Recent Updates RSS Sembunyikan benang | Keyboard Shortcuts

  • Sunny mendapat rumah di Enerville

    iliveisl 11:51 pada 12 Maret 2010 | 0 Permalink | Reply
    Tags: cerah Whitfield

    Enerville hidup dan sangat tepat yang Sunny memiliki rumah di sana. ia adalah satu-satunya yang muncul dengan nama Enerville sim pertama kami isl. wow, itu lebih dari dua tahun yang lalu. tapi sekarang hidup dalam Enerville Reaksi Grid!

    itu hari kedua di jaringan utama dan masih baru saja kembali ke tempat kami sebelum pindah (terutama menyibukkan diri dengan avatar)

    sejauh ini kinerja telah sama sejauh yang saya tahu. sangat halus dan tidak ada crash dengan klien hippo baru

    Kedengarannya seperti beberapa masalah scripting kecil dengan bergerak. seperti Nickola mencatat bahwa banyak script yang turun sebesar 90 derajat. beberapa skrip saya berhenti, seperti kebakaran (pernah meninggalkan tanpa perawatan kebakaran)

    tapi masih Enerbot induk orbitting! melintasi hingga 4 sims dan tidak berdetak. that's pretty cool

    topi ke Chris, CTO dari Reaksi Grid dan untuk RG's magang Felix Techie! mereka awesome! terima kasih! =)

    sunny_002

    Sunny rumah di Enerville (itu tempat barang rongsokan roket di sebelah kanan)

    felix

    Felix awesome Techie dan default avatar (argh) Subquark

  • avatar rendering apa?

    Ener Hax 11:58 pada 11 Maret 2010 | 5 Permalink | Reply
    Tags:

    kita terhubung subQuark Reaksi pribadi Grid grid ke grid Grid Reaksi utama (di sini kotak, ada kotak, di mana-mana kotak) dan semua di dalam semua itu berjalan sangat baik. beberapa skrip mereda dan saya pikir semua bergerak kotak-kotak itu kosong! mereka hanya mengambil waktu untuk beban (i guess menjejalkan di ratusan tekstur akan melakukan itu)

    tetapi. . . ugh. . . napas. . . merengek. . . mengulangi pukulan avatar saya, saya tahu itu bukan masalah besar, tetapi hanya ugh. saya tidak dapat menemukan bagian-bagian kulit kanan saya, saya kehilangan kaus kaki kiriku. . . = D

    memaksa saya untuk memikirkan kembali bagaimana saya "melihat" muncul dan untuk mengurangi biaya render avatar saya (arc). i belum pernah digunakan itu info sebelumnya, tapi punya ide itu mungkin berada di sisi yang tinggi. i tidak punya bling dan pasti saya tidak menggunakan lampu wajah jahat! Lampu wajah hitter kinerja berat karena mereka memaksa lebih bayang-bayang yang akan diberikan (plus it's just aneh untuk memiliki senter menunjuk wajahmu)

    i berbicara dengan Nickola dan Micheil tentang ARC dan dibandingkan dengan nilai-nilai saya untuk mereka. sekarang Micheil adalah pembangun inti yang keras, ia tahu av akan perlu Redone begitu kita pindah jadi dia hanya tinggal seorang Ruth. i think nya ARC adalah 1! Nickola seperti 1 juga

    Anda benar-benar dengan rapi flexi rambut dengan transparansi, sebuah rok rapi 63 (semua yang prims flexi), dan memiliki payung transparan dari 2.638 ARC! o_O

    Yikes! tiba-tiba saya merasa seperti tiang sl penari dengan sepatu blingie dan berisik! (bukan yang i am menghakimi sl tiang penari, pada kenyataannya, saya tahu tinggi tertentu dan gothie ahli penulis skenario yang melakukannya untuk beberapa saat untuk mendapatkan uang!) = p

    jadi rambut dengan tekstur transparan (tapi tidak mungkin kehilangan rambut flexi) dan tidak yakin pada rok - versi non-flexi adalah 600 kurang di ARC, jadi saya rasa itu pergi juga. yang tahu saya sangat sia-sia? * gagal untuk menyadari bahwa setiap orang mengangkat tangan mereka * = D

    jadi semuanya baik dan sementara kita tidak resmi dibuka (lol di Nickola dan menjaga di atas downlow, ia sudah blogged tentang hal itu seperti 12 jam lalu - ia adalah yang pertama dari kami di grid pindah memeriksa untuk melihat apakah semua baik-baik saja, terima kasih Nickola - jangan mengubah hasrat untuk dunia maya, Anda adalah pembangun yang menakjubkan). Anda dapat datang mengunjungi kami sementara kami menyelesaikan semua proyek dilakukan setengah kita (dan ketika kita belajar kebiasaan baru di sini). tekstur medan tidak mentransfer dan meskipun subQuark adalah pemilik perkebunan, ia tidak dapat mengubahnya! lol, dia harus membuat saya melakukannya sebagai manajer estat (bagaimana aneh itu?)

    itu sudah menyenangkan belajar tentang begitu banyak hal kita menerima begitu saja dalam kehidupan kedua. dan tentu saja tidak kehidupan kedua, tapi kemudian saya pribadi tidak ingin menjadi kehidupan kedua. Saya telah belajar banyak hal baru dan penghargaan saya untuk dunia maya telah tumbuh dengan petualangan kita sebagai reaksi grid =)

    Grid yang Reaksi tim telah luar biasa dalam membuat langkah ini begitu halus dan saya ingin mengirim ucapan terima kasih kepada Felix, magang untuk RG, yang sangat membantu dalam membuat yakin bahwa apa yang kami butuhkan setup dilakukan untuk kepuasan kami

    jadi ke hal-hal penting. . . Rambut harus warna Crayola stroberi liar dengan hex dari ff3399 dan rgb dari 255, 51, 153. . .

    lihat ya di dunia dan bersenang-senang! =)

    prioritas! = D

    • FireFox Bancroft 4:17 pada 12 Maret 2010 Permalink

      Ener Sayang, ARC tidak berarti apa-apa, itu liar tidak akurat dan tidak berarti memperlambat avatar anda adalah penampil Anda turun.

      http://www.modularsystems.sl/wiki/wikka.php?wakka=EmArc
      Emerald's ARC agak sedikit lebih membantu tapi masih belum akurat.

      ARC Tinggi juga tidak berarti avatar anda membutuhkan waktu lebih lama untuk memberikan pada seseorang elses layar. Saya telah melihat orang-orang dengan AC di 500.000 tinggi 's yang memberikan secepat yang ARC 5 avatar. Kemudian lagi aku sedang menjalankan cukup sistem high-end.

    • FireFox Bancroft 4:22 pada 12 Maret 2010 Permalink

      LL apa yang benar-benar membutuhkan untuk menerapkan?: ARC untuk Scuplty Prim dan membangun, saya ingin tahu berapa banyak Rendering yang kompleks gua terpahat membangun benar-benar menggunakan. Hint Hint.

    • Zauber Exonar 7:18 pada 12 Maret 2010 Permalink

      Satu-satunya tujuan yang melayani ARC adalah kasus lain Linden Lab menyalahkan pengguna dalam rangka untuk mengalihkan perhatian dari kesalahan mereka sendiri. Dalam kasus ini, tidak efisien mengerikan mesin render pada penampil.

    • Ener Hax 9:17 pada 12 Maret 2010 Permalink

      oh sangat dingin pada gagasan ARC untuk membangun! i terus-menerus mengatakan tentang bagaimana tekstur memiliki dampak besar dan ini akan menjadi cara yang baik untuk melihat bahwa! bagaimana jadinya besar untuk dapat memilih item dan melihat nilai tipe ARC

      great idea!

    • Nickola Martynov 9:57 pada 12 Maret 2010 Permalink

      Yeah, aku mengatakan ARC tidak masalah semua yang banyak. Tapi aku berada di sebuah klub di hari lain di mana salah satu av punya ARC hampir 10.000 dan klub meminta dia memotong kembali atau pergi.

      DAN, Anda tidak pernah mengatakan kepada saya untuk tidak menceritakan tentang transfer lol. Aku tidak bisa bekerja di sims, jadi kupikir aku akan blog.

  • Pathfinder - salah satu dari orang yang lebih baik

    Ener Hax 12:20 pada 11 Maret 2010 | 3 Permalink | Reply
    Tags:

    saya tidak ingin orang berpikir saya benar-benar berpikir Pathfinder adalah orang yang mengerikan. itu adalah satu hal yang mungkin menjadi sombong (terlihat pada diri - i am a besar sombong pada beberapa hal, seperti masakan lezat dan anggur, atau adalah bahwa merengek?) =)

    ada diff antara menjadi dingin dan menjadi konyol. i don't know Pathfinder sama sekali dan saya tahu bahwa email subQuark dengan sopan baik email sebagai rekan dan tetangga (subbie adalah pendidik sempurna - ia suka mengajar, telah mengajar selama bertahun-tahun kuliah, adalah seperti geochronologist selama 10 tahun -- jadi dia adalah ilmu nyata tipe cowok nerd - halo, situs Web-nya disebut subquark - partikel kuantum yang pernah dianggap oleh fisikawan partikel virtual) = D

    , jadi subQ tentu merupakan rekan Pathfinder dan mungkin telah berbicara di banyak konferensi (meskipun Yohanes, Pathfinder, telah menjadi keynote beberapa kali). siapa tahu, mungkin John tidak pernah mendapat email yang dikirim ke account gmail dia daftar seluruh tempat. tapi untuk yakin John akan melihat beberapa subbie video yang memperkenalkan dirinya musim semi lalu di sebuah konferensi Texas? so i hukuman atas dia kasar itu, terutama cuz subbie sangat, sangat istimewa bagiku IRL dan saya tahu subbie bekerja keras (seperti yang kita semua lakukan) dan itu baik untuk mendapatkan "halo" dari waktu ke waktu (saya juga bisa keras cuz i am a kodok, dan kami katak berarti orang beberapa kali)

    jadi Pathfinder masih peringkat sebagai orang yang dingin dalam buku-buku saya, tapi dia juga orang yang menyumbang banyak kepada pengalaman sl. dan meskipun saya tidak pernah bertemu dengannya, sumbangannya ditambahkan ke Second Life apa yang membuat begitu istimewa. dia berada di kelompok pertama itu linden yang membuatnya tampak seperti apa pun mungkin isl dan bahwa kita di mana semua di dalamnya bersama-sama. i am menyesal mendengar cara dia mungkin telah menemukan ia melepaskannya. jika memang dia tahu pada pertemuan, baik bosnya adalah cara yang lebih besar d1 * # daripada saya pernah berpikir Pathfinder adalah (astaga, itu cara yang aneh untuk mengatakan dia adalah seorang yang lebih rendah d1 * #) = p

