing your viewer down.

      http://www.modularsystems.sl/wiki/wikka.php?wakka=EmArc
      Emerald’s ARC is a bit more helpful but still not accurate.

      Also High ARC does not mean your avatar takes longer to render on someone elses screen. I’ve seen people with AC in the high 500,000’s that render just as fast as a ARC 5 avatar. Then again I’m running a pretty high-end system.

    • FireFox Bancroft 4:22 am on March 12, 2010 Permalink

      What LL really needs to implement?: ARC for Prim and Scuplty builds, I’d like to know how much Rendering a complex sculpted cave build is really using. Hint Hint.

    • Zauber Exonar 7:18 am on March 12, 2010 Permalink

      The only purpose that ARC serves is yet another case of Linden Lab blaming users in order to divert attention from their own mistakes. In this case, the horribly inefficient rendering engine in the viewer.

    • Ener Hax 9:17 am on March 12, 2010 Permalink

      oh very cool on the idea of ARC for builds! i keep telling people about how textures have a big impact and this would be a good way to see that! how great would that be to be able to select items and see an ARC type value

      great idea!

    • Nickola Martynov 9:57 pm on March 12, 2010 Permalink

      Yeah, I said the ARC didn’t matter all that much. But I was at a club the other day where one av had an ARC of almost 10,000 and the club requested she cut it back or leave.

      AND, you never told me not to tell about the transfer lol. I couldn’t work on the sims, so I figured I’d blog.

    • iliveisl 8:46 pm on March 13, 2010 Permalink

      ha ha, no worries, not like we are being over run by peeps! =) how have you been finding performance after the move? seems sabot the same to me

  • Pathfinder - one of the better guys

    Ener Hax 12:20 am on March 11, 2010 | 3 Permalink | Reply
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    i didn’t want anyone to think i was really thinking Pathfinder is a horrible person. it is one thing to maybe be snobby (looks at self – i am a major snob on some things, like gourmet cuisine and wines, or is that whines?)  =)

    there is a diff between being cold and being a dork. i don’t know Pathfinder at all and i know that subQuark emailed him with nice polite emails as a peer and neighbor (subbie is a consummate educator – he loves to teach, has taught college for years, was a geochronologist for like 10 years – so he is a real science nerd kind of guy – hello, his website is called subquark – the quantum particles that were once thought to be virtual particles by physicists)  =D

    anyway, so subQ is for sure a peer to Pathfinder and has probably spoken at as many conferences (although John, Pathfinder, has been a keynote several times). who knows, maybe John never got the emails sent to the gmail account he lists all over the place. but for sure John would have seen some of subbie’s video that introduced him last spring at a Texas conference? so i judged him harshly on that, mainly cuz subbie is very, very special to me irl and i know subbie works hard (as we all do) and it’s nice to get a “hello” from time to time (i can also be harsh cuz i am a frog, and we frogs are mean people some times)

    so Pathfinder still ranks as a cold person in my books, but he is also a person that contributed a lot to the sl experience. and even though i never met him, his contributions added to what made Second Life so special. he was in that first group of Lindens that made it seem like anything was possible isl and that we where all in it together. i am sorry to hear of the way he may have found out he was let go. if indeed he found out at a meeting, well his boss is a way bigger d1*# than i ever thought Pathfinder was (gee, that’s a weird way to say he is a lesser d1*#) =p

    BUT . . . it makes sense that Pathfinder is gone, Second Life’s vibe has changed big time since Philip became absent (maybe that is the sad truth – Philip did not have the passion to stay isl – he had the passion to bring it to life, but not to stay with it). it’s clear that last year was the education push and that Linden Lab is done with that, so they are done with peeps like Pathfinder

    for us, finances forced us to reevaluate what we where doing in there. subQuark has always practiced the eLearning thing he does with it, which is using it as a real time 3D programme (as compared to Blender 3D or StudioMax 3D) for making video for eLearning scenarios. and i was in there because i love to build and terraform. but with stagnant growth, there were no more opportunities to terraform or build

    kind of like that expression about the cobbler’s kids having no shoes

    maybe we picked up on this change at linden lab too (ener <– wears colander and tin foil hat to tune into the mothership) and that was at play in our decision on pulling out?

    all i know is that hearing about people like Pathfinder being let go speaks to the direction LL is going. regardless of how i feel about Pathfinder, that does not diminish his contributions to sl. the only thing that stops that is LL getting rid of him. is Torley also gonna go? i hope not, but who knows? it probably did not make sense to think of Pathfinder ever being let go

    i do wish John the very best and times like this lead to better things, even if it seems like the end of the world atm (at least the virtual world)

    good luck John and thank you for your contributions to second life

    at one time, sl did offer so much promise and so many possibilities. that promise was chipped away a bit more with the loss of Pathfinder =(

     
    • Nickola Martynov 7:03 am on March 11, 2010 Permalink

      I’ve long maintained (just ask Micheil’s sore and bent ear) that Philip didn’t step down so much as was forced out by a group of investors who lost patience with the grand experiment and wanted to start milking the cash cow. You could sense the change the minute M came aboard – residents suddenly became less important than big moneymaking ideas. Now they are rapidly turning SL into a matchmaking site. Cute, but what a waste.

    • Dorie Bernstein 8:10 am on March 11, 2010 Permalink

      I was involved with Pathfinder due to my work with Dreams, which was founded by The Sojourner. Pathfinder got Soj involved in Second Life and supported her in starting the Dreams community, which supports ShockProof and Brigadoon Explorers. He wasn’t ever easy to get a hold of, being so busy. But when you did get in contact? Warm and THERE in the conversation, dispensing his advice and expertise in things. I’m a little concerned about LL’s direction now that they’ve dismissed him. And wow, did they end it FAST! Notified and last day all in under a week. That could be more than a little mind-numbing.
      But, regardless. I’m very sad about his departure from LL. Hopefully he’ll use his non-LL account to log in and visit Dreams now and then!

    • FireFox Bancroft 11:17 pm on March 11, 2010 Permalink

      @Nickola, I keep telling people that M Linden is a Money Man and not a Customer Care specialist.

      Only now do they listen when it’s too late.

      Buying up and selling companies seems to be Mark (M. Linden) Kingdons MO.

  • Pathfinder Linden get eliminated

    Ener Hax 12:59 am on March 10, 2010 | 2 Permalink | Reply
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    well, his position got axed. even though i think Pathfinder is a total dick (ener holds back) it is a shame that Linden Lab dumped his job. don’t get me wrong, even though i think peachfinder is a douche, he is a smart guy and was probably very good in his role with LL

    from SLED:

    Greetings,

    Due to recent reorganizations at Linden Lab, my current position
    (Evangelist, Market Development) has ceased to exist. There are no
    alternative positions available to me, so as of March 12th I will be leaving
    the company.

    I am not sure what the future holds for me, but it will probably involve
    something at the intersection of online communities, virtual worlds and
    neuroscience. I will be remaining open to new opportunities.

    I’ll continue to follow this mailing list, since innovation in education and
    healthcare remains near and dear to my heart.

    You all are doing amazing work, and I’ll be sticking around to see what you
    come up with next!

