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<channel>
	<title> &#187; Micheil Merlin</title>
	<atom:link href="http://blog.iliveisl.com/author/micheil-merlin/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.iliveisl.com</link>
	<description></description>
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			<item>
		<title>Adventures in OpenSim: The Submarine</title>
		<link>http://blog.iliveisl.com/adventures-in-opensim-the-submarine/</link>
		<comments>http://blog.iliveisl.com/adventures-in-opensim-the-submarine/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 06:16:46 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[reaction grid]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[micheil merlin]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=3374</guid>
		<description><![CDATA[So&#8230;I always wanted to build a submarine. Not really a complicated thing for sure. I just never took the time.
I was standing on a dock one day on one of Ener&#8217;s Reaction Grid sims and decided that I&#8217;d finally take a few minutes and whip out a sub. There&#8217;s lots of open water there and [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/adventures-in-opensim-the-submarine/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Scripting Tips: Put object description to good use</title>
		<link>http://blog.iliveisl.com/scripting-tips-put-object-description-to-good-use/</link>
		<comments>http://blog.iliveisl.com/scripting-tips-put-object-description-to-good-use/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 01:20:30 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[scripts]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=3036</guid>
		<description><![CDATA[Continuing on a theme beginning with &#8220;Mono Bytecode Sharing&#8220;, followed by &#8220;Does your script need socks&#8220;, this is another post describing another method to pass configuration options to scripts.  I really struggled with the title of this one and just couldn’t come up with anything near as cute as &#8220;Does your script need socks&#8220;.  Oh [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/scripting-tips-put-object-description-to-good-use/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Scripting Tips: Does your script need socks?</title>
		<link>http://blog.iliveisl.com/scripting-tips-does-your-script-need-socks/</link>
		<comments>http://blog.iliveisl.com/scripting-tips-does-your-script-need-socks/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 20:15:30 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[scripts]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2815</guid>
		<description><![CDATA[Earlier I&#8217;d written a post on Mono and Bytecode Sharing. In that post, I mentioned that there were several ways that a script could be written to take configuration parameters. Being able to configure scripts for multiple purposes has at least two advantages.

Scripts that don&#8217;t need to be compiled to make small parameter changes support [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/scripting-tips-does-your-script-need-socks/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sim Stats &#8211; December 09</title>
		<link>http://blog.iliveisl.com/sim-stats-december-09/</link>
		<comments>http://blog.iliveisl.com/sim-stats-december-09/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 07:20:54 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[reaction grid]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sim stats]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2790</guid>
		<description><![CDATA[Welcome to the sim stats for December.




SIM


Micheil&#8217;s Rating


Dilation



FPS



Physics
Time


Script
Time


Spare
Time


Script
Speed



Enerville

1.0
45
1.1
14.0
6.2
0.74


Ener Skerry

0.99
44
0.5
15.8
4.9
0.89


Ener Passage

0.92
42
0.4
5.1
17.9
0.71


Ener Strait

0.99
44
0.1
2.4
19.7
1.01


Enercay Midkey

0.99
44
0.2
6.3
15.5
1.00


Enercay Westkey

1.0
45
0.5
7.9
12.9
0.98


Enercity Harbor

0.99
45
0.8
19.8
0.0
0.44


Enercity Weston

0.99
45
0.4
19.7
0.0
0.56


Enercity Easton

0.98
44
6.4
13.9
0.0
0.43


Enercity Square

1.00
45
0.1
12.3
8.4
0.91


Enercity Shores

0.99
44
1.6
19.0
0.0
0.73


Enercity Park

0.99
45
0.1
1.0
20.8
1.02












Selected SL Regions

0.99
45
2.1
17.5
0.0
0.42














Two server deploys occurred during December. The first, server 1.34.0.140927, included some fixes and support for the Linden Homes program.  The second, server 1.34.1.141394, included an unspecified security fix to address an exploit that [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/sim-stats-december-09/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Mono and Bytecode Sharing</title>
		<link>http://blog.iliveisl.com/mono-and-bytecode-sharing/</link>
		<comments>http://blog.iliveisl.com/mono-and-bytecode-sharing/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 00:32:02 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2591</guid>
		<description><![CDATA[Server version 1.24.3 in August of 2008, implemented Mono as an alternate way to compile and run LSL scripts. Mono is a free and open source implementation of Microsoft&#8217;s .NET and is sponsored by Novell. This is all pretty old news by now. But there is one feature in the implementation with Second Life that [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/mono-and-bytecode-sharing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sim Stats &#8211; November 09</title>
		<link>http://blog.iliveisl.com/sim-stats-november-09/</link>
		<comments>http://blog.iliveisl.com/sim-stats-november-09/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 14:57:06 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[sim stats]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2441</guid>
		<description><![CDATA[Welcome to the sim stats for November.