    NAMUN. . . masuk akal bahwa Pathfinder hilang, Second Life's Vibe telah berubah kali sejak Philip besar menjadi tidak ada (mungkin itu adalah kebenaran yang menyedihkan - Philip tidak memiliki semangat untuk tinggal isl - ia memiliki gairah untuk menghidupkannya, tetapi tidak untuk tinggal dengan itu). jelas bahwa tahun lalu adalah mendorong dan pendidikan yang dilakukan Linden Lab dengan itu, jadi mereka dilakukan dengan peeps seperti Pathfinder

    bagi kita, keuangan memaksa kita untuk mengevaluasi kembali apa yang kita lakukan di sana di mana. subQuark selalu mempraktekkan eLearning hal yang ia lakukan dengan itu, yang menggunakannya sebagai program 3D real-time (dibandingkan dengan StudioMax Blender 3D atau 3D) untuk membuat video untuk eLearning skenario. dan saya ada di sana karena saya cinta untuk membangun dan terraform. tapi dengan pertumbuhan stagnan, tidak ada lagi kesempatan untuk terraform atau membangun

    jenis seperti itu ungkapan tentang anak-anak tukang sepatu tidak mempunyai sepatu

    mungkin kita mengambil perubahan ini di lab Linden terlalu (ener <- memakai kertas timah saringan dan topi untuk menyempurnakan ke induk) dan yang bermain dalam keputusan kami menariknya keluar?

    semua saya tahu adalah bahwa mendengar tentang orang-orang seperti Pathfinder yang membiarkan pergi berbicara ke arah LL yang sedang terjadi. terlepas dari bagaimana saya rasakan tentang Pathfinder, itu tidak mengurangi kontribusinya terhadap sl. satu-satunya hal yang berhenti yang menyingkirkan LL dia. adalah Torley juga akan pergi? i hope tidak, tapi siapa yang tahu? mungkin tidak masuk akal untuk memikirkan Pathfinder pernah menjadi melepaskan

    i do ingin Yohanes terbaik dan saat-saat seperti ini mengarah pada hal-hal yang lebih baik, bahkan jika tampaknya akhir atm dunia (setidaknya dunia maya)

    good luck John dan terima kasih atas kontribusi Anda untuk kedua Lif e

    pada satu waktu, sl tidak menawarkan begitu banyak janji dan begitu banyak kemungkinan. bahwa janji itu retak sedikit lebih jauh dengan hilangnya Pathfinder = (

    • Nickola Martynov 7:03 pada 11 Maret 2010 Permalink

      Saya sudah lama dipelihara (hanya meminta Micheil Sakit dan membungkuk telinga) bahwa Philip tidak mundur begitu banyak seperti yang dipaksa keluar oleh sekelompok investor yang kehilangan kesabaran dengan percobaan besar dan ingin mulai memerah susu sapi uang tunai. Anda bisa merasakan perubahan pada menit M datang kapal - penduduk tiba-tiba menjadi kurang penting daripada ide-ide menghasilkan uang besar. Sekarang mereka dengan cepat berubah SL menjadi situs perjodohan. Cute, tapi apa yang sia-sia.

    • Dorie Bernstein 8:10 pada 11 Maret 2010 Permalink

      Aku terlibat dengan Pathfinder karena pekerjaan saya dengan Dreams, yang didirikan oleh The Sojourner. Pathfinder punya Soj terlibat dalam Second Life dan mendukung dia dalam memulai komunitas Dreams, yang mendukung dan Brigadoon Penjelajah shockproof. Dia tidak pernah mudah untuk mendapatkan memegang, karena begitu sibuk. Tapi ketika kau menghubungi? Hangat dan ADA dalam percakapan, memberikan nasihat dan keahlian dalam hal. I'ma agak khawatir tentang arah LL sekarang bahwa mereka telah menyuruhnya pergi. Dan wow, apakah mereka akhirnya FAST! Diberitahu dan hari terakhir semua dalam waktu kurang dari seminggu. Itu bisa menjadi lebih dari sekadar mematikan pikiran.
      Tapi, terlepas. Aku sangat sedih tentang keberangkatannya dari LL. Mudah-mudahan dia akan menggunakan account non-LL untuk log in dan mengunjungi Dreams sekarang dan kemudian!

    • FireFox Bancroft 11:17 pada Maret 11, 2010 Permalink

      @ Nickola, aku terus-menerus mengatakan bahwa M Linden adalah Uang Manusia dan Customer Care bukan spesialis.

      Hanya sekarang apakah mereka mendengarkan ketika itu sudah terlambat.

      Membeli dan menjual perusahaan tampaknya Markus (M. Linden) Kingdons MO.

  • Pathfinder Linden bisa dihilangkan

    Ener Hax 12:59 pada 10 Maret 2010 | 2 Permalink | Reply
    Tags:

    well, posisinya mendapat axed. i think meskipun Pathfinder adalah total penis (ener memegang belakang) itu adalah Linden Lab rasa malu yang mencampakkan pekerjaannya. jangan salah paham, meskipun i think peachfinder adalah douche, ia adalah orang yang cerdas dan mungkin sangat baik dalam perannya dengan LL

    dari kereta luncur:

    Salam,

    Karena reorganisasi baru-baru ini di Linden Lab, posisi saya saat ini
    (Penginjil, Market Development) telah berhenti ada. Ada
    posisi alternatif yang tersedia bagi saya, sehingga per Maret 12 aku akan meninggalkan
    perusahaan.

    Saya tidak yakin apa masa depan bagi saya, tetapi mungkin akan melibatkan
    sesuatu di persimpangan komunitas online, dunia maya dan
    neuroscience. Aku akan tetap terbuka untuk peluang baru.

    Aku akan terus mengikuti milis ini, karena inovasi dalam pendidikan dan
    kesehatan tetap dekat dan hatiku.

    Kalian semua melakukan pekerjaan menakjubkan, dan aku akan menempel di sekitar untuk melihat apa yang Anda
    datang dengan selanjutnya!

    Berhati-hati,
    -John (sebelumnya Pathfinder Linden)

    ----------
    John E. Lester
    ####### At gmail.com | twitter.com / pathfinder

    wow, mungkin merupakan hal yang dissed Pathfinder subQuark kita sendiri. subbie sedang berbicara di konferensi pada saat itu dan telah mengirim sebuah email memperkenalkan dirinya sebagai rekan dan berharap Pathfinder yang terbaik. dan kemudian ia dikirim lagi ketika ia mengetahui bahwa mereka berbicara pada konferensi yang sama (subbie video yang dibuat digunakan untuk intro Path) tetapi tidak pernah begitu banyak sebagai "hey" = (

    lol, mungkin subbie dan saya perlu mandi lebih atau sesuatu? ada LL peeps ( 'kecuali Torley) yang pernah mengatakan mengintip (atau menciak dalam kasus asshat M Linden)

    = D lol, i akan luka up! (hanya bersemangat tentang perahu konyol, telah semacam simbol tidak bisa hanya membuat sesuatu yang 100% untuk kesenangan saya sendiri) =)

    sekarang bahwa meniup Pathfinder saya paking, i guess i dapat melepaskan kemarahan yang batin (ener <- protektif terhadap subQ) dan bersyukur bahwa alam semesta melakukan apa yang seharusnya terlalu (walaupun seseorang yang mungil sayap merah muda mendorong kembali)

    telah Pathfinder menjawab kembali, subbie akan spazzed (dimana do you think i mendapatkan spazziness dari?) dan menjadi penginjil yang lebih besar untuk LL. sehingga dalam hal ini, saya harus mengakui bahwa dalam Pathfinder, bersyukur, dan mengucapkan namaste tulus kepadanya - namaste Yohanes =)

    Eviile_SB_2000_009 ener percikan di bak mandi - memiliki imajinasi yang hebat

    • DreamWalker McCallister 4:45 pada 10 Maret 2010 Permalink

      Hmmm, mungkin Pathfinder bisa manggung sebagai Virtual Grim Reaper. Saya memiliki daftar nama dia bisa mulai dengan .... * cekikikan *

    • Nickola Martynov 7:40 pada 10 Maret 2010 Permalink

      Aku menyesal bahwa ia snubbed SubQuark, tapi saya pikir Linden Pathfinder adalah salah satu dari orang-orang baik. Aku tidak pernah bertemu dengannya, tapi sampai blog saya telah mendengar banyak tentang dia tapi tidak pernah negatif.

      Anne O'Toole melaporkan bahwa ia mengetahui ia dipecat ketika, pada pertemuan tentang reorganisasi perusahaan pada hari Selasa, dia melihat namanya tidak di samping salah satu dari pekerjaan dan bosnya tidak akan mengenalinya ketika meletakkan tangannya ke atas. Yang seharusnya tidak terjadi pada siapa pun.

  • Speedboat Eville closeup

    Ener Hax 1:49 pada 9 Maret 2010 | 0 Permalink | Reply
    Tags:

    Eville_Speedboat

    flickr clickIE untuk mengatur

    evilleSpeedboatV2_001

    tidak sculpties, banyak tori (???)

    evilleSpeedboatV2_011

    tidak ditulis belum. . .

  • reaktor nuklir dan kapal cepat

    iliveisl 9:54 pada 8 Maret 2010 | 4 Permalink | Reply
    Tags:

    di sini akhir pekan yang baik - membuat pembangkit listrik tenaga nuklir dan beberapa jenis funky speedboat =)

    pabrik nuklir adalah sebuah "mini" subQuark yang dapat digunakan untuk program lingkungan (hal-hal seperti "melihat asap dari menara pendingin, adalah bahwa polusi?" - tidak, tidak biasanya, ini asap putih uap, uap air saja, tapi bisa termal polusi, bla, bla, bla) = p

    i melemparkan sekitar 55 galon drum mengambang di air dan beberapa yang cekung. mungkin sedikit klise, tapi hei, ini akan bekerja =)

    tapi perahu - sekarang yang menyenangkan untuk membuat

    i love reaksi grid karena Anda tidak memiliki batas 10 meter, jadi saya bisa menggunakan torus panjang 20 meter untuk bagian atas pseudo-modern-retro-fantasi dealio perahu. it's pretty cool untuk skala prims menjadi sekitar berbagai ukuran yang Anda butuhkan dan untuk dapat menghubungkan mereka seperti terpisah 256 meter (tidak yakin pada jarak tapi jalan jauh) =)

    boatAndNukes_004

    evilleSpeedboat_032

    evilleSpeedboat_027

    • Lalo Teling 10:13 pada 8 Maret 2010 Permalink

      Manis baris di perahu! Is it scripted?

      Kendaraan SL skrip ditulis untuk tidak bekerja di OSGrid, yang menggunakan berbeda 'fisika mesin' (lihat, Scotty salah - Anda * bisa * mengubah hukum fisika!). Apa situasi di Reaksi Grid?

      btw, reaktor Anda cukup keren juga.