    Take care,
    -John (formerly Pathfinder Linden)

    —————————-
    John E. Lester
    ####### at gmail.com | twitter.com/pathfinder

    wow, maybe it is a great thing that Pathfinder dissed our own subQuark.  subbie was talking at conferences at the time and had sent an email introducing himself as a peer and wishing Pathfinder the best. and then he sent another when he learned that they were speaking at the same conference (a video subbie made was used to intro Path) but never so much as a “hey” =(

    lol, maybe subbie and i need to bathe more or something? no LL peeps (‘cept Torley) have ever said a peep (or a tweet in the case of asshat M Linden)

    =D  woohoo, i be wound up! (just excited about my silly boat, it has been kind of symbolic of not being able to just make something 100% for my own pleasure) =)

    now that a blew my Pathfinder gasket, i guess i can let go of that inner rage (ener <– protective of subQ) and be thankful that the universe did exactly what it was supposed too (despite someone’s tiny pink wings pushing back)

    had Pathfinder answered back, subbie would have spazzed (where do you think i get my spazziness from?) and been an even bigger evangelist for LL. so in that respect, i must acknowledge that in Pathfinder, be thankful, and say a sincere namaste to him – namaste John =)

    Eviile_SB_2000_009ener splashes in the tub – has great imagination

     
    • DreamWalker McCallister 4:45 am on March 10, 2010 Permalink

      Hmmm, maybe Pathfinder could get a gig as a Virtual Grim Reaper. I have a list of names he could start with…. *giggle*

    • Nickola Martynov 7:40 pm on March 10, 2010 Permalink

      I’m sorry that he snubbed SubQuark, but I think Pathfinder Linden was one of the good guys. I never met him, but until your blog I had heard much about him but never anything negative.

      Anne O’Toole is reporting that he found out he was fired when, at a meeting about a company reorganization on Tuesday, he noticed his name was not beside any of the jobs and his boss wouldn’t recognize him when put his hand up. That shouldn’t happen to anyone.

  • Eville Speedboat closeup

    Ener Hax 1:49 am on March 9, 2010 | 0 Permalink | Reply
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    Eville_Speedboat

    clickie for flickr set

    evilleSpeedboatV2_001

    no sculpties, lots of tori (???)

    evilleSpeedboatV2_011

    not scripted yet . . .

     
  • nuclear reactors and speedboats

    iliveisl 9:54 pm on March 8, 2010 | 4 Permalink | Reply
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    here’s a good weekend – make a nuclear power plant and some kind of funky speedboat  =)

    the nuclear plant is a “mini” one that subQuark can use for his environmental programme (stuff like “see the smoke from the cooling tower, is that pollution?” – no, not typically, this white smoke is steam, just water vapour, but it could be thermal pollution, blah, blah, blah) =p

    i tossed some 55 gallon drums floating in the water and some that are sunken. maybe a bit cliched but hey, it’ll work  =)

    but the boat – now that was fun to make

    i love reaction grid because you don’t have the 10 metre limit, so i could use a 20 metre long torus for the top half of the pseudo-modern-retro-fantasy boat dealio. it’s pretty cool to scale prims to about any size you need and to be able to link them like 256 metres apart (not sure on that distance but it’s way far)  =)

    boatAndNukes_004

    evilleSpeedboat_032

    evilleSpeedboat_027

     
    • Lalo Teling 10:13 pm on March 8, 2010 Permalink

      Sweet lines on the boat! Is it scripted?

      Vehicle scripts written for SL don’t work in OSGrid, which uses a different ‘physics engine’ (see, Scotty was wrong – you *can* change the laws of physics!). What’s the situation in Reaction Grid?

      btw, your reactor’s pretty cool, too.

    • iliveisl 1:56 am on March 9, 2010 Permalink

      not yet on the scripting! lol, it’ll take me an hour just to get sit scripts in! derr on my scripting skillz =D

      as to scripts in reaction grid, i better let those that have a clue chime in – Nickola seems to have a handle on it and Micheil is messing with it. DreamWalker is messing with other scripting like a radar HUD/follow-bot and also working on a camera dolly system for machinima

      thank you on the kind words for the reactor – since i made it, i’d say away from it, i think i forgot to hook up a cool water intake to keep the reactor cool (hmm, radioactive mutations might explain why people’s feet bend all weird) =)

      i think we will connect to the main grid this week, despite only being halfway done on a dozen things (i am realizing, slowly, that we’ll never be done with the stuff we are building – maybe we should do a time lapse and look at it in a year!)

      once we connect, please feel free to come mess around, there will be several sandboxes open to everyone =)

    • Micheil Merlin 6:20 pm on March 9, 2010 Permalink

      I’ve been working on some general movement utilities to do both physical and non-physical movement. Probably am going to see if we can make non-physical movement acceptable. Physical movement generally looks more real but non-physical movement is probably more reliable. Having a little problem with calculated rotations not working quite right or at least different than they do in SL.

      The things that I am looking at right now are for moving things along a fixed path as opposed to driving like a vehicle though.

    • DreamWalker McCallister 4:43 am on March 10, 2010 Permalink

      Hi Micheil,

      I’ve run into similar issues in RG (my trusty Follow Bot wouldn’t… follow…. at first).

      One thread I read says that RG physical + phantom objects won’t respond to llMoveToTarget because a certain code section is usually turned off by default in most OpenSim worlds (I forget the details, but Google knows). Maybe Kyle and TPTB (The Powers That Be) know more about why it’s that way.

      For now I can use llMoveToTarget on physical + non-phantom objects fine, and I’m using llSetPos to move physical + phantom objects. (I think I said that correctly).

      Anyways, playing with combinations of physical (on/off) and phantom (on/off) usually gets me something that works farily well. (I use phantom sometimes to prevent my bot from getting stuck behind walls, underground, etc… he goes phantom and returns to me on demand, or when he gets stuck).

      I’m sure we’ll figure out better tricks as we go along, or perhaps the back code will at some point be activated to make things respond more like in SL? So far my pasted SL scripts work (mostly) okay as is in RG, except for this problem.

      Anyways, you’ve prolly already figured this out! I’m waiting for the move (L2V to RG) before I get toooo crazy with my scripties, though. If I said all the above backwards, it’s due to lack of sleep ;p

  • Adventures in OpenSim: The Submarine

    Micheil Merlin 1:16 am on March 7, 2010 | 2 Permalink | Reply
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    So…I always wanted to build a submarine. Not really a complicated thing for sure. I just never took the time.

    I was standing on a dock one day on one of Ener’s Reaction Grid sims and decided that I’d finally take a few minutes and whip out a sub. There’s lots of open water there and I had the intention of eventually making the sub putter around the bay.

    So, here the sub sits before trying to make it move.

    Submarine
    Submarine at Alta Sea Peninsula

    For Burning Life 09, I’d written a path following script to use to make Nickola’s clown car move and also to float her hot air balloon around the exhibit.  I’d originally intended to use Loki Ball’s Slynergy Commercial Patheditor but needed a little more control than the Patheditor provided.  I did use Patheditor to build the path but created my own path follower so I could more easily make the animated object trigger other things in the exhibit.

    If you’re interested in Loki’s path editor, look him up in SL and check his picks for the location of his store.