SIM


Micheil&#8217;s Rating


Dilation



FPS



Physics
Time


Script
Time


Spare
Time


Script
Speed



Enerville

1.0
45
0.1
16.7
4.2
0.87


Ener Skerry

0.99
45
0.2
14.9
6.2
0.82


Ener Passage

0.94
42
0.6
4.8
17.7
0.65


Ener Strait

0.96
44
0.1
5.7
16.3
0.72


Enercay Midkey

1.00
45
0.4
8.0
13.1
1.02


Enercay Westkey

1.0
45
0.2
11.2
10.1
1.01


Enercity Harbor

0.99
44
0.6
19.8
0.0
0.68


Enercity Weston

0.99
45
0.4
20.8
0.0
0.75


Enercity Easton

0.96
44
8.9
11.9
0.0
0.34


Enercity Square

0.99
45
0.1
13.1
8.2
0.86


Enercity Shores

0.99
45
1.6
18.2
0.0
0.72


Enercity Park

0.99
44
0.1
1.1
20.9
1.00












Selected SL Regions

0.99
44
0.8
19.3
0.2
0.51














As part of the testing that I do, I always try to find a couple of empty mainland regions to run some test scripts in and capture elapsed times. I generally first try the same [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/sim-stats-november-09/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Burning Life &#8216;09</title>
		<link>http://blog.iliveisl.com/burning-life-09/</link>
		<comments>http://blog.iliveisl.com/burning-life-09/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 01:21:11 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=2260</guid>
		<description><![CDATA[
The Monkey
Burning Life is on again.  This year&#8217;s event started on October 17th (yeah I know I should get this out earlier&#8230;lol) and officially ends on October 25th.  If you haven&#8217;t heard of Burning Life or don&#8217;t know what it is, you can go read up on the Burning Life History.  But [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/burning-life-09/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sim Stats &#8211; September 09</title>
		<link>http://blog.iliveisl.com/sim-stats-september-09/</link>
		<comments>http://blog.iliveisl.com/sim-stats-september-09/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 23:48:51 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[sim stats]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=1909</guid>
		<description><![CDATA[Welcome to the sim stats for September.




SIM


Micheil&#8217;s Rating


Dilation



FPS



Physics
Time


Script
Time


Spare
Time


Script
Speed



Enerville

0.99
45
0.5
20.0
0.0
0.63


Ener Skerry

1.0
45
0.1
11.0
10.3
0.99


Ener Passage

0.96
43
4.7
1.8
16.0
0.43


Ener Strait

0.98
44
1.2
5.2
15.8
0.85


Enercay Midkey

1.00
45
0.4
14.8
6.2
0.83


Enercay Westkey

1.0
45
0.6
13.4
7.3
1.00


Enercity Harbor

0.98
44
0.2
20.7
0
0.84


Enercity Weston

0.99
45
1.1
19.4
0
0.62


Enercity Easton

0.98
44
12.9
7.3
0
0.16


Enercity Square

1.0
45
0.2
10.1
10.8
0.84


Enercity Shores

1.0
45
0.4
18.4
1.9
0.98


Enercity Park

0.99
45
0.1
1.1
20.8
1.02












Selected SL Regions

0.99
44
1.9
16.6
0.0
0.46














In the past week, a new server version, 1.30.0.133784, has been deployed. The release notes don&#8217;t say much about this version. You may notice that the server version numbers jumped from 1.27 to 1.30. Normally, [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/sim-stats-september-09/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Prim Twisting</title>
		<link>http://blog.iliveisl.com/prim-twisting/</link>
		<comments>http://blog.iliveisl.com/prim-twisting/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 03:22:07 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=1885</guid>
		<description><![CDATA[Now there&#8217;s a term!
Depending on your level of building experience in SL you may already be familiar with that term.  But even if you are an experienced builder, it&#8217;s very likely that you&#8217;ll be surprised just how far you can twist a prim.  Prims put through this much torture can create shapes that [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/prim-twisting/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sim Stats &#8211; July 09</title>
		<link>http://blog.iliveisl.com/sim-stats-july-09/</link>
		<comments>http://blog.iliveisl.com/sim-stats-july-09/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 23:44:54 +0000</pubDate>
		<dc:creator>Micheil Merlin</dc:creator>
				<category><![CDATA[second life]]></category>
		<category><![CDATA[sim stats]]></category>

		<guid isPermaLink="false">http://blog.iliveisl.com/?p=1236</guid>
		<description><![CDATA[Welcome to the sim stats for July.




SIM


Micheil&#8217;s RATING


DILATION



FPS



PHYSICS
TIME


SCRIPT
TIME


SPARE
TIME


SCRIPT
SPEED



Enerville

1.0
45
1.1
12.0
8.4
0.87


Ener Skerry

1.00
45
0.2
15.4
5.7
0.83


Ener Passage

0.98
44
0.4
5.9
15.4
0.66


Ener Strait

0.99
45
1.0
6.4
15.3
0.67


Enercay Midkey

1.00
45
0.4
15.8
5.1
0.96


Enercay Westkey

1.0
45
0.6
18.2
2.3
1.01


Enercity Harbor

0.99
44
0.4
20.1
0
0.67


Enercity Weston

0.98
44
2.0
17.2
0
0.37


Enercity Easton

0.99
44
10.9
9.7
0
0.38


Enercity Square

1.0
45
0.5
14.5
6.1
0.81


Enercity Shores

1.0
45
0.6
18.6
1.4
1.00


Enercity Park

1.0
45
0.1
1.1
20.5
0.89












Selected SL Regions

0.99
44
8.5
12.1
0.0
0.37














For those of you counting, you&#8217;ll know that there wasn&#8217;t a Sim Stats report for June :).  June was sort of busy&#8230;lol.
Anyway, over the past month, server version 1.27.0.127440 was rolled out. The major [...]]]></description>
		<wfw:commentRss>http://blog.iliveisl.com/sim-stats-july-09/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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