    • iliveisl 1:56 pada 9 Maret 2010 Permalink

      belum di scripting! lol, itu akan membawa saya satu jam hanya untuk mendapatkan duduk skrip di! derr di scripting skillz = D

      sebagai reaksi untuk skrip pada grid, saya lebih baik membiarkan orang-orang yang memiliki petunjuk berpadu di - Nickola tampaknya memiliki pegangan dan Micheil adalah bermain-main dengan hal itu. DreamWalker adalah mengacaukan dengan scripting lain seperti radar HUD / ikuti-bot dan juga bekerja pada sistem boneka kamera machinima

      terima kasih pada kata-kata untuk jenis reaktor - karena saya berhasil, aku akan mengatakan jauh dari itu, i think i lupa untuk menghubungkan asupan air dingin untuk menjaga reaktor cool (hmm, mutasi radioaktif mungkin dapat menjelaskan mengapa orang kaki menekuk aneh) =)

      i think kita akan terhubung ke jaringan utama minggu ini, meskipun hanya bersikap setengah lusin dilakukan pada hal-hal (i am menyadari, perlahan-lahan, bahwa kita tidak akan pernah bisa dilakukan dengan hal-hal yang akan kita bangun - mungkin kita harus melakukan waktu kadaluwarsa dan melihat itu dalam satu tahun!)

      sekali kita terhubung, jangan ragu untuk datang main-main, akan ada beberapa kotak pasir terbuka untuk semua orang =)

    • Micheil Merlin 6:20 pada 9 Maret 2010 Permalink

      Saya telah bekerja pada beberapa gerakan umum utilitas untuk melakukan keduanya fisik dan non-gerakan fisik. Mungkin saya akan melihat apakah kita dapat membuat gerakan non-fisik dapat diterima. Gerakan fisik umumnya tampak lebih nyata, tetapi gerakan non-fisik mungkin lebih dapat diandalkan. Memiliki sedikit masalah dengan rotasi dihitung tidak bekerja dengan benar atau setidaknya berbeda dari yang mereka lakukan di SL.

      Hal-hal yang saya melihat saat ini adalah untuk memindahkan hal-hal di sepanjang jalan yang tetap sebagai lawan mengemudi seperti kendaraan sekalipun.

    • DreamWalker McCallister 4:43 pada 10 Maret 2010 Permalink

      Hi Micheil,

      Aku telah lari ke isu-isu serupa di RG (bot Ikuti terpercaya saya tidak akan mengikuti ... .... Pada awalnya).

      Satu thread saya membaca RG mengatakan bahwa benda-benda fisik + hantu tidak akan menanggapi llMoveToTarget karena bagian kode tertentu biasanya dimatikan secara default di sebagian besar dunia OpenSim (saya lupa detailnya, tetapi Google tahu). Mungkin Kyle dan TPTB (The Powers That Be) tahu lebih banyak tentang mengapa begitu.

      Untuk sekarang saya dapat menggunakan llMoveToTarget fisik + non-objek hantu baik-baik saja, dan aku menggunakan llSetPos untuk memindahkan benda fisik + hantu. (Saya rasa saya mengatakan bahwa benar).

      Anyways, bermain dengan kombinasi fisik (on / off) dan hantu (on / off) biasanya membuatku farily sesuatu yang bekerja dengan baik. (Saya menggunakan hantu kadang-kadang untuk mencegah bot dari saya terjebak di belakang dinding, bawah tanah, dll ... dia pergi hantu dan kembali ke saya sesuai permintaan, atau ketika ia terjebak).

      Saya yakin kita akan mengetahui trik-trik yang lebih baik saat kami pergi bersama-sama, atau mungkin kode belakang akan pada suatu saat dapat diaktifkan untuk membuat hal-hal merespons lebih seperti di SL? Sejauh ini saya bekerja disisipkan script SL (kebanyakan) oke seperti di RG, kecuali untuk masalah ini.

      Anyways, prolly Anda sudah menduga hal ini! Aku sedang menunggu untuk bergerak (L2V untuk RG) sebelum aku toooo gila dengan scripties, walaupun. Kalau aku bilang semua di atas mundur, itu karena kurang tidur; p

  • Petualangan di OpenSim: The Submarine

    Micheil Merlin 1:16 pada 7 Maret 2010 | 2 Permalink | Reply
    Tags:

    Jadi ... aku selalu ingin membangun sebuah kapal selam. Tidak benar-benar suatu hal yang pasti rumit. Aku hanya tidak pernah mengambil waktu.

    Aku sedang berdiri di dermaga satu hari di salah satu Ener's Reaksi Grid sims dan memutuskan bahwa aku akhirnya mengambil beberapa menit dan mencabut sub. Ada banyak air terbuka di sana dan saya memiliki niat akhirnya membuat sub putter di sekitar teluk.

    Jadi, di sini sub duduk sebelum mencoba untuk membuatnya bergerak.

    Submarine
    Alta kapal selam di Semenanjung Laut

    Untuk Burning Life 09, aku akan menulis jalur skrip berikut digunakan untuk membuat Nickola's badut mobil juga bergerak dan melayang-nya balon udara panas di sekitar pameran. Awalnya aku berniat untuk menggunakan Ball Slynergy Loki Komersial Patheditor tetapi memerlukan sedikit lebih banyak kontrol daripada Patheditor disediakan. Aku memang menggunakan Patheditor untuk membangun jalan tetapi juga menciptakan pengikut jalan saya sendiri sehingga saya bisa lebih mudah membuat objek animasi memicu hal-hal lain dalam pameran.

    Jika Anda tertarik pada jalan Loki editor, menatap di SL dan memeriksa untuk memilih lokasi tokonya.

    Jadi, sekarang ke Grid Reaksi sim. Di sana aku berdiri tanpa alat ... lol. Aku dapat secara manual membuat jalan bagi para pengikut script untuk mengikuti tapi apa rasa sakit itu. Terutama jika Anda ingin mengubahnya atau melakukan lebih banyak hal di masa depan. Jadi, saya membuat sebuah alat pembangun jalan untuk dapat makan jalanku pengikut dengan. Pembangun jalan masih membutuhkan banyak pekerjaan tapi cukup jauh untuk benar-benar merekam sepanjang jalan.

    Selanjutnya, saya upload skrip jalanku pengikut dari SL. Dan, itu dikompilasi dengan tidak ada kesalahan. Tapi saat runtime error yang saya temui dengan llRotLootAt dan tidak llStopLookAt dilaksanakan. Jadi saya menggantinya dengan llSetRot hanya untuk mendapatkan sesuatu yang terjadi dan melihat bagaimana sub akan tampak. Saya telah melihat beberapa blog OpenSim catatan dan kelihatannya llRotLookAt kini telah diimplementasikan di kode jadi saya berasumsi itu akan muncul grid akhirnya sebagai operator mengadopsi OpenSim masa depan versi dan rilis.

    Sepertinya saya tidak selamanya rotationally ditantang dan umumnya perlu dipusingkan dengan hal-hal yang sedikit untuk mendapatkan benda-benda untuk menghadapi arah aku berniat ketika mencoba untuk memindahkan mereka di sekitar jalan. Tapi bagaimanapun, saya membuat sebuah jalan kecil dan pindah sebuah benda kecil (setelah menemukan rotasi yang tepat) berhasil di sekitar jalan. Bergerak sangat halus. Isu-isu yang tidak jelas sama sekali. Saya pikir ...

    ini akan sangat baik:)

    Langkah selanjutnya adalah mencoba untuk membuat sub bergerak di sekitar teluk. Aku berenang ke teluk dan meletakkan tanda-tanda jalan setapak untuk membangun jalan sederhana untuk sub untuk mengikuti. Mencatat jalan, memasukkannya ke dalam sebuah notecard dengan beberapa arahan lain, masukkan semuanya dalam salinan sub, menahan napas dan mengatakan itu lepas landas.

    Kapal selam setelah langkah pertama tes
    Setelah pelayaran pertama!

    Aku senang aku punya salinan. )

    • Ener Hax 1:27 pada 7 Maret 2010 Permalink

      excellent! this is so awesome! i berarti eksperimentasi dan kreativitas!

      kreativitas tentu saja salah satu ekspresi terbaik dari apa artinya menjadi manusia!

    • Nickola Martynov 6:05 pada 7 Maret 2010 Permalink

      Anda mengambang saya balon udara panas, bayi. Aku akan mengawasi di atas pada akhir saya estat untuk dua kapal selam masih hilang.

  • Sunnygirl kunjungan kami di Reaksi Grid

    Ener Hax 7:00 pada tanggal 6 Maret 2010 | 0 Permalink | Reply
    Tags: matahari membuat mode,

    it is so great memiliki Whitfield Sunnygirl Reaksi bergabung dengan kami dalam Grid. dia sangat berbakat dan bersemangat ketika datang untuk membuat pakaian. jangan biarkan pics ini menipu anda, karena kami grid swasta tidak masuk akal untuk meluangkan waktu untuk menyesuaikan avatar anda karena ketika kita bergabung dengan sisa Reaksi Kotak, avatar kita akan mendapatkan disemprot

    Cerah datang untuk berkonsultasi dengan toko Ener tentang ruang dan kemudian kami memberinya tur beberapa membangun. itu yakin sepertinya semuanya sudah setengah selesai dan tidak akan pernah semuanya bisa dilakukan! (i terbaik menyimpan posting blog ini pendek dan kembali ke gedung ini!)

    Sunny reputasi di SL adalah padat dan dia telah diminta oleh orang-orang di Reaksi Grid tentang kapan mereka bisa berbelanja di toko! ia juga merupakan pakaian resmi dari Ener Hax (oooh, itu seperti menjadi sponsor Olimpiade kecuali tanpa cincin, medali, kemuliaan, dll!) = p

    salah satu "tanda tangan" hal ener adalah payung! i cinta yang payungnya dan Sunny pergi dan membuat satu, lengkap dengan inisial saya! atau adalah orang-orang yang inisial Lingkaran Harbour? mungkin dia mengolok-olok tentang bagaimana kita Kanada selalu mengatakan "eh"? hmm. . . = D dia juga membuat sepatu motocross tanda tangan untuk total ener image! (snap, perlu beberapa sayap merah muda!!!)