    So, now to the Reaction Grid sim. There I stood with no tools…lol. I could manually create the path for the follower script to follow but what a pain that is. Particularly if you want to change it or do more things in the future. So, I created a path builder tool to be able to feed my path follower with. The path builder still needs lots of work but is far enough along to actually record a path.

    Next, I uploaded my path follower script from SL. And, it compiled with no errors. But at runtime I encountered errors with llRotLootAt and llStopLookAt not being implemented. So I replaced them with llSetRot just to get things going and see how the sub would look. I’ve seen some OpenSim blog notes and it looks like llRotLookAt has now been implemented in the code so I assume it will show up eventually as grid operators adopt future OpenSim versions and releases.

    I seem to be eternally rotationally challenged and generally have to mess with things a bit to get objects to face the direction I intended when trying to move them around a path. But anyway, I created a small path and moved a small object (after finding the right rotations) successfully around the path. Moved very smooth. No apparent issues at all. I thought…

    this is going really well :)

    The next step was to try to make the sub move around the bay. I swam out into the bay and placed my little path markers out to build a simple path for the sub to follow. Recorded the path, popped it in a notecard with a few other directives, put it all in a copy of the sub, held my breath and told it to take off.

    Submarine after the first move test
    After the maiden voyage!

    I’m just glad I had copies. :)

     
    • Ener Hax 1:27 am on March 7, 2010 Permalink

      excellent! this is so awesome! i mean the experimentation and creativity!

      creativity is surely one of the best expressions of what it means to be human!

    • Nickola Martynov 6:05 am on March 7, 2010 Permalink

      You float my hot air balloon, baby. I’ll keep an eye out over at my end of the estate for the two subs still lost.

  • Sunnygirl visits us in Reaction Grid

    Ener Hax 7:00 pm on March 6, 2010 | 0 Permalink | Reply
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    it is so great to have Sunnygirl Whitfield join us in Reaction Grid. she is so talented and passionate when it comes to making clothing. don’t let these pics fool you, since our grid is private it doesn’t make sense to take the time to customize your avatar because when we join the rest of Reaction Grid, our avatars will get hosed

    Sunny came in to consult with Ener about her shop space and then we gave her a tour of some of the builds. it sure seems like everything is halfway done and will never all get done! (i best keep this blog post short and get back to building!)

    Sunny’s reputation in SL is solid and she has already been asked by people in Reaction Grid about when they can shop in her store! she is also the official clothier of Ener Hax (oooh, it’s like being an Olympic sponsor except without the rings, medals, glory, etc!)  =p

    one of the “signature” ener things is the parasol! i love that parasol and Sunny went and made one, complete with my initials! or are those the initials of Enclave Harbour? maybe she is making fun of how us canadians are always saying “eh”? hmm . . . =D  she also made the signature motocross boots for the total ener image! (snap, need some pink wings!!!)

    anyway, it was fun to show her around and we ended up goofing around in the rocket graveyard and she suggested a treehouse! what a great addition (and another project!). the rocket graveyard is a place to play hide and seek and DreamWalker came up with the brilliant idea to add a scripted bot to it that will look for you! that’s what it’s all about, putting your heads together and pushing the builds

    at Enclave Harbour we are very fortunate to have such talented and passionate people with us. that is true wealth (plus just a lot of fun!)

    sunny_066

    Sunny also joins us as a blog author!

    sunny_028

    nice Ruth pants for the kiddie pool

     
  • improved SL experience

    Ener Hax 11:12 pm on March 5, 2010 | 4 Permalink | Reply
    Tags: , ,

    brinda Allen (she has a nice blog btw) commented on the iliveisl blog post about what a membership is worth and brought up an interesting perspective. it’s probably obvious to many, but it was a different thought to me. basically (i think) what brinda was saying is that you can’t gauge what Linden Lab is working on as far as performance goes. oh sure, viewer releases do address specific bugs and introduce new features, like the internet on a prim thing, but what about other areas?

    as i said before, i don’t see a big diff in performance today compared to three years ago

    sim crossings still suck hard

    i much prefer the way they work in Reaction Grid. you hit the sim border and bump against it till you can cross over. so you don’t end up way far away and i have yet to ever fail at a sim crossing (now it’s hard to judge because subQuark has 16 private sims and there are only 5 of us working on it and it’s not loaded with scripts)

    i did see some nice changes in SL  like being able to link further prims together, but i have not seen any performance gains in three years that made me go “wow”. or even any significant changes that made me notice much. i am sure that zillions of little bugs have been fixed, but those were bugs

    i know that it’s all still pretty new and all you have to do is look at OpenSim which is still in Beta

    BUT . . . Linden Lab has like 300 paid employees to work on the overall experience (i know it’s not all developers, but still, 300 is a lot!). when i think of that and then that there are only 3 people running Reaction Grid, suddenly it seems that SL is severely lacking in being that much better

    now Second Life is better in many ways over OpenSim, but when you take into account 300 versus 3 employees and $295 versus $25 for a sim, well the diff in performance and features is not directly proportional. second life is good, but it’s not 100 times or even 10 times better. and remember that OpenSim is mainly worked on by volunteers and that anything OpenSim does can be used by Linden Lab (personally, i think the performance in reaction grid is better and i don’t care about no in-world money and i like that it can be used by little kids in school) =)

    the internet on a prim has been in the works in both for a while now and OpenSim already has some of the things working that LL has talked about, like facebook login into a grid. and Kyle at Reaction Grid should have a very nice mobile client out this year

    so back to what brinda was saying – you can’t really tell what LL is doing as far as behind-the-scenes hardware and so on (thus the phrase behind-the-scenes!). when LL was ramping up to launch Second Life, the cash expenditure must have been huge! buying hundreds of servers, setting up all the logistical parts, hiring new employees, and so on (is that called burn rate? the spending rate of the $$$)

    since LL is private, they don’t need to disclose this info

    nonAdultEner

    non-adult Ener

    so are they still investing at a similar rate into the things that will improve performance? or are they doing things that are highly visible, like the website redesign, which has no impact on existing residents and in-world performance? (and evidently, they think only white women are the worthwhile demographic!)

    during this past year, it’s easy to justify trying to survive and LL has been expending money on the website redesign and in buying XStreetSOL
    (i am so sophomoric! SOL!!!)  =p

    doing the Linden Homes seems like a lateral type thing. it doesn’t help in-world performance and since i can’t seem to ever hit my home sim, i am kind of assuming that the overall experience may be pretty sketchy (read: FAIL)

    oh, and it cost LL some serious paper when they put the Adult policy in place. what a support nightmare that must have been in moving all those people!

     
    • Cristopher Lefavre 3:50 am on March 6, 2010 Permalink

      Hi,

      I so agree on your long-term observations. It also reminded me of a draft blog post I never got around to finish, so if you are interested, its on my blog now.

      btw, that pic was just a sim crossing from being adult:-)

      Cris

    • Micheil Merlin 12:54 pm on March 6, 2010 Permalink

      The last really good thing that LL did in my opinion, was Windlight. It did slow down textures some, but the graphics were so much better that it was a worthwhile trade off.

      They also deserve credit for cleaning up the ad farms on the mainland. Now if they could only do something about those ridiculous ban lines. Ban lines. Now there’s a subject I could go off on. But ban lines are not really LL’s fault.