    Lagi pula, itu menyenangkan untuk menunjukkan ke mana-mana dan akhirnya kami bermain-main di sekitar kuburan roket dan dia menyarankan sebuah rumah pohon! Selain itu apa yang besar (dan proyek lain!). roket kuburan adalah tempat untuk bermain petak umpet dan DreamWalker datang dengan ide cemerlang untuk menambahkan scripted bot untuk itu yang akan mencari anda! itu yang it's all about, meletakkan kepala Anda bersama-sama dan mendorong membangun

    di Enclave Harbour kami sangat beruntung memiliki orang-orang yang berbakat dan bersemangat dengan kami. itu benar kekayaan (ditambah hanya banyak bersenang-senang!)

    sunny_066

    Sunny juga bergabung dengan kami sebagai penulis blog!

    sunny_028

    nice Ruth celana untuk renang kiddie

  • peningkatan pengalaman SL

    Ener Hax 11:12 pada tanggal 5 Maret 2010 | 4 Permalink | Reply
    Tags:

    brinda Allen (dia punya nice blog btw) komentar di posting blog iliveisl tentang apa keanggotaan bernilai dan dibesarkan perspektif yang menarik. itu mungkin jelas bagi banyak orang, tapi itu pemikiran yang berbeda bagi saya. pada dasarnya (i think) apa yang dikatakan brinda adalah bahwa Anda tidak dapat mengukur apa yang Linden Lab adalah bekerja pada sejauh kinerja pergi. oh yakin, penampil alamat rilis melakukan bug tertentu dan memperkenalkan fitur baru, seperti internet pada hal yang rapi, tapi bagaimana dengan daerah lain?

    seperti yang saya katakan sebelumnya, saya tidak melihat performa diff besar hari ini dibandingkan dengan tiga tahun yang lalu

    penyeberangan sim masih mengisap keras

    i lebih suka cara mereka bekerja di Reaksi Grid. anda menekan sim perbatasan dan menabrak sampai anda bisa menyeberang. sehingga Anda tidak berakhir dengan cara jauh dan saya belum pernah gagal di persimpangan sim (sekarang sulit untuk menilai karena memiliki 16 pribadi subQuark sims dan hanya ada 5 dari kami bekerja di sana dan itu tidak sarat dengan script)

    i did melihat beberapa perubahan baik di SL seperti mampu menghubungkan prims lebih lanjut bersama-sama, tetapi saya belum melihat ada keuntungan kinerja dalam tiga tahun yang membuat aku pergi "wow". atau bahkan perubahan signifikan yang membuat saya melihat banyak. i am yakin bahwa bug zillions kecil telah diperbaiki, tapi itu bug

    saya tahu bahwa semua ini masih cukup baru dan yang perlu anda lakukan adalah melihat OpenSim yang masih dalam Beta

    NAMUN. . . Linden Lab telah seperti dibayar 300 karyawan untuk bekerja pada keseluruhan pengalaman (saya tahu itu tidak semua pengembang, tapi tetap, 300 adalah banyak!). ketika saya berpikir tentang itu dan kemudian bahwa hanya ada 3 orang berjalan Reaksi Kotak, tiba-tiba tampaknya SL ini sangat kurang dalam menjadi yang lebih baik

    sekarang Second Life lebih baik dalam banyak hal lebih dari OpenSim, tetapi ketika anda memperhitungkan 300 versus 3 karyawan dan $ 295 versus $ 25 untuk sebuah sim, baik diff kinerja dan fitur yang tidak secara langsung proporsional. kehidupan kedua adalah baik, tapi tidak 100 kali atau bahkan 10 kali lebih baik. dan ingat bahwa bekerja OpenSim terutama oleh relawan dan bahwa segala sesuatu OpenSim tidak dapat digunakan oleh Linden Lab (personally, i think kinerja dalam grid reaksi lebih baik dan saya tidak peduli tentang tidak ada di dunia uang dan saya suka itu dapat digunakan oleh anak-anak kecil di sekolah) =)

    internet pada telah rapi dalam bekerja di kedua untuk sementara waktu sekarang dan OpenSim telah memiliki beberapa hal kerja yang LL telah berbicara tentang, seperti facebook login ke kotak. Reaksi dan Kyle di Grid harus memiliki ponsel yang sangat baik klien keluar tahun ini

    jadi kembali ke apa yang dikatakan brinda - Anda tidak bisa benar-benar tahu apa yang dilakukan LL sejauh di belakang layar perangkat keras dan sebagainya (karena itu frase di belakang layar!). ketika LL yang ramping untuk memulai Second Life, pengeluaran kas pasti besar! membeli ratusan server, mendirikan semua bagian logistik, merekrut karyawan baru, dan sebagainya (ini yang disebut tingkat membakar? tingkat pengeluaran dari $ $ $)

    sejak LL adalah pribadi, mereka tidak perlu untuk mengungkapkan info ini

    nonAdultEner

    non-dewasa Ener

    begitu juga mereka masih berinvestasi pada tingkat yang sama ke dalam hal-hal yang akan meningkatkan kinerja? ataukah mereka melakukan hal-hal yang sangat terlihat, seperti website redesign, yang tidak memiliki dampak pada penduduk yang ada di dunia dan kinerja? (dan jelas, mereka hanya memikirkan perempuan kulit putih adalah demografis berharga!)

    selama tahun terakhir ini, sangat mudah untuk membenarkan mencoba untuk bertahan dan LL telah pengeluaran uang di situs desain ulang dan membeli XStreetSOL
    (i am so sophomoric! SOL!!!) = p

    melakukan Homes Linden tampaknya seperti jenis lateral hal. ini tidak membantu dalam kinerja dunia dan karena saya tidak bisa pernah memukul rumah saya sim, i am semacam mengasumsikan bahwa keseluruhan pengalaman mungkin menjadi sangat samar (baca: GAGAL)

    oh, dan biaya LL kertas serius ketika mereka menempatkan kebijakan Dewasa di tempatnya. apa yang mendukung mimpi buruk yang pasti dalam menggerakkan semua orang!

    • Cristopher Lefavre 3:50 pada 6 Maret 2010 Permalink

      Hai,

      Saya sangat setuju pada pengamatan jangka panjang. Ini juga mengingatkan saya pada konsep posting blog saya tidak pernah sempat selesai, jadi jika anda tertarik, yang di blog saya sekarang.

      btw, itu pic hanya sim menyeberang dari menjadi dewasa :-)

      Cris

    • Micheil Merlin 12:54 pada 6 Maret 2010 Permalink

      Yang terakhir hal yang benar-benar baik LL lakukan menurut pendapat saya, adalah Windlight. Hal itu memperlambat tekstur beberapa, tapi grafis itu jauh lebih baik itu trade off yang berharga.

      Mereka juga berhak mendapatkan kredit untuk membersihkan lahan pertanian iklan di daratan. Sekarang jika mereka hanya bisa melakukan sesuatu tentang larangan konyol itu baris. Ban baris. Sekarang ada pembicaraan, aku bisa pergi pada. Tetapi garis larangan tidak benar-benar kesalahan LL.

      Dalam beberapa bulan setelah Windlight, tekstur performa mulai drop secara dramatis. Hal mulai memburuk dari sana. Baik dalam hal kebijakan LL dan expierence SL.

      Keseluruhan lag is astounding. Dan sudah semakin parah selama beberapa bulan terakhir pada tingkat percepatan.

      Ada banyak, banyak sims setengah kosong. Anda akan berpikir setengah sim kosong seharusnya tidak dapat mengkonsumsi seluruh kerangka waktu tapi terlalu banyak dari mereka lakukan. Kebanyakan bingkai waktu pergi ke skrip walaupun beberapa sims memiliki komponen fisika yang mengambil bagian yang baik. Tapi skrip .... Dimuat sims digunakan untuk memiliki banyak lebih aktif dan lebih skrip skrip peristiwa per detik. Apa yang saya lihat adalah bahwa sims sekarang memiliki lebih banyak waktu dengan lebih sedikit skrip skrip aktif dan lebih sedikit skrip peristiwa per detik. What's up with that?

      Di atas semua itu, Anda mendapatkan Viewer 2.0. Dan apa yang bisa saya katakan tentang itu? Go membaca blog. Anda melihat tentang salah satu komentar positif banyak komentar negatif dan yang pretty much sums it up.

    • FireFox Bancroft 11:57 pada 9 Maret 2010 Permalink

      SL 2.0 tidak seburuk itu, membawa saya semua dari 15 menit untuk mencari tahu di mana segala sesuatu dan saya sudah menjadi pengguna SL sejak 2004. Dan selain itu masih dalam tahap beta yang berarti LL adalah belum selesai dengannya jadi ya itu AKAN memiliki banyak bug. Orang perlu untuk berhenti menggunakan beta pemirsa sebagai satu-satunya penampil dan bergantung pada pemirsa lebih mapan seperti saat ini satu atau Emerald 1.23.5. SL 2.0 tidak dimaksudkan untuk digunakan secara eksklusif belum. While I like the Web on a prim and Avatar alpha and tattoo layer additions I'm very much more in love with Emeralds features still so I can't fully commit to using SL 2.0 all the time, but I overheard at Modularsystems they recently picked up the Snowglobe 2.0 source (read: SL 2.0 Source) So I have no doubt some of 2.0's features will be coming to Emerald soon.

    • Micheil Merlin 8:01 pm on March 10, 2010 Permalink

      I don't like Viewer 2.0. Can't help it. I feel cramped and constrained with it. It's options take up too much screen real estate, it's dark, IM and group notices can almost go unseen.

      And I know part of my dislike for it is that it just looks too cartoony or something.

      I understand about bugs. My dislike for it goes much deeper. I just hope the Emeraldized version makes it tolerable.

      And I think back to my early days and how this viewer is supposed to be easier. I had no problem with the viewer in the early days. The things about SL that you had to learn were how to build, how to script where all the best freebies were at, that camping for dollars wasn't worth it, that you shouldn't explore people's houses because people think of them just like their RL houses and you needed to be invited (I foolishly thought everything was there to explore), you didn't need to friend everyone you saw, if you tried to push something up past 512M (or something like that) it would just float down (glad that was changed), you needed Mystitool or something else to allow you to fly above 300M, etc. etc.

  • what is a premium membership worth

    Ener Hax 10:14 pm on March 4, 2010 | 10 Permalink | Reply
    Tags: , , ,

    i know what you get as a premium second life member – a Linden Home (my home sim seems to be gone? have not been able to hit it the last 3 times i logged in), the right to put in a support ticket (lol eh? the right to point out a bug!), and the right to “own” land (oops, forgot – and a $300L weekly allowance)

    BUT . . . what is a premium member worth to Linden Lab?

    you know my opinion, i don't think Linden really gives a rat's butt about anyone except corporations. i mean i never could get M Linden to just tweet a hello. twitter is made for casual convo, so don't get an account if you don't intend to chat with peeps! derr

    and Linden Lab doesn't seem to care about people that are hefty subscribers and spread the good word. when we first started, and up until the openspace debacle, all we did was talk about how second life was the best thing since sliced bread. and that meant loads of flickr pics (about 5,000 of only sl, all tagged with second life). and with as many as 19 sims, we were bigger than the 2.4 of the average estate. but even with a near $3k monthly subscription, neither me or subbie got as much as a “hey there”

    and how about peeps like Jokay? 4 sims and tons of resources online for educators and she has probably introduced second life to a few thousand people! anyone in education and second life knows about Jokay. and Linden Lab treated her like dirt cuz she had the incredible SLeducation wiki ! LL had even praised her work in the past (she is soo much more gracious than i am – omg, i would so go off on them – but i am typically more french than canadian, so being all whiny and a pia is just my nature – don't hate me cuz i'm cranky!)  =D

    well anyway, that's old news and i have beaten that poor dead horse into dust with my rants (sorry – i kinda get the rage over the Jokay thing more than over our dealio)

    so what is a membership worth to Linden Lab?

    lots of talk about the first hour experience, but did doing away with the Mentors and making orientation island easier really help with that? i imagine that simplifying orientation island reduced the number of support calls and dumping the mentors allowed for Linden employees to be tasked with other duties rather than helping guide us

    Prokofy made a good point about viewer 2.0 in that it keeps pushing the graphic requirements of sl. now i understand very well that sl will continue to be a power hungry app, it is real-time 3D rendering. i know from my Blender 3D work that rendering is always heavy for any cpu and vid card. and Linden needs to keep amping up what sl offers in order to stay competitive

    but i simple do not see a big diff in my graphics from when i first started 3 years ago (my uber top secret alt for corporate work has a january rez date, but she doesn't get any cake – “shut up! get back in your hole, slave” – woof, i may have serious issues when my avatar has an avatar!)  =D

    so for all the work Linden Lab says they do for that first hour experience, do you see a diff?

    is it any better than when you had to squish rats on the orientation island with a segway?

    maybe i am missing the obvious here . . . what are you worth to LL?

    from paying LL $100 USD every day for 2 years to this . . .

    • David Miller 10:39 pm on March 4, 2010 Permalink

      Okay now, let's take a deep breath . . . ahhhh. =)

      Your account shows the real value to Linden Lab. Many avatars with money floating in their accounts. Imagine what the sum total of that is?

      They leverage that everyday and make a nice amount.

      Add to your rant that Linden Lab seems to be getting tighter with the ability to back-up and export items and you have a true “walled garden”.

      Protecting copyright is clearly important and also acts as a nice excuse to clamp down on creators bringing the true value of Second Life into other worlds.

      PS – nice Twitter jab about getting the enclaveharbour.com site up! It sure would be nice to include a snapshot of your gondola! = p

    • Lalo Teling 10:51 pm on March 4, 2010 Permalink

      I use an estimate factor of L$250 = U$1.00 (makes the math easier, L$1000 = $4)

      U$ 72 = L$18,000
      L$ 300/wk stipend x 52 weeks = L$15,600

      Difference = L$2,400 = U$9.60

      The worth of a Premium membership to LL is in the L$ we buy from them to buy stuff.

    • Mitzy Shino 10:53 pm on March 4, 2010 Permalink

      Actually the worth to LL is hard to calculate. Not only do you need to take in things like tier and stipend, but there are other measures as well. Premium members are more likely to stick around for example, at least until you really shaft them :P

    • iliveisl 11:15 pm on March 4, 2010 Permalink

      great points! yes, LL makes a lot off of just currency exchange as well as commissions!

    • Peter Stindberg 4:03 am on March 5, 2010 Permalink

      … which – I am still convinced – was the MAIN reason for them to buy XStreet and kill OnRez. OnRez was the technologically MUCH advanced system. They wanted XStreet for the currency trading, but with having bought only XStreet OnRez would have become much more popular. So they had to shut down OnRez to preserve the asset XStreet.

    • iliveisl 8:16 am on March 5, 2010 Permalink

      good point on OnRez! and i forgot to mention snapshot/texture uploads. they come out to about $90-100K per month for LL! wowl

    • brinda Allen 11:09 am on March 5, 2010 Permalink

      Having alts on the HIs I can tell you that the old OIs (rat sqwishing and all) was a better first hour experience. Blue L. seems to think that requiring new residents to be able to walk, chat, find themselves on a map, and wear that magic torch was simply too detail oriented.
      I certainly agree with all the above comments… they are making money hand over fist. What we don't know is the difference between gross and net income… how heavy is the original nut? How deeply is SL leveraged… it's too easy to hide the true numbers in a non publicly traded company.

    • iliveisl 10:07 pm on March 5, 2010 Permalink

      excellent details brinda! that is brilliant to look at initial operating costs and current costs (i think that is what you mean, this is above me)

      so they could be investing equally high amounts as in the beginning where i presume costs would be very high or they could be in a maintenance mode. certainly with the past year's economy, they could have been focusing on the “low hanging fruit” in order to make it seem that they are moving foreard aggressively. but a redesign of the website did nothing for existing residents (frankly, it's a bit insulting pandering so obviously to only the white female demographic, imo)

      while the original OI was frustrating to me, i did not realize you were supposed to run over those rats, i was avoiding them and thought i had pretty good segway skills =D

      it (the original OI) did get me some base skills and it's easy to forget how new it all was in that first time you ever rezzed

    • Tinsel Silvera 1:22 am on March 6, 2010 Permalink

      Looking strictly at the numbers, Tyche's last count shows there were 24,436 privately owned sims. You had 19. That's like .00078 percent. No offense but I doubt LL has noticed you are gone. Now if Anshe were to leave, I'm guessing they might notice since she contributes 6% of their monthly income. It's a numbers game. Pure and simple. Don't feel bad though. I have only a sims worth of land. I'm way further down on the decimal scale! {:o)

      Loved the old OI's best. Perhaps because I spent so much time there as a Mentor. They worked fine until that screen tutorial was added. It didn't work half the time. That was the beginning of the end for those OI's.

    • iliveisl 12:00 am on March 8, 2010 Permalink

      i agree Tinsel, indeed, our estate was small on the whole. however, my Scion was financed through Toyota and with $200 a month payments for a company worth billions, they still were able to treat me like i was a customer

      i belong to Ning groups but have never paid Ning anything. on a question, they answered me back in less than a day. so i think LL is lacking in just basic things

      now Jokay, with only 4 sims, was a bigger force than we ever were – she was gold to them, but they pooped on her and there was no reason too. she did not pass herself off as LL and she even had their praise for her resources. yet legal did her wrong, and M even said it was poorly handled

      but that is okay, Jokay has shown us an alternative that fits subQuark much better for a fraction of the cost

  • take a seat, almost anywhere

    Ener Hax 1:02 am on March 4, 2010 | 5 Permalink | Reply
    Tags: , enerville ferry,

    for some reason, i am obsessed with places for people to sit and chat. maybe i secretly wish i were Plato, he sat around and talked all day long to his students (how do you write “blah, blah, blah” in greek?) =D

    since Reaction Grid sims are monster in that they can have 256 metre prims and as many as 45,000; it's great to finally add seating to the original Enerville ferry. it was one of the first things i made isl after getting our first sim. even though it is almost Tonka toy looking, i love it very much (i am sappy sentimental like that)  =)

    so it has tons of seating and who knows, maybe some teacher will sit there with a bunch of second graders talking about why sunsets are red or talking about boats – that would be so great to me  =)

    evilleFerry_004

    maybe Micheil can script the ferry to putt around?

    • Peter Stindberg 11:56 am on March 4, 2010 Permalink

      Is it an actualy “vehicle”? How are vehicle scripts in opensim? They are a major pain in SL, and have a lot of limitations.

    • iliveisl 8:34 pm on March 4, 2010 Permalink

      nope, not a working boat =( although our Micheil Merlin is a whiz at scripting, let's see if he has some info *will ask him*

      now Nickola on our sim has a sweet zip line complete with flailing legs. i think that might be considered a vehicle script, it runs very smoothly

    • Micheil Merlin 8:55 pm on March 4, 2010 Permalink

      I'm currently writing some tools to help build paths for things to follow. I have a script to do actual movement that I wrote for Burning Life 09 that can take output from these tools. I haven't looked much at physics in opensim but I know the physics engine is a good bit different. So don't know yet if physics movement is going to work or not. The movement script that I wrote for Burning Life 09 uses physics but I created it to easily adapt to non-physical movement. Non-physical movement just generally doesn't look as smooth as physical movement.

      Vehicles are sort of a mess in SL. I never did much with vehicle scripts in SL other than play with free ones that someone else wrote. Generally the things I did in SL just needed to move something from one point to another or through several points and didn't actually have to be 'driven'.

    • iliveisl 9:44 pm on March 4, 2010 Permalink

      wowl that is fast! thank you for the answer! i trust you a zillion percent on all this stuff (well, actually, i trust you fully on pretty much anything i can think of)

      a following thing! dingin! would it be able to handle sim crossings? i would love the Enerville ferry to be brought to life =)

      and i want to build a gondola (just fixed start and stop times). btw, i saw on the RG support site (which you can also use and place tickets on) that things like timers should be set to like 10 seconds. the sims in reaction grid dont have the same power as isl. and our 16 sims are really like 4 sims spread out resource wise. but you are the master at monitoring performance =)

      thank you Micheil! =)

    • Micheil Merlin 10:28 pm on March 4, 2010 Permalink

      terbahak-bahak. sim crossings. They aren't reliable in SL. Sometimes objects just go away forever.

      Anyway, as written, the path follower wouldn't make a sim crossing. But that should be possible.

      Just discovered that llRotLookAt and llStopLookAt aren't implemented. They compile but you get a runtime error. Have to think about that one also.

  • Teaching Environmental Science in Virtual Worlds

    subQuark 9:49 pm on March 3, 2010 | 0 Permalink | Reply
    Tags: , environmental science, ,

    As Enclave Harbour comes closer to completion, it is time to start sharing some of its objectives. Enclave Harbour has several goals and part of its mission statement includes raising environmental awareness.

    This is done by including obvious “green” practices, such as a solar array farm and wind turbines, and subtle practices such as pitchered water and glasses versus bottled water for meetings. Ener is doing a wonderful job of building with a “green” attitude (and a thank you to DreamWalker for scripting those).

    Including such elements in a virtual world setting does help keep environmental awareness in the forefront. However, we also go beyond simply incorporating such things to developing formal programmes to explore environmental science.

    As a former middle and high school science teacher, then later a professor of college Geology and Environmental Science, coupled with a Bachelors in Physical Science (major Geology, minor Chemistry), I am enjoying developing virtual world facilitated educational activities.

    While early in it's development, several learning “tracks” are in the works. One geared toward middle school Earth Science, another to high school as a possible mentor programme, and perhaps a corporate track.

    Let's take a look at a quick example: a fantasy jet.

    For middle school use, you can illustrate that hot exhaust gases cool in the atmosphere and create “contrails”, or condensation trails. You can refer to these as artificial clouds and tie into the water cycle as an example of condensation. You can also introduce the concept of carbon footprints, as well as aerodynamics, lift, and more. As a supplementary exercise, the sky is the limit (pardon the pun). =)

    At the high school level, you can discuss adiabatic change, when a compressed gas expands and loses heat. This can lead to discussions on entropy, jet propulsion, environmental costs both in the air and on the ground (as in avian migratory patterns – interesting species such as the snowy owl of Boston's Logan airport – and the real cost to airport administrators and travelers). Details such as adiabatic change, while not strictly tied to air pollution, are important in environmental science literacy. Apart from keeping air pollutants suspended, condensation trails have long been considered as climate factors.

    The thought being that additional and perpetual “cloud” coverage from daily jet traffic both holds in some of Earth's emissivity (the release of infrared energy from Earth's surface – that energy having been imparted by the sun shining on our planet) and increases the reflection of the sun's solar energy (albedo). This was thought to have been proven when data was collected in the three days that air traffic was suspended in the US after the attacks of 9/11. A difference in daily temperature fluctuation of 1 degree Celsius during those three days was attributed to contrails.