      Within a few months after Windlight, texture performance began to dramatically drop. Things began to worsen from there. Both in terms of LL policy and in SL expierence.

      The overall lag is astounding. And it has been getting worse over recent months at an accelerating rate.

      There are many, many half empty sims. You’d think a half empty sim should not be able to consume all of its frame time but far too many of them do. Most frame time goes to scripts although some sims have a physics component that takes a good share. But the scripts….loaded sims used to have many more active scripts and more script events per second. What I’m seeing is that sims now have much more script time with fewer active scripts and fewer script events per second. What’s up with that?

      On top of all that, you get Viewer 2.0. And what can I say about that? Go read the blogs. You see about one positive comment for countless negative comments and that pretty much sums it up.

    • FireFox Bancroft 11:57 pm on March 9, 2010 Permalink

      SL 2.0 isn’t that bad, took me all of 15 minutes to figure out where everything is and I’ve been a SL user since 2004. And besides it’s still in beta which means LL isn’t quite finished with it yet so yes it WILL have lots of bugs. People need to stop using beta viewers as their only viewer and rely on more established viewers like the current 1.23.5 one or Emerald. SL 2.0 was not meant to be used exclusively yet. While I like the Web on a prim and Avatar alpha and tattoo layer additions I’m very much more in love with Emeralds features still so I can’t fully commit to using SL 2.0 all the time, but I overheard at Modularsystems they recently picked up the Snowglobe 2.0 source (read: SL 2.0 Source) So I have no doubt some of 2.0’s features will be coming to Emerald soon.

    • Micheil Merlin 8:01 pm on March 10, 2010 Permalink

      I don’t like Viewer 2.0. Can’t help it. I feel cramped and constrained with it. It’s options take up too much screen real estate, it’s dark, IM and group notices can almost go unseen.

      And I know part of my dislike for it is that it just looks too cartoony or something.

      I understand about bugs. My dislike for it goes much deeper. I just hope the Emeraldized version makes it tolerable.

      And I think back to my early days and how this viewer is supposed to be easier. I had no problem with the viewer in the early days. The things about SL that you had to learn were how to build, how to script where all the best freebies were at, that camping for dollars wasn’t worth it, that you shouldn’t explore people’s houses because people think of them just like their RL houses and you needed to be invited (I foolishly thought everything was there to explore), you didn’t need to friend everyone you saw, if you tried to push something up past 512M (or something like that) it would just float down (glad that was changed), you needed Mystitool or something else to allow you to fly above 300M, etc. etc.

  • what is a premium membership worth

    Ener Hax 10:14 pm on March 4, 2010 | 10 Permalink | Reply
    Tags: , , ,

    i know what you get as a premium second life member – a Linden Home (my home sim seems to be gone? have not been able to hit it the last 3 times i logged in), the right to put in a support ticket (lol eh? the right to point out a bug!), and the right to “own” land (oops, forgot – and a $300L weekly allowance)

    BUT . . . what is a premium member worth to Linden Lab?

    you know my opinion, i don’t think Linden really gives a rat’s butt about anyone except corporations. i mean i never could get M Linden to just tweet a hello. twitter is made for casual convo, so don’t get an account if you don’t intend to chat with peeps! derr

    and Linden Lab doesn’t seem to care about people that are hefty subscribers and spread the good word. when we first started, and up until the openspace debacle, all we did was talk about how second life was the best thing since sliced bread. and that meant loads of flickr pics (about 5,000 of only sl, all tagged with second life). and with as many as 19 sims, we were bigger than the 2.4 of the average estate. but even with a near $3k monthly subscription, neither me or subbie got as much as a “hey there”

    and how about peeps like Jokay? 4 sims and tons of resources online for educators and she has probably introduced second life to a few thousand people! anyone in education and second life knows about Jokay. and Linden Lab treated her like dirt cuz she had the incredible SLeducation wiki! LL had even praised her work in the past (she is soo much more gracious than i am – omg, i would so go off on them – but i am typically more french than canadian, so being all whiny and a pia is just my nature – don’t hate me cuz i’m cranky!)  =D

    well anyway, that’s old news and i have beaten that poor dead horse into dust with my rants (sorry – i kinda get the rage over the Jokay thing more than over our dealio)

    so what is a membership worth to Linden Lab?

    lots of talk about the first hour experience, but did doing away with the Mentors and making orientation island easier really help with that? i imagine that simplifying orientation island reduced the number of support calls and dumping the mentors allowed for Linden employees to be tasked with other duties rather than helping guide us

    Prokofy made a good point about viewer 2.0 in that it keeps pushing the graphic requirements of sl. now i understand very well that sl will continue to be a power hungry app, it is real-time 3D rendering. i know from my Blender 3D work that rendering is always heavy for any cpu and vid card. and Linden needs to keep amping up what sl offers in order to stay competitive

    but i simple do not see a big diff in my graphics from when i first started 3 years ago (my uber top secret alt for corporate work has a january rez date, but she doesn’t get any cake – “shut up! get back in your hole, slave” – woof, i may have serious issues when my avatar has an avatar!)  =D

    so for all the work Linden Lab says they do for that first hour experience, do you see a diff?

    is it any better than when you had to squish rats on the orientation island with a segway?

    maybe i am missing the obvious here . . . what are you worth to LL?

    from paying LL $100 USD every day for 2 years to this . . .

     
    • David Miller 10:39 pm on March 4, 2010 Permalink

      Okay now, let’s take a deep breath . . . ahhhh. =)

      Your account shows the real value to Linden Lab. Many avatars with money floating in their accounts. Imagine what the sum total of that is?

      They leverage that everyday and make a nice amount.

      Add to your rant that Linden Lab seems to be getting tighter with the ability to back-up and export items and you have a true “walled garden”.

      Protecting copyright is clearly important and also acts as a nice excuse to clamp down on creators bringing the true value of Second Life into other worlds.

      PS – nice Twitter jab about getting the enclaveharbour.com site up! It sure would be nice to include a snapshot of your gondola! =p

    • Lalo Teling 10:51 pm on March 4, 2010 Permalink

      I use an estimate factor of L$250 = U$1.00 (makes the math easier, L$1000 = $4)

      U$ 72 = L$18,000
      L$ 300/wk stipend x 52 weeks = L$15,600

      Difference = L$2,400 = U$9.60

      The worth of a Premium membership to LL is in the L$ we buy from them to buy stuff.

    • Mitzy Shino 10:53 pm on March 4, 2010 Permalink

      Actually the worth to LL is hard to calculate. Not only do you need to take in things like tier and stipend, but there are other measures as well. Premium members are more likely to stick around for example, at least until you really shaft them :P

    • iliveisl 11:15 pm on March 4, 2010 Permalink

      great points! yes, LL makes a lot off of just currency exchange as well as commissions!

    • Peter Stindberg 4:03 am on March 5, 2010 Permalink

      … which – I am still convinced – was the MAIN reason for them to buy XStreet and kill OnRez. OnRez was the technologically MUCH advanced system. They wanted XStreet for the currency trading, but with having bought only XStreet OnRez would have become much more popular. So they had to shut down OnRez to preserve the asset XStreet.