    However, subsequent studies tend to point to natural factors affecting that change. This type of exploration is key to students learning to look at the world differently and understand that science is not separate from our lives, but rather a part of it. And to question science. After all, part of the scientific method is to be open minded - something science is actually somewhat poor at doing. It often takes years for science to make changes (Alfred Wegener proposed continental drift in 1912 yet it was not regarded as possible until the 1970s – I have a National Geographic atlas from 1968 touting the expanding Earth theory for the continental and oceanic plates).

    You get the idea, this one “build” can be used in many ways and serves as a catalyst to expand beyond itself. From simple observations “why do planes leave white trails in the sky?” to term papers discussing any number of details.

    Stay tuned for more information about Enclave Harbour in Reaction Grid !

    L2Vrunway_009

    pretty fly, for an avatar =)

    this post also carried on the subQuark blog

  • a greener world, virtually

    Ener Hax 12:50 am on March 2, 2010 | 1 Permalink | Reply
    Tags: gre-ener,

    in discussing with subQuark about the direction of his Enclave Harbour (note, i had him get the proper spelling, he has been in the States too long!) he has finally (i hope) found the ultimate direction for his Reaction Grid dealio

    shouldn't that affect all your building and what the other 4 peeps are doing in there?

    well, yes and no. there need to be lots of places to check out (i guess i could throttle back on the self-asserted goal of thinking it needs to be 100% done)

    and i know subQuark well enough to make builds that are flexible (after all, a building can be used for almost anything, imo). subbie wants a place for people to come hang out and experiment without being judged. that's easy to build towards. and make places people can build (sandboxes), meet, explore, chill, and maybe even dance!

    sandboxes – check, uber easy
    meeting spots – yep, chairs, tables, an auditorium, outdoor stage
    explore – Nickola making kick butt learning path & my obsession with fallout shelters & even Enerville resurrected! oh and the Enaxia Art Gallery!
    chill – little intimate spots to sit alone or with a good friend, that's easy
    dance – oh yeah, the Haxor Lunar Lounge lives!!! (just need to make a dance machine!) =)

    so those spots are just like what we had in second life. just spots made for fun and to be easy to use for n00bs and anyone. in second life, two of our spots were regularly used by two diff fortune 500s that held monthly virtual world orientations for n00bs. keeping that on the down-low helped them use quiet places free of distractions

    the same holds true in Reaction Grid. people like these same elements. but, having clearer direction helps fine tune things and with 16 sims, it's easy to add special places to meet these new requirements

    the new thing is creating some environmental programmes (lol, you'll handle the proper spelling or i'll remind you of the hockey win yesterday!) =p

    these programmes will be aimed at middle and high school kids, both mainstream and home schooling and will involve subbie writing workbooks that will be published! he had been approached by the big “O” (not Oprah!) to author a textbook/workbook but the ding dongs at Linden Lab made attribution nearly impossible. just as well, i'd rather see publicity for Reaction Grid than for LL (read: you suck M Linden and i hope Wallace Linden has a google alert to pick up this mention of you – lol, a little pent up rage? maybe, or just a lack of poutine and martinis)  =D

    i don't want to steal subQ's thunder but suffice it to say that i built a lovely little camp fire setting for some teaching modules (hmm, maybe depicting wood being burned isn't such a green thing to do?). oh well, maybe it can be an example of what not to do!

    well the heck with that! i'll just redefine what greener means! gre-Ener?!? yep, it's a gre-Ener build! doh!

    outdoorTeaching_010

    it's a gre-Ener world =p

  • Zen of Ener - Zener

    Ener Hax 12:08 am on March 1, 2010 | 0 Permalink | Reply
    Tags: , , , , zener

    we are so excited to have Micheil over with us. he and Nickola have done a few sl builds together (sl6b & burning life) and he will add richness to subQuark's Enclave Harbour in Reaction Grid. we are grateful to have him join us (being grateful is zen-like)

    Micheil was our sim tester over in second life and evidently he can stretch an OpenSim to its max having crashed one on Reaction Grid last week. but not on purpose ! there are subtle differences between LSL scripts in second life and in reaction grid. and learning those differences can have some extreme consequences at times (thankfully, my mastery of omega and sit scripts don't tear up sims! self-effacing humor – more zen type stuff). he was also one of our first iliveisl residents and that made it even harder to give up the second life estate

    while the iliveisl estate is no longer ours in SL, a little drama still plays out. even though the Ener beaner has no land isl, some peeps still look to the wisdom of the weiner to settle small disputes (that sounds a bit naughty). the secret to that was listening, helping peeps walk in the shoes of the other, and time. most people solve their own issues rather well without intervention, they just need a shoulder to express themselves and often just chatting it out helps them reach balance and compromise (lol, the Zen of Ener – Zener!)  =D

    the only other issue was the last sim transfer that i already blogged about last week. what those peeps need to realize is that reopening a ticket means me paying $295 to Linden (fat chance of that and the heck with any zen towards LL atm). and i already covered the last month of their sim. if they took that $295 plus the $100 transfer fee, it would cost more than just buying a homestead ($395 vs. $375). while it would be great to be given a $1000 credit for $395 by me, i no longer am a part of sl (ahh, zen detachment from the physical world – hmm, that may be a bit of a stretch). i imagine they will think me wrong for this rather than seeing it from my point of view, but i can not change their perception and i know i did very well by them (hello, they got their last month tier free plus bought a sim for the transfer fee!) =)

    i do log in to SL to grab something i forgot, but that chapter is done and yes, i realize it would be nice for me to give even more away than i already have but this pony is tired of being ridden and you can give away free stuff to people all day long (that is not good zen, you should do right by yourself, not at the expense of yourself or of your zen pony) =p

    zen . . . ohm . . . and a smile  =) *ener listens to a lot of Eckhardt*

    that's the zen of the ener – do what is right in your heart, assume the very best of others, and know that you can't control what others think or feel

    if that fails, go to plan B – toss out the zen, toss in the olives and have a nice martini! namaste =)

    micheilJoinsEnclaveHarbour (23)edit

    who's the wooden dude?

  • LL running 8 regions to a sim?

    Ener Hax 7:16 pm on February 28, 2010 | 4 Permalink | Reply
    Tags:

    maybe someone can explain this to me and other blog readers what this means: Mainland Simulators now running 8 full regions

    it seems as if LL is doubling up regions? i always thought one full region ran on one core of the server? so 4 regions to a chip?

    but that post seems to say there are double that amount? i am not techy at all but would love to learn more about this. like in Reaction Grid, they balance out load somehow so that machines are never sitting idle. for LL that is prob not easy to do because of their investment in hardware (i imagine any hardware changes are really expensive decisions)

    • lufpleh 7:23 pm on February 28, 2010 Permalink

      I think LL have a batch of new servers with the equivalent of 8 cores per server.
      I believe its actually only 7 sims on these new mainland servers, the eighth core is spare, used to handle other load/overhead.

    • Nink 7:24 pm on February 28, 2010 Permalink

      The ideal solution would be to run thousands of servers across hundreds of servers. This is the greenest solution and also provides the best performance. To do this you need to introduce technology like hypervisor (ESX) or Hyper-v like reaction grid.

      OH NO did I say Linden needs to look at reaction grids model and reduce the 8000 low end energy chewing servers they run today to a small number of high end servers.

    • iliveisl 8:19 pm on February 28, 2010 Permalink

      hei! great answer! well, we can't all be as progressive! the energy aspect is an important one imo and thank you for pointing that out! =)

    • iliveisl 8:20 pm on February 28, 2010 Permalink

      oh that would make sense. to suddenly drop performance by half would pretty much shut down most of the grid i would think

  • is full perm really full perm

    Ener Hax 2:33 pm on February 28, 2010 | 12 Permalink | Reply
    Tags: , ,

    i read this interesting post and even went off a little about its topic – saving stuff to your hard drive

    there are a lot of misinformed ideas about what copyright and fair use is. so much so that it's hard for even big companies to interpret it properly. for example, ever see how so many people still use “All Rights Reserved.” as part of their copyright notice? well those people are dopes! that has not been part of copyright since like 1930! it means absolutely nothing anymore, but people still place it on their work

    and “fair use”, that's really tough to determine and you are seeing more and more people dropping that notion in order to be a bit safer from legal issues. ever notice on some TV shows how the pixelate out art on the walls?

    basically, if something someone made adds value to what you are selling, you need their permission to use it

    the Empire State building in NYC is it's own copyright. you are not allowed to use it as part of anything commercial. even though it is a part of the NYC skyline. it's like the happy birthday song, you can't use it in commercial places

    or like music, you can't play any radio station you like in a restaurant or bar or hair salon unless you are a member of ASCAP. lol, if you are a professional wedding videographer, you can't film a wedding and record the audio as you film without paying royalties for the music they are playing. since you are selling the video to the wedding peeps, you are doing so for commercial gain, that music adds value (unless it was Michael Bolton)

    it doesn't matter that everyone does this, it is still breaking copyright law

    same happens in Second Life, Reaction Grid, or any online platform. if you were to come to our sims and film with the water tower in the backdrop and then that film helps your portfolio, which helps you secure more prestige, well that is basically for commercial gain. so now if anyone hired you cuz they liked your portfolio, ta dah! it can be argued that your fame is partly based on my incredible (it made George Lucas who he is today) water tower!!! = p

    see my use of George Lucas' name could be argued as copyright violation of sorts. he is a celebrity and as such, special rights go along with his name. if this blog turned me into a millionaire, he could come after me (but as soon as he mentioned Ener Hax in any paperwork, look out, he is going down!) =D

    three years back, i used the term Realtor for an in-world group – iliveisl certified realtor, i think. and guess what?!?! the National Association of Realtors sent me a Cease and Desist order! for real! i felt kind of important for a minute!

    well dumb me, i had not even thought that realtor was a registered trademark, derr – but my ignorance of that fact had nothing to do with the law

    anyway, Ann points to some vague language in the SL TOS that seems to button up this language a bit tighter. to be fair to Linden Lab, there is a diff with what full perm can mean. full perm in SL is not necessarily granting full copyright free use of something but maybe only full use in SL and not outside of it. copyright-free licensing is something peeps in graphic design know well but most peeps never run into needing to know this isl. but with SL, many peeps are creating things and selling them. that's where the real issue comes into play

    as for my water tower, i grant you full rights to use it in anything (lol, this is subject to change – the real way to legally word something, not that stupid “we reserve the right to change this” which is incredibly difficult language to argue in court – court likes straightforward language, if it is subject to change, just say it, what the hell does we reserve the right mean anyway?)

    copyright_001

    hey, what does that mean? Canadian? =)

    • Zauber Exonar 2:39 pm on February 28, 2010 Permalink

      Are you basing this on Canadian or United States copyright laws?

    • Wayfinder 2:41 pm on February 28, 2010 Permalink

      SL third party viewer policies and IP rights security:
      http://elfclan.ning.com/profiles/blogs/elf-clan-daily-blip

    • Zauber Exonar 2:42 pm on February 28, 2010 Permalink

      Quite often, copyright holders overestimate how far their rights extend.

    • Maria Korolov 2:46 pm on February 28, 2010 Permalink

      There needs to be another permission status — one that will allow people to save backups, or move the object to a private grid, or a region on a public OpenSim grid, as long as they don't re-distribute it further.

      If I buy a chair, for example, I would like to be able to use in my office in Second Life, or on my company grid, or a company-owned region on OSGrid. I would like to be able to give copies to my employees, for us on company land, with company-owned avatars. I will pay extra for the right to do this. Hey, it's company money. And we're not in the furniture-selling business, so we wouldn't distribute it further. (If someone at my company did distribute it further — in real world terms, that would be like an employee running an office supply business out of their cubicle, or reselling company-owned software — that would be a violation of their employment contract and we would deal with it immediately. The last thing we would want is a copyright infringement lawsuit on our hands!)

      Today, there is no permissions class that supports this.

      We also need a way to change the creator status. I make an object on company time, while working for my company under a work-for-hire contract, I need to be able to set the creator rights to the company. Otherwise, once I leave, the company won't be able to download it to make backups or move it to other grids.

      In OpenSim, you hack hack the database — but that's not something a normal human being has any interest in doing. In Second Life, you're out of luck. I don't know what companies do who hire designers — do the designers retain “creator” status forever on these objects?

    • AnnOtooleInSL 3:20 pm on February 28, 2010 Permalink

      LL clearly needs to either reword the TOS or give the requested licensing metadata capabilities. http://jira.secondlife.com/browse/SVC-701

      The tin foil crown side of me suspects LL wants to eliminate any possibility of an exodus to a better managed venue. But by taking a hatchet to their customers all LL does is increase the odds of that happening. Were people to be unable to take their works with them the one fact of creation life is the next time you build it from scratch you do a better job. And if LL goes too far they might see global content removal orders start flowing in to remove all content ever created by artists that take LL's advice to stop using their service.

    • iliveisl 6:56 pm on February 28, 2010 Permalink

      indeed Ann, i think you are spot on with your perspective. it is a shame, i honestly (and likely wrongly) believe if LL was more open it would benefit them

      but my point of view is from the one of the little guy. i kept thinking that my estate must be enough to be worth a little attention, but evidently, LL plans are more toward corporate use and not the individual resident

      when people like you Ann, take the time to write up a post (and be a well respected sl voice), you would think that LL would value that feedback. can you imagine if you ran a business and had people passionate enough to offer their insight? i'd jump on that and creat some kind of advisory panel

      people like you, jokay, and maybe myself, clearly love sl and want to see it succeed. i am not saying that we have all the answers, but we are also willing to put our money where our mouth is by committing time, money, and passion to SL. it's a shame taht it is not valued, and in the case of Jokay, even punished

      shame on LL for pooping on those that love them the most

    • iliveisl 7:02 pm on February 28, 2010 Permalink

      very good approach Maria! yes, additional permissions and licenses are needed. as you know, we are so frustrated with this that we decided just to make everything we need. now that is in many ways a poor use of our time. our one tree so far is pretty sorry looking! there are far more talented people out there making plants!

      i guess LL just never envisioned a time when people would like to use what they made and bought in other OS worlds. that is certainly changing now and their reaction and ploicies will help determine their success or failure

      so many valuable services are free online and open, it is hard to imagine that becoming more closed would be a good strategy

      i don't pretend to know much about much of this and maybe we are naive in our approach, but we like to share, we love to let the world know the joy we have found in virtual worlds, especially the creative outlet

      btw, if you need office chairs, i have some decent looking ones you can have for free! heck, you can even turn around and resell them if you like. going into it like that, we won't get upset if anyone pirates our stuff =)

    • iliveisl 7:03 pm on February 28, 2010 Permalink

      ahh, that is very true also – it's a complicated issue – as are many things that involve money =)

    • iliveisl 7:03 pm on February 28, 2010 Permalink

      hey thanks Wayfinder! i like resources like this, i'm heading over to read it now =)

      lol wayfinder! no copyright info on your link, but i did like your post discussing how many regions LL may be running on a box!

      http://elfclan.ning.com/profiles/blogs/is-lnden-lab-running-8-sims-to

    • iliveisl 7:05 pm on February 28, 2010 Permalink

      international copyright laws – there are indeed provisions for many diff countries. like the all rights reserved thing. it was language placed into copyright law in 1908 to specifically address Bolivia and 2 other countries

      when it gets to specifics per country, it gets really convoluted and far too complex for me to pretend to understand

    • DreamWalker McCallister 10:11 pm on March 1, 2010 Permalink

      Eeeek, my head hurts now. I think I'll just hire Hax & Hax, Esq. to write me a copyright statement for stuff I make/script. Hmmm, do scripters need to consider stuff that non-scripters don't? Just send me a Bi$LL ;)

      I kinda like Nickola's copyright statement on her blog: http://livingvirtually.wordpress.com/

    • iliveisl 12:17 am on March 2, 2010 Permalink

      Nicki's statement rox! okay, i'll post a lighter topic, maybe you can sit with me some time by the fire =)

  • computer maintenance

    Ener Hax 11:20 am on February 27, 2010 | 2 Permalink | Reply
    Tags: ,

    i get asked what i do to run Second Life, and now OpenSim hosted by Reaction Grid , as best as possible. i have a decent pc (nothing crazy gamer-like-gonna-become-a-level-67-merlin with a purple divinity helmet and nekodestructo wand) that i “made” on one of those build-your-own pc sites. it has a two year old NVidia 9600 GT vid card and an AMD dual core 6000+ chip, 3.5 GB RAM, and dual hard drives (7200 rpm)

    i use 2 hard drives with two OSs, both XP. one HD is only the SL, Hippo, and Meerkat viewer and quicktime. it's barebones to only build in virtual worlds

    the other HD has all my crapola on it for doing flash, photoshop, blender, blah blah blah, needed to run my “real” business (which needs external storage drives for tons of pics and video files) * wink DreamWalker* =D

    so the pc is on the old side as far as uber performance but i try to keep it clean and so far it works great! in reaction grid, i get really high frame rates with all the graphic sliders maxed out and 4-8X antialias turned on. frame rates like 30-60! in SL, i get less but it's cuz sl is laggier. with sliders maxed, but no antialias turned on, i get 15-25 fps and it can be less depending on what is going on

    so apart from two hard drives, i try to keep as few programs on as i need (so no loading of games, or stuff i don't use regularly) and i keep all the drivers up to date. NVidia continuous to put out new drivers like once a month . . .

    and i do some simple “cleaning” on a regular basis. on the full HD, i use the anti-virus Avira premium one that you pay for, the paid version of Malwarebytes , and then CCleaner (to clean cache and the registry) and Defraggler (several options for defrag including defragging freespace)

    i can hit Defraggler from the little 80 GB VW-only HD with a shortcut but have to install CCleaner on it to use it. there is no anti-virus on the little HD (i don't use the web from it)

    sometimes i use the free Ad-Aware on the big HD. both Malwarebytes and Avira scan both HDs

    i do full scans about once every three weeks and then do crap cleaner and defraggler once a week. neither one has ever caused any problems. that's about it!

    keep drivers updated, scan malware, clean the registry, and defrag  =)

    any other handy (and easy things) that you do?

    rocket_001

    wow, that is 2 years old!

    • DreamWalker McCallister 2:01 pm on February 27, 2010 Permalink

      Sounds a lot like my SL machine! And I like it when Ener speaks geek girl ♥ (swoon)

      Me = Norton + Malaware Bytes (free) + Super AntiSpyware (free) + CCleaner + Defraggler + SpeeDefrag on quad core Vista machine with NVIDIA 9800GT and 4GB RAM. (yes, i had to dig thru my pc manual to find the spec thingies!) SL framerate is usually 50-65 unless I'm clubbing with blingtargds.

      SL and other games on a dedicated drive, Windows on Drive C, other programs on partitioned drive D. I try to run Vista on a limited account unless I need to install or tweak something as an Administrator (Limited means slightly more protection from the nasties).

      And… online backup from Idrive ( http://snipr.com/ujsdj ) for my important stuff.

      Firefox for 99% of web browsing, with the awesome addons of AdBlock Plus, NoScript, and KeyScramber (the latter 2 have saved me many times).

      I also use OpenDNS instead of my ISP's default lookup settings, since OpenDNS is faster and helps block known malicious sites. And iliveisl RSS feed is the first feed on my toolbar, I check it every day!

      When I tire of the constant cycle of scans, driver updates, defrag, etc… I use my MacBook, where I have Snow Leopard (and XP, just in case) installed. ; p

      whew. sometimes i miss the good ol' days when only stoopid humans caught viruses. is there a Commodore 64 version of SL yet?

    • iliveisl 8:42 pm on February 27, 2010 Permalink

      awesome comment! you should post some g33kgrrrl posts, you know this stuff really well

      btw, every time is see your blog avatar i smile really big! =) it is sooo you! and just really cute =)

      i was talking up Enerbot tonite (micheil and Nicko both in reaction grid)

  • it's fully official

    Ener Hax 1:09 am on February 26, 2010 | 5 Permalink | Reply
    Tags: ,

    tonite Ener Hax no longer has a private estate in Second Life. the last sim is gone

    out of the 12 sims of the last year, 9 were full sims, 2 were homesteads, and one was a rare openspace

    the residents stepped up and bought sims and kept it going as a community

    a testament to what sl is really all about – its residents

    and LL really isn't out all that much. of the 9 full sims, 6 stayed in the hands of iliveisl residents and one was bought by a very lovely estate owner who also bought the two homesteads

    the openspace park was a clear goner, it just is not worth $75 a month for 750 prims and a 10 avatar limit

    LL still collects $2,315 a month versus the $2,980 a month – so it's not a huge deal to them (heck, the $2,980 wasn't enough of a deal to ever have M Linden tweet us a measly hello!) =p

    looking back, i am glad that i was able to sell sims to the residents, even though we made very little money on them. the only bummer was the last sim

    a transfer ticket was put in at the same time as all the others. all other tickets went through much faster than the 10 days LL suggests. so i am unsure what the issue was with this one

    i Live Chatted with linden twice about this, once last night and again this afternoon and they had no info on the buyer's ticket for me

    those buyers already got a heck of a deal on their one sim with me paying their last month's tier for them (that was poor planning by me since they lived their the entire time! derr math). but that's how i roll, worried more about the other person (but i still will whine, it's what i do!)  =D

    with the tier being due today on the sim-in-limbo and LL not being able to tell me if the buyer's still had a ticket on there, i had no choice but cancel the sim. i guess i could have paid the tier and then sold the sim for a few hundred, but i simply don't have that in the budget anymore (a sim can easily sell for $500-600, so on paper it would have been $100-200 gain – don't forget the $100 LL takes out as a fee). so it just was not worth the pain in the butt for $100 (or less as i imagine the original buyer's would not have wanted to go from $110 to $500 for the transfer!)

    i feel badly cuz it's a shame to just let a sim lapse, but those peeps now own a sim and can buy a homestead (just like we did when we had 12 homesteads!), it's not my job to bankroll anyone and that is in effect what i did with all the sims we sold to residents. those peeps did not have to fork out USD $1000, only the transfer fee. so i am still very pleased with how it all worked out  for everyone =)

    i wish all sl residents, and especially former iliveisl residents, the very best and much happiness =)

    it's a new chapter for the Ener Weiner and i learned a ton from second life and loved the experience for the most part

    i am in a happier place (albeit maybe a little scarred) and able to build, build, build. that's my true joy isl (in sim lands) and one i share with a small handful of really passionate people that are working on Enclave Harbour with me. i think of them as pioneers with me on Reaction Grid . sure, there are little bugs, but there are bugs in SL too

    thanks Linden Lab, Philip, Torley, my former Mentor colleagues, and especially all the wonderful people that i have had the honour to know as friends in SL

    i am far richer from that than any sim sales =)

    namaste

    SerenityPoint (1)

    some of the fastest & most talented sl builders

    • Cristopher Lefavre 2:50 am on February 26, 2010 Permalink

      Ener,

      I discovered your estate and great blog just the day prior to your message of closing down your estate. That felt really sad, as it is when great talents leave SL. But, the virtual universe is expanding; and reaction grid looks very tempting. I would love to have a look at your builds there; are they publicly available? I had no luck searching them on the map….