    • iliveisl 8:16 am on March 5, 2010 Permalink

      good point on OnRez! and i forgot to mention snapshot/texture uploads. they come out to about $90-100K per month for LL! wow!

    • brinda Allen 11:09 am on March 5, 2010 Permalink

      Having alts on the HIs I can tell you that the old OIs (rat sqwishing and all) was a better first hour experience. Blue L. seems to think that requiring new residents to be able to walk, chat, find themselves on a map, and wear that magic torch was simply too detail oriented.
      I certainly agree with all the above comments… they are making money hand over fist. What we don’t know is the difference between gross and net income… how heavy is the original nut? How deeply is SL leveraged… it’s too easy to hide the true numbers in a non publicly traded company.

    • iliveisl 10:07 pm on March 5, 2010 Permalink

      excellent details brinda! that is brilliant to look at initial operating costs and current costs (i think that is what you mean, this is above me)

      so they could be investing equally high amounts as in the beginning where i presume costs would be very high or they could be in a maintenance mode. certainly with the past year’s economy, they could have been focusing on the “low hanging fruit” in order to make it seem that they are moving foreard aggressively. but a redesign of the website did nothing for existing residents (frankly, it’s a bit insulting pandering so obviously to only the white female demographic, imo)

      while the original OI was frustrating to me, i did not realize you were supposed to run over those rats, i was avoiding them and thought i had pretty good segway skills =D

      it (the original OI) did get me some base skills and it’s easy to forget how new it all was in that first time you ever rezzed

    • Tinsel Silvera 1:22 am on March 6, 2010 Permalink

      Looking strictly at the numbers, Tyche’s last count shows there were 24,436 privately owned sims. You had 19. That’s like .00078 percent. No offense but I doubt LL has noticed you are gone. Now if Anshe were to leave, I’m guessing they might notice since she contributes 6% of their monthly income. It’s a numbers game. Pure and simple. Don’t feel bad though. I have only a sims worth of land. I’m way further down on the decimal scale! {:o)

      Loved the old OI’s best. Perhaps because I spent so much time there as a Mentor. They worked fine until that screen tutorial was added. It didn’t work half the time. That was the beginning of the end for those OI’s.

    • iliveisl 12:00 am on March 8, 2010 Permalink

      i agree Tinsel, indeed, our estate was small on the whole. however, my Scion was financed through Toyota and with $200 a month payments for a company worth billions, they still were able to treat me like i was a customer

      i belong to Ning groups but have never paid Ning anything. on a question, they answered me back in less than a day. so i think LL is lacking in just basic things

      now Jokay, with only 4 sims, was a bigger force than we ever were – she was gold to them, but they pooped on her and there was no reason too. she did not pass herself off as LL and she even had their praise for her resources. yet legal did her wrong, and M even said it was poorly handled

      but that is okay, Jokay has shown us an alternative that fits subQuark much better for a fraction of the cost

  • take a seat, almost anywhere

    Ener Hax 1:02 am on March 4, 2010 | 5 Permalink | Reply
    Tags: , enerville ferry,

    for some reason, i am obsessed with places for people to sit and chat. maybe i secretly wish i were Plato, he sat around and talked all day long to his students (how do you write “blah, blah, blah” in greek?) =D

    since Reaction Grid sims are monster in that they can have 256 metre prims and as many as 45,000; it’s great to finally add seating to the original Enerville ferry. it was one of the first things i made isl after getting our first sim. even though it is almost Tonka toy looking, i love it very much (i am sappy sentimental like that)  =)

    so it has tons of seating and who knows, maybe some teacher will sit there with a bunch of second graders talking about why sunsets are red or talking about boats – that would be so great to me  =)

    evilleFerry_004

    maybe Micheil can script the ferry to putt around?

     
    • Peter Stindberg 11:56 am on March 4, 2010 Permalink

      Is it an actualy “vehicle”? How are vehicle scripts in opensim? They are a major pain in SL, and have a lot of limitations.

    • iliveisl 8:34 pm on March 4, 2010 Permalink

      nope, not a working boat =( although our Micheil Merlin is a whiz at scripting, let’s see if he has some info *will ask him*

      now Nickola on our sim has a sweet zip line complete with flailing legs. i think that might be considered a vehicle script, it runs very smoothly

    • Micheil Merlin 8:55 pm on March 4, 2010 Permalink

      I’m currently writing some tools to help build paths for things to follow. I have a script to do actual movement that I wrote for Burning Life 09 that can take output from these tools. I haven’t looked much at physics in opensim but I know the physics engine is a good bit different. So don’t know yet if physics movement is going to work or not. The movement script that I wrote for Burning Life 09 uses physics but I created it to easily adapt to non-physical movement. Non-physical movement just generally doesn’t look as smooth as physical movement.

      Vehicles are sort of a mess in SL. I never did much with vehicle scripts in SL other than play with free ones that someone else wrote. Generally the things I did in SL just needed to move something from one point to another or through several points and didn’t actually have to be ‘driven’.

    • iliveisl 9:44 pm on March 4, 2010 Permalink

      wow! that is fast! thank you for the answer! i trust you a zillion percent on all this stuff (well, actually, i trust you fully on pretty much anything i can think of)

      a following thing! cool! would it be able to handle sim crossings? i would love the Enerville ferry to be brought to life =)

      and i want to build a gondola (just fixed start and stop times). btw, i saw on the RG support site (which you can also use and place tickets on) that things like timers should be set to like 10 seconds. the sims in reaction grid dont have the same power as isl. and our 16 sims are really like 4 sims spread out resource wise. but you are the master at monitoring performance =)

      thank you Micheil! =)

    • Micheil Merlin 10:28 pm on March 4, 2010 Permalink

      lol. sim crossings. They aren’t reliable in SL. Sometimes objects just go away forever.

      Anyway, as written, the path follower wouldn’t make a sim crossing. But that should be possible.

      Just discovered that llRotLookAt and llStopLookAt aren’t implemented. They compile but you get a runtime error. Have to think about that one also.

  • Teaching Environmental Science in Virtual Worlds

    subQuark 9:49 pm on March 3, 2010 | 0 Permalink | Reply
    Tags: , environmental science, ,

    As Enclave Harbour comes closer to completion, it is time to start sharing some of its objectives. Enclave Harbour has several goals and part of its mission statement includes raising environmental awareness.

    This is done by including obvious “green” practices, such as a solar array farm and wind turbines, and subtle practices such as pitchered water and glasses versus bottled water for meetings. Ener is doing a wonderful job of building with a “green” attitude (and a thank you to DreamWalker for scripting those).

    Including such elements in a virtual world setting does help keep environmental awareness in the forefront. However, we also go beyond simply incorporating such things to developing formal programmes to explore environmental science.

    As a former middle and high school science teacher, then later a professor of college Geology and Environmental Science, coupled with a Bachelors in Physical Science (major Geology, minor Chemistry), I am enjoying developing virtual world facilitated educational activities.

    While early in it’s development, several learning “tracks” are in the works. One geared toward middle school Earth Science, another to high school as a possible mentor programme, and perhaps a corporate track.

    Let’s take a look at a quick example: a fantasy jet.

    For middle school use, you can illustrate that hot exhaust gases cool in the atmosphere and create “contrails”, or condensation trails. You can refer to these as artificial clouds and tie into the water cycle as an example of condensation.  You can also introduce the concept of carbon footprints, as well as aerodynamics, lift, and more. As a supplementary exercise, the sky is the limit (pardon the pun).  =)

    At the high school level, you can discuss adiabatic change, when a compressed gas expands and loses heat. This can lead to discussions on entropy, jet propulsion, environmental costs both in the air and on the ground (as in avian migratory patterns – interesting species such as the snowy owl of Boston’s Logan airport – and the real cost to airport administrators and travelers). Details such as adiabatic change, while not strictly tied to air pollution, are important in environmental science literacy. Apart from keeping air pollutants suspended, condensation trails have long been considered as climate factors.

    The thought being that additional and perpetual “cloud” coverage from daily jet traffic both holds in some of Earth’s emissivity (the release of infrared energy from Earth’s surface – that energy having been imparted by the sun shining on our planet) and increases the reflection of the sun’s solar energy (albedo). This was thought to have been proven when data was collected in the three days that air traffic was suspended in the US after the attacks of 9/11. A difference in daily temperature fluctuation of 1 degree Celsius during those three days was attributed to contrails.

    However, subsequent studies tend to point to natural factors affecting that change. This type of exploration is key to students learning to look at the world differently and understand that science is not separate from our lives, but rather a part of it.  And to question science. After all, part of the scientific method is to be open minded - something science is actually somewhat poor at doing. It often takes years for science to make changes (Alfred Wegener proposed continental drift in 1912 yet it was not regarded as possible until the 1970s – I have a National Geographic atlas from 1968 touting the expanding Earth theory for the continental and oceanic plates).

    You get the idea, this one “build” can be used in many ways and serves as a catalyst to expand beyond itself. From simple observations “why do planes leave white trails in the sky?” to term papers discussing any number of details.

    Stay tuned for more information about Enclave Harbour in Reaction Grid!

    L2Vrunway_009

    pretty fly, for an avatar =)

    this post also carried on the subQuark blog

     
  • a greener world, virtually

    Ener Hax 12:50 am on March 2, 2010 | 1 Permalink | Reply
    Tags: gre-ener,

    in discussing with subQuark about the direction of his Enclave Harbour (note, i had him get the proper spelling, he has been in the States too long!) he has finally (i hope) found the ultimate direction for his Reaction Grid dealio

    shouldn’t that affect all your building and what the other 4 peeps are doing in there?

    well, yes and no. there need to be lots of places to check out (i guess i could throttle back on the self-asserted goal of thinking it needs to be 100% done)

    and i know subQuark well enough to make builds that are flexible (after all, a building can be used for almost anything, imo). subbie wants a place for people to come hang out and experiment without being judged. that’s easy to build towards. and make places people can build (sandboxes), meet, explore, chill, and maybe even dance!

    sandboxes – check, uber easy
    meeting spots – yep, chairs, tables, an auditorium, outdoor stage
    explore – Nickola making kick butt learning path & my obsession with fallout shelters & even Enerville resurrected! oh and the Enaxia Art Gallery!
    chill – little intimate spots to sit alone or with a good friend, that’s easy
    dance – oh yeah, the Haxor Lunar Lounge lives!!! (just need to make a dance machine!) =)

    so those spots are just like what we had in second life. just spots made for fun and to be easy to use for n00bs and anyone. in second life, two of our spots were regularly used by two diff fortune 500s that held monthly virtual world orientations for n00bs. keeping that on the down-low helped them use quiet places free of distractions

    the same holds true in Reaction Grid. people like these same elements. but, having clearer direction helps fine tune things and with 16 sims, it’s easy to add special places to meet these new requirements

    the new thing is creating some environmental programmes (lol, you’ll handle the proper spelling or i’ll remind you of the hockey win yesterday!) =p

    these programmes will be aimed at middle and high school kids, both mainstream and home schooling and will involve subbie writing workbooks that will be published! he had been approached by the big “O” (not Oprah!) to author a textbook/workbook but the ding dongs at Linden Lab made attribution nearly impossible. just as well, i’d rather see publicity for Reaction Grid than for LL (read: you suck M Linden and i hope Wallace Linden has a google alert to pick up this mention of you – lol, a little pent up rage? maybe, or just a lack of poutine and martinis)  =D

    i don’t want to steal subQ’s thunder but suffice it to say that i built a lovely little camp fire setting for some teaching modules (hmm, maybe depicting wood being burned isn’t such a green thing to do?). oh well, maybe it can be an example of what not to do!

    well the heck with that! i’ll just redefine what greener means! gre-Ener?!?  yep, it’s a gre-Ener build! doh!

    outdoorTeaching_010

    it's a gre-Ener world =p

     
  • Zen of Ener - Zener

    Ener Hax 12:08 am on March 1, 2010 | 0 Permalink | Reply
    Tags: , , , , zener

    we are so excited to have Micheil over with us. he and Nickola have done a few sl builds together (sl6b & burning life) and he will add richness to subQuark’s Enclave Harbour in Reaction Grid. we are grateful to have him join us (being grateful is zen-like)

    Micheil was our sim tester over in second life and evidently he can stretch an OpenSim to its max having crashed one on Reaction Grid last week. but not on purpose! there are subtle differences between LSL scripts in second life and in reaction grid. and learning those differences can have some extreme consequences at times (thankfully, my mastery of omega and sit scripts don’t tear up sims! self-effacing humor – more zen type stuff). he was also one of our first iliveisl residents and that made it even harder to give up the second life estate

    while the iliveisl estate is no longer ours in SL, a little drama still plays out. even though the Ener beaner has no land isl, some peeps still look to the wisdom of the weiner to settle small disputes (that sounds a bit naughty). the secret to that was listening, helping peeps walk in the shoes of the other, and time. most people solve their own issues rather well without intervention, they just need a shoulder to express themselves and often just chatting it out helps them reach balance and compromise (lol, the Zen of Ener – Zener!)  =D

    the only other issue was the last sim transfer that i already blogged about last week. what those peeps need to realize is that reopening a ticket means me paying $295 to Linden (fat chance of that and the heck with any zen towards LL atm).  and i already covered the last month of their sim. if they took that $295 plus the $100 transfer fee, it would cost more than just buying a homestead ($395 vs. $375). while it would be great to be given a $1000 credit for $395 by me, i no longer am a part of sl (ahh, zen detachment from the physical world – hmm, that may be a bit of a stretch). i imagine they will think me wrong for this rather than seeing it from my point of view, but i can not change their perception and i know i did very well by them (hello, they got their last month tier free plus bought a sim for the transfer fee!) =)

    i do log in to SL to grab something i forgot, but that chapter is done and yes, i realize it would be nice for me to give even more away than i already have but this pony is tired of being ridden and you can give away free stuff to people all day long (that is not good zen, you should do right by yourself, not at the expense of yourself or of your zen pony) =p

    zen . . . ohm . . . and a smile  =)  *ener listens to a lot of Eckhardt*

    that’s the zen of the ener – do what is right in your heart, assume the very best of others, and know that you can’t control what others think or feel

    if that fails, go to plan B – toss out the zen, toss in the olives and have a nice martini! namaste =)

    micheilJoinsEnclaveHarbour (23)edit

    who's the wooden dude?