      Anyway, best of luck, and thanks for the really nice blog you (hopefully) will still keep!

    • KrissyMcK 8:01 am on February 26, 2010 Permalink

      Cristopher,
      Her Sim there is private for the time being while she is setting it up. I hear it might not be long though lets keep our fingers crossed! I am excited to see it too!

    • Ener Hax 9:40 am on February 26, 2010 Permalink

      hi Cristopher =) thank you for the very kind words! i am not sure it is talent as much as it is just persistence and lots of time

      i would love to say reaction grid is on par with sl, but it is not. not to the casual user. it was so overwhelming for me at first because i was 100% expecting it to be like sl

      but what i have learned,, after weeks of being in it, is that in some ways it is far better than sl. you can't find as much awesome created content, not even close to it. and that is to be expected since there is no easy way to sell and buy stuff

      but if you are into creating everything yours4elf, well it shines like nuts for that! but it took me a while to get to that point

      i guess i fancied myself as a pretty self-sufficient builder in SL, but quickly learned at how much i rely on what i thought of as small details in SL. things like furniture

      i was used to making grand buildings and loved terraforming but now see it was all the little details that really made those things “pop”

      like sofas, plants, laptops, that sort of thing – those things made by others that i would simply buy for a few hundred Linden

      but now that i have come to a place where i understand that if i want a sofa that i will simply build it – i have found greater joy and reward than i experienced in SL

      but it has taken me a while to get there and i am very lucky to have the full run of subQuark's grid to build these things

      yep, soon, very soon – we will connect to the main grid and have sandboxes for anyone to play in. hopefully you will be able to connect with people like DreamWalker who really love to help people explore the possibilities

      i like working with people too but also like to give people plenty of space to discover on their own – if we can achieve a place where people feel comfortable exploring and learning without fear of being judged, then we have done good =)

    • KrissyMcK 2:16 am on February 27, 2010 Permalink

      HAHAHA! You couldn't NOT do good if you wanted too!

      <3

    • iliveisl 9:13 am on February 27, 2010 Permalink

      lol, i am eville! muahaha, i just look nice and sweet on the outside, it's all smoke and mirrors! so tell me more about your saloon? i think it would fit on subbie's grid quite nicely!

  • sl viewer 2.0 thoughts

    iliveisl 5:51 pm on February 25, 2010 | 9 Permalink | Reply
    Tags: ,

    Bob Kahn and Vint Cerf invented TCP in 1973. if any two people “invented the Internet” it was them

    the term web 2.0 is associated with Tim O'Reilly from a 2004 conference

    Philip Rosedale started Linden Lab in 1999 and Second Life launched in June of 2003

    this week, the LL blogs announced the rich media sharing internet-on-a prim-addition to viewer 2.0

    for sure it's a HUGE addition. accessing flash content (since i am a flash developer irl) opens up tons of uses. wait! rewind!

    it does not open any additional anything actually, just another layer to access it from. it does not add more, just different way to reach it. that does have big value, but it's not innovation

    realtime working on google docs in SL during a meeting is great (just like realtime working on google docs on the web is great). and yep, it will save upload money by allowing google presentations

    i like that the first comment on the LL blog is about a web-based colour picker for a sofa (actually cool that they scripted that so fast)

    is that really more efficient than a menu driven one in-world? yes, you can pick more colours visually from a colour wheel dealio, but maybe that points to a lack of in-world controls and programming limitations currently within SL

    what makes SL great, imo, is the immersive aspect. the shared immersive aspect is great too and that's what viewer 2.0 offers

    imo, the overall experience in SL is not much richer than 3 years ago. yes, i crash less (that in itself is not an indication of a better experience is it?) but sim crossings are still the same, i get stuck in that downward drifting thing. and visually? i honestly can't see anything better except water reflections and maybe the sky. objects still have the same poly count as before, so they are not better looking and don't have more detail

    however, hats off to the developers for creating this mashup but . . .

    38 year old internet + 6 year old terminology mashed into a 7 year old product is not innovation, it is a great addition that i am sure was incredibly complicated to do

    too bad that was not available during second life's hype cycle and media hey day

    this will help with the perception of adult stuff isl

    • Zauber Exonar 10:36 pm on February 25, 2010 Permalink

      Ah, you're a chrome user :-)

    • iliveisl 10:55 pm on February 25, 2010 Permalink

      LOL!!! you are good!!! i tried chrome last year and hated it, but now have been using it for a month and love it! it does seem to freeze some time (makes me feel like i am in-world!) =D

    • Stefan Andersson 7:07 am on February 26, 2010 Permalink

      Thank you for being a voice of reason in a cacaphony of hype.

    • Peter Stindberg 8:15 am on February 26, 2010 Permalink

      And people have not even really realized what Pandora's box of privacy concerns was opened with shared media.

    • Zonja Capalini 8:30 am on February 26, 2010 Permalink

      What Stefan said :-)

    • Ener Hax 9:17 am on February 26, 2010 Permalink

      well it is a big deal for us in virtual worlds but not an advance per se. an example that i like to use somewhat related is Best Buy in SL. importing textures of radios and electronics to create products in the virtual best buy store just did not compare to actually seeing the products in a store or even online

      dell has an in-world factory where you can spec out and order a laptop, but it is not as good an experience as on their website

      now some things will benefit greatly such as education. people that are using VWs for meetings and teaching will enjoy the benefits of this development. atm, many groups where just trying to approximate an online experience with the added depth of the immersive aspect of Second Life

      now rather than trying to convert existing online materials, they will simply be able to access them directly

      a simple example is our own subQuark. he creates video tutorials in Flash because he is adament on including the written text in the video. but when he converts it for use in-world, it's a huge hassle and he loses the text ability when it becomes a quicktime video (yes, new QT does captions, but it's crazy to have to create all the diff formats)

      now his website and resources will be availeble in-world just as they are on the web

      i have started doing some simple video tutorials and it would be great to offer them in-world and not worry about a dedicated parcel and stream for each individual one

      but innovative in itself? nope. but people will find innovative uses for it and also craptacular uses as well

    • FireFox Bancroft 4:18 pm on February 26, 2010 Permalink

      Quite frankly I like the shared media thing I was able to use xfire to broadcast and stream video of SL from within SL and it was awesome seeing myself playing SL in SL.

    • Micheil Merlin 7:43 pm on February 26, 2010 Permalink

      I find the new viewer sort of constraining. It's prettier and maybe that will keep 1 out of 100 noobs on SL just for another few days. And maybe because so much function is now hidden a layer or more down, the simpler look might be less intimidating to some. Although I think that's unlikely to make any significant number of people hang around SL more.

      One thing that is missing that really bugs me, is the 'spare time' metric. It is no longer on the statistics display. I found spare time to be the single most useful metric related to actual sim activity in that entire display.

      I hope they've addressed the horrible effectiveness of texture caching that we've been inflicted with for the last year or so. I haven't been able to tell yet though. I've spent most of the time trying to find things on the menus.

      It sort of reminds me of going from Office 2003 to Office 2007. 2007 looked nicer. But ways you accessed common functions drastically changed which means at least some initial loss of productivity. And now, 2 years later, I'm pretty sure that I'm not really any more productive with 2007 compared to 2003. And shouldn't that have been the point?

      A couple of the new functions, shared media and avatar transparency, do present new options to people. Those could certainly have been accomplished without throwing the entire user interface in a blender.

      Or hey, how about this. Expert mode and noob mode. Not exactly an innovative idea but one that certainly works well.

    • iliveisl 9:14 am on February 27, 2010 Permalink

      wow, i read more on it since reading your reply and it seems many peeps have similar issues

      great analogy with Word. that stoopid ribbon thing seems to add extra steps and takes up more real estate

  • OpenSim is like the open sea

    Ener Hax 2:33 am on February 25, 2010 | 0 Permalink | Reply
    Tags:

    update – this blog theme does not support strikethrough, so red text has been corrected to [] bracketed text . . .

    it's been a good solid 2 weeks of straight out building in Reaction Grid (seems like longer, but all the transfer tickets for the iliveisl estate where put in 14-16 days ago) and here is how i feel about it now

    you may have read a month or so back that when i first started dabbling in it, i found it overwhelming. no textures and none of my “stuff”. and no ability to just go out and buy this or that

    however, now that i have been able to focus solely on this (almost solely, i had to Live Chat last nite and tonite with LL cuz two peeps couldn't get their act together on one of the sim transfers [LL was unable to tell me if their ticket was in order, it now seems it may have been] and the tier is due now, so thanks to those two yahoos [LL giving no info], a sim was just totally lost, great, teaches me to be nice [to trust LL is concerned about others]. anyway, with being just into building and no worries about trying to pull in $100 USD a day, every day – i have to say i love reaction grid!

    but then, i really love building . i can see that if you were into only socializing, you'd get bored. unless you are a teacher or an educator, then i imagine there is lot of opportunity to share ideas

    it's also been liberating to build exactly what i want (or what subQuark thinks he wants!) =p

    rather than looking for say, a bouy, and ending up with one “pretty close” to what i want, i just made my own. and it matches my lighthouse perfectly

    it's a bit like using the same person to create your TV commercials. everyone has their own style and signature approaches. i guess the same is true here. similar textures are used on the wind turbines as in the solar arrays and that helps pull it all together tightly

    don't get me wrong, i absolutely love the variety in Second Life, but there is a lot of just crappy crap crap too (lol, wow, i sound so conceited) =D

    maybe, to me, Reaction Grid and OpenSim are “your world. your imagination.” funny that it's not the SL slogan anymore . . .

    bouy_016

    ding ding ding =)

c
compose new post
j
next post/next comment
k
previous post/previous comment
r
menjawab
e
sunting
o
tampilkan / sembunyikan komentar
t
go to top
escudo
cancel