     
  • LL running 8 regions to a sim?

    Ener Hax 7:16 pm on February 28, 2010 | 4 Permalink | Reply
    Tags:

    maybe someone can explain this to me and other blog readers what this means: Mainland Simulators now running 8 full regions

    it seems as if LL is doubling up regions? i always thought one full region ran on one core of the server? so 4 regions to a chip?

    but that post seems to say there are double that amount? i am not techy at all but would love to learn more about this. like in Reaction Grid, they balance out load somehow so that machines are never sitting idle. for LL that is prob not easy to do because of their investment in hardware (i imagine any hardware changes are really expensive decisions)

     
    • lufpleh 7:23 pm on February 28, 2010 Permalink

      I think LL have a batch of new servers with the equivalent of 8 cores per server.
      I believe its actually only 7 sims on these new mainland servers, the eighth core is spare, used to handle other load/overhead.

    • Nink 7:24 pm on February 28, 2010 Permalink

      The ideal solution would be to run thousands of servers across hundreds of servers. This is the greenest solution and also provides the best performance. To do this you need to introduce technology like hypervisor (ESX) or Hyper-v like reaction grid.

      OH NO did I say Linden needs to look at reaction grids model and reduce the 8000 low end energy chewing servers they run today to a small number of high end servers.

    • iliveisl 8:19 pm on February 28, 2010 Permalink

      hey! great answer! well, we can’t all be as progressive! the energy aspect is an important one imo and thank you for pointing that out! =)

    • iliveisl 8:20 pm on February 28, 2010 Permalink

      oh that would make sense. to suddenly drop performance by half would pretty much shut down most of the grid i would think

  • is full perm really full perm

    Ener Hax 2:33 pm on February 28, 2010 | 12 Permalink | Reply
    Tags: , ,

    i read this interesting post and even went off a little about its topic – saving stuff to your hard drive

    there are a lot of misinformed ideas about what copyright and fair use is. so much so that it’s hard for even big companies to interpret it properly. for example, ever see how so many people still use “All Rights Reserved.” as part of their copyright notice? well those people are dopes! that has not been part of copyright since like 1930! it means absolutely nothing anymore, but people still place it on their work

    and “fair use”, that’s really tough to determine and you are seeing more and more people dropping that notion in order to be a bit safer from legal issues. ever notice on some TV shows how the pixelate out art on the walls?

    basically, if something someone made adds value to what you are selling, you need their permission to use it

    the Empire State building in NYC is it’s own copyright. you are not allowed to use it as part of anything commercial. even though it is a part of the NYC skyline. it’s like the happy birthday song, you can’t use it in commercial places

    or like music, you can’t play any radio station you like in a restaurant or bar or hair salon unless you are a member of ASCAP. lol, if you are a professional wedding videographer, you can’t film a wedding and record the audio as you film without paying royalties for the music they are playing. since you are selling the video to the wedding peeps, you are doing so for commercial gain, that music adds value (unless it was Michael Bolton)

    it doesn’t matter that everyone does this, it is still breaking copyright law

    same happens in Second Life, Reaction Grid, or any online platform. if you were to come to our sims and film with the water tower in the backdrop and then that film helps your portfolio, which helps you secure more prestige, well that is basically for commercial gain. so now if anyone hired you cuz they liked your portfolio, ta dah! it can be argued that your fame is partly based on my incredible (it made George Lucas who he is today) water tower!!! =p

    see my use of George Lucas’ name could be argued as copyright violation of sorts. he is a celebrity and as such, special rights go along with his name. if this blog turned me into a millionaire, he could come after me (but as soon as he mentioned Ener Hax in any paperwork, look out, he is going down!) =D

    three years back, i used the term Realtor for an in-world group – iliveisl certified realtor, i think. and guess what?!?! the National Association of Realtors sent me a Cease and Desist order! for real! i felt kind of important for a minute!

    well dumb me, i had not even thought that realtor was a registered trademark, derr – but my ignorance of that fact had nothing to do with the law

    anyway, Ann points to some vague language in the SL TOS that seems to button up this language a bit tighter. to be fair to Linden Lab, there is a diff with what full perm can mean. full perm in SL is not necessarily granting full copyright free use of something but maybe only full use in SL and not outside of it. copyright-free licensing is something peeps in graphic design know well but most peeps never run into needing to know this isl. but with SL, many peeps are creating things and selling them. that’s where the real issue comes into play

    as for my water tower, i grant you full rights to use it in anything (lol, this is subject to change – the real way to legally word something, not that stupid “we reserve the right to change this” which is incredibly difficult language to argue in court – court likes straightforward language, if it is subject to change, just say it, what the hell does we reserve the right mean anyway?)

    copyright_001

    hey, what does that mean? Canadian? =)

     
    • Zauber Exonar 2:39 pm on February 28, 2010 Permalink

      Are you basing this on Canadian or United States copyright laws?

    • Wayfinder 2:41 pm on February 28, 2010 Permalink

      SL third party viewer policies and IP rights security:
      http://elfclan.ning.com/profiles/blogs/elf-clan-daily-blip

    • Zauber Exonar 2:42 pm on February 28, 2010 Permalink

      Quite often, copyright holders overestimate how far their rights extend.

    • Maria Korolov 2:46 pm on February 28, 2010 Permalink

      There needs to be another permission status — one that will allow people to save backups, or move the object to a private grid, or a region on a public OpenSim grid, as long as they don’t re-distribute it further.

      If I buy a chair, for example, I would like to be able to use in my office in Second Life, or on my company grid, or a company-owned region on OSGrid. I would like to be able to give copies to my employees, for us on company land, with company-owned avatars. I will pay extra for the right to do this. Hey, it’s company money. And we’re not in the furniture-selling business, so we wouldn’t distribute it further. (If someone at my company did distribute it further — in real world terms, that would be like an employee running an office supply business out of their cubicle, or reselling company-owned software — that would be a violation of their employment contract and we would deal with it immediately. The last thing we would want is a copyright infringement lawsuit on our hands!)

      Today, there is no permissions class that supports this.

      We also need a way to change the creator status. I make an object on company time, while working for my company under a work-for-hire contract, I need to be able to set the creator rights to the company. Otherwise, once I leave, the company won’t be able to download it to make backups or move it to other grids.

      In OpenSim, you hack hack the database — but that’s not something a normal human being has any interest in doing. In Second Life, you’re out of luck. I don’t know what companies do who hire designers — do the designers retain “creator” status forever on these objects?

    • AnnOtooleInSL 3:20 pm on February 28, 2010 Permalink

      LL clearly needs to either reword the TOS or give the requested licensing metadata capabilities. http://jira.secondlife.com/browse/SVC-701

      The tin foil crown side of me suspects LL wants to eliminate any possibility of an exodus to a better managed venue. But by taking a hatchet to their customers all LL does is increase the odds of that happening. Were people to be unable to take their works with them the one fact of creation life is the next time you build it from scratch you do a better job. And if LL goes too far they might see global content removal orders start flowing in to remove all content ever created by artists that take LL’s advice to stop using their service.

    • iliveisl 6:56 pm on February 28, 2010 Permalink

      indeed Ann, i think you are spot on with your perspective. it is a shame, i honestly (and likely wrongly) believe if LL was more open it would benefit them

      but my point of view is from the one of the little guy. i kept thinking that my estate must be enough to be worth a little attention, but evidently, LL plans are more toward corporate use and not the individual resident

      when people like you Ann, take the time to write up a post (and be a well respected sl voice), you would think that LL would value that feedback. can you imagine if you ran a business and had people passionate enough to offer their insight? i’d jump on that and creat some kind of advisory panel

      people like you, jokay, and maybe myself, clearly love sl and want to see it succeed. i am not saying that we have all the answers, but we are also willing to put our money where our mouth is by committing time, money, and passion to SL. it’s a shame taht it is not valued, and in the case of Jokay, even punished

      shame on LL for pooping on those that love them the most

    • iliveisl 7:02 pm on February 28, 2010 Permalink

      very good approach Maria! yes, additional permissions and licenses are needed. as you know, we are so frustrated with this that we decided just to make everything we need. now that is in many ways a poor use of our time. our one tree so far is pretty sorry looking! there are far more talented people out there making plants!

      i guess LL just never envisioned a time when people would like to use what they made and bought in other OS worlds. that is certainly changing now and their reaction and ploicies will help determine their success or failure

      so many valuable services are free online and open, it is hard to imagine that becoming more closed would be a good strategy

      i don’t pretend to know much about much of this and maybe we are naive in our approach, but we like to share, we love to let the world know the joy we have found in virtual worlds, especially the creative outlet

      btw, if you need office chairs, i have some decent looking ones you can have for free! heck, you can even turn around and resell them if you like. going into it like that, we won’t get upset if anyone pirates our stuff =)

    • iliveisl 7:03 pm on February 28, 2010 Permalink

      ahh, that is very true also – it’s a complicated issue – as are many things that involve money =)

    • iliveisl 7:03 pm on February 28, 2010 Permalink

      hey thanks Wayfinder! i like resources like this, i’m heading over to read it now =)

      lol wayfinder! no copyright info on your link, but i did like your post discussing how many regions LL may be running on a box!

      http://elfclan.ning.com/profiles/blogs/is-lnden-lab-running-8-sims-to

    • iliveisl 7:05 pm on February 28, 2010 Permalink

      international copyright laws – there are indeed provisions for many diff countries. like the all rights reserved thing. it was language placed into copyright law in 1908 to specifically address Bolivia and 2 other countries

      when it gets to specifics per country, it gets really convoluted and far too complex for me to pretend to understand

    • DreamWalker McCallister 10:11 pm on March 1, 2010 Permalink

      Eeeek, my head hurts now. I think I’ll just hire Hax & Hax, Esq. to write me a copyright statement for stuff I make/script. Hmmm, do scripters need to consider stuff that non-scripters don’t? Just send me a Bi$LL ;)

      I kinda like Nickola’s copyright statement on her blog: http://livingvirtually.wordpress.com/

    • iliveisl 12:17 am on March 2, 2010 Permalink

      Nicki’s statement rox! okay, i’ll post a lighter topic, maybe you can sit with me some time by the fire =)

  • computer maintenance

    Ener Hax 11:20 am on February 27, 2010 | 2 Permalink | Reply
    Tags: ,

    i get asked what i do to run Second Life, and now OpenSim hosted by Reaction Grid, as best as possible. i have a decent pc (nothing crazy gamer-like-gonna-become-a-level-67-merlin with a purple divinity helmet and nekodestructo wand) that i “made” on one of those build-your-own pc sites. it has a two year old NVidia 9600 GT vid card and an AMD dual core 6000+ chip, 3.5 GB RAM, and dual hard drives (7200 rpm)

    i use 2 hard drives with two OSs, both XP. one HD is only the SL, Hippo, and Meerkat viewer and quicktime. it’s barebones to only build in virtual worlds

    the other HD has all my crapola on it for doing flash, photoshop, blender, blah blah blah, needed to run my “real” business (which needs external storage drives for tons of pics and video files) *wink DreamWalker* =D

    so the pc is on the old side as far as uber performance but i try to keep it clean and so far it works great! in reaction grid, i get really high frame rates with all the graphic sliders maxed out and 4-8X antialias turned on. frame rates like 30-60! in SL, i get less but it’s cuz sl is laggier. with sliders maxed, but no antialias turned on, i get 15-25 fps and it can be less depending on what is going on

    so apart from two hard drives, i try to keep as few programs on as i need (so no loading of games, or stuff i don’t use regularly) and i keep all the drivers up to date. NVidia continuous to put out new drivers like once a month . . .

    and i do some simple “cleaning” on a regular basis. on the full HD, i use the anti-virus Avira premium one that you pay for, the paid version of Malwarebytes, and then CCleaner (to clean cache and the registry) and Defraggler (several options for defrag including defragging freespace)

    i can hit Defraggler from the little 80 GB VW-only HD with a shortcut but have to install CCleaner on it to use it. there is no anti-virus on the little HD (i don’t use the web from it)

    sometimes i use the free Ad-Aware on the big HD. both Malwarebytes and Avira scan both HDs

    i do full scans about once every three weeks and then do crap cleaner and defraggler once a week. neither one has ever caused any problems. that’s about it!

    keep drivers updated, scan malware, clean the registry, and defrag  =)

    any other handy (and easy things) that you do?

    rocket_001

    wow, that is 2 years old!

     
    • DreamWalker McCallister 2:01 pm on February 27, 2010 Permalink

      Sounds a lot like my SL machine! And I like it when Ener speaks geek girl ♥ (swoon)

      Me = Norton + Malaware Bytes (free) + Super AntiSpyware (free) + CCleaner + Defraggler + SpeeDefrag on quad core Vista machine with NVIDIA 9800GT and 4GB RAM. (yes, i had to dig thru my pc manual to find the spec thingies!) SL framerate is usually 50-65 unless I’m clubbing with blingtargds.

      SL and other games on a dedicated drive, Windows on Drive C, other programs on partitioned drive D. I try to run Vista on a limited account unless I need to install or tweak something as an Administrator (Limited means slightly more protection from the nasties).

      And… online backup from Idrive ( http://snipr.com/ujsdj ) for my important stuff.

      Firefox for 99% of web browsing, with the awesome addons of AdBlock Plus, NoScript, and KeyScramber (the latter 2 have saved me many times).

      I also use OpenDNS instead of my ISP’s default lookup settings, since OpenDNS is faster and helps block known malicious sites. And iliveisl RSS feed is the first feed on my toolbar, I check it every day!

      When I tire of the constant cycle of scans, driver updates, defrag, etc… I use my MacBook, where I have Snow Leopard (and XP, just in case) installed. ;p

      whew. sometimes i miss the good ol’ days when only stoopid humans caught viruses. is there a Commodore 64 version of SL yet?

    • iliveisl 8:42 pm on February 27, 2010 Permalink

      awesome comment! you should post some g33kgrrrl posts, you know this stuff really well

      btw, every time is see your blog avatar i smile really big! =) it is sooo you! and just really cute =)

      i was talking up Enerbot tonite (micheil and Nicko both in reaction grid)

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