Recent Updates RSS skrij niti | Bližnjice na tipkovnici

  • Reakcija Grid ponuja dobro podporo ;-)

    Sunnygirl Whitfield 1:06 17. marca 2010 | 0 Permalink | Odgovori

    Hi everyone! Zdi se veliko, da se takšne podporne in pozitivni ljudje okoli mene. Počutim se moj ustvarjalni sokovi teče. Sem delal težko dobiti veliko proizvodov ter za vzpostavitev spletne strani (http://www.totalavatarshop.com) in skladišča na Enclave Harbor. Sem imel celo nekaj prodaja! Celoten proces izvoza / uvoza, ponovno povezane postavke je zelo mučen, ampak jaz sem resnično uživajo proces. Kaj bi rad naredil za sedaj, ko kupite nekaj na spletni strani, bomo lahko setup srečanje časa, da bom lahko vaše predmete za vas, saj je malo težko najti ljudi v Reaction Grid. Prepričan sem, da bo dobil lažje kot sem dodati prijatelji in ljudje vedo, kje so ali bodo. Prav tako se prepričajte, da ste dodali avatarji ime v komentar območju Paypal. To bo pomagalo tako veliko!

    Še enkrat, hvala za izdelavo me počutijo dobrodošle in vrata vedno odprta Sun Made Fashions. Če imate kakršnakoli vprašanja ali pripombe zame, svoj e-poštni naslov je sunny@totalavatarshop.com ali lahko vedno pripombe na spletni strani!

  • Sunny v Reaction Grid za uro in omogoča prodajo

    Ener HAX 9:03 on March 16, 2010 | 1 Permalink | Odgovori
    Tags:

    Vedel sem, da Sunny je bil dober, ampak daj že! ona je v svoji novi shranjevanje ustanovitev ji prikaže in v nekaj minutah, naredi njena prva reakcija Grid prodaji! Joj, kot moja samozavest ni bila dovolj nizka! lol, tudi dobro delo Sunny! =)

    zdaj, imam znano Sunny več kot tri leta in zdaj smo pakt dobiti naš prvi sim ob istem času. je bilo neizogibno, da bo dinamični duo (morda dinamični Kicoši?) reconnect in kaj boljši od reakcije omrežje?

    nov mejnik v polno zabave (in frustracije). in polno priložnosti

    stvari so pobral za nas, čeprav izgleda, da sim je pol-assed, mislim, pol opravljeno pot!

    subQuark je ob svojem prvem Webinar spodbujanje Reaction Grid (dejansko Webinar spodbuja njegove delavnice v maju) ta petek in bo govoril o tem, kako "amazing" i am. . . Kaj je to? ne omenja mi sploh? Joj, kako lep si naredil tudi kolega! * pixelated srednji prst pixel temelji avatar * = p

    v redu, tudi jaz sem le suženj * biči iz violine * = D

    anyway, prodaja v Reaction Grid WAY je težje kot v Sercond Life, saj ni na-svetu denar, toda moje Sunny je neverjetno pameten. sem bil odpihnilo, da ona že ima svoje spletne strani gor, Total Avatar Shop, in povezana z PayPal mikro plačil! Postati podjetnik, kaj! (in to je super stran tudi ime)

    go Sunny! (ener <- pres Sunny fan club) =)

    SunMadeShoppe_020

  • Oglaševanje na mojo rit za manj kot 4500 $

    Ener HAX 9:29 on March 15, 2010 | 2 zlitina niklja in železa | Odgovori
    Tags:

    i rezerve cussing za zelo posebne priložnosti. jaz šele delati to, če moram jaz pošteno, resnično razburjena (Mislim, da morajo biti kot uber jezen) ali za neverjetnih stvari, tudi tukaj je eden od tistih neverjetno krat

    sveto sranje!

    v redu, se počutim bolje. eff, tako da sem tako pretresena ob?? Message of the Day! Motd oglasov!

    se hecaš? moram jaz to pravilno branje? za 11 in pol med 7 - moči jaz prost dostop 1830 PST oglas za $ 4500 USD! sveto sranje! in barantajo času manjše ur za samo $ 1500 USD. dvojni drek!

    in na to sranje - 100 besed! Twitter je še 140! OMG! WTF! rabim več expletives! in ne morete uporabljati vse kape? drek, za $ 4500, raje pranje moj avto, me masaža, in tale me ven na večerjo pred upogibanje nad mano in z vztrajanjem mi ga! Bemti!

    lol, imam rad, da rečejo "se kratek" samo v primeru, smo preveč stoopid uresničiti to, kar je 100 znakov! in se izogniti žargonu? kaj če moja marekt je vse, kot je "yo biach, bling se je vrnil, da bo vaše junk videti umazane". lol, kot imam pojma o c00l sp33k. . .

    na faqs, da je "to začetek konca". tudi če ste poudariti, da to ni, je najbolj verjetno, je šele začetek. sem bil odprt za svet, v oglasih, če je pomagal iz nepremičnin in dovoljene nekatere preglede na moji strani. šele jaz ugibati stvar Motd bo prijavni zaslon bivanje do daljše (za $ 4500 za 11,5 ur, bi rad jamstvo za x sekund)

    ti omenjajo ceno na klik za prihodnost, jaz se sprašujem, če to pomeni, da kliknete throgh nekatere dejanske oglasi do konca prijaviti? Mogoče premije člani samo na klik 2 oglase in prosti peeps morali klikniti z večjo

    Dang, to ni všeč sl ne pomeni, da veliko od stopnje, Linden pretvorbo pristojbine, pic uploads, xstreetSOL, in članarine. Mislim, kako je to tisto, kar je v subQuark Reaction Grid lahko le stala približno 10% tega, kar sem imel v drugem življenju? Ja, vem, reakcija mreža ni sl - da ni oglasov, strošek 10-krat manj, in nima whacky bs politike. . .

    parasol_002

    za 4500 $ lahko tatoo oglas na moji riti! ali 100 $ na moj suncobranom = D

    • Juko 5:01 na 16. marec 2010 Permalink

      Moj najljubši citat iz FAQs je to ena "Nove prebivalci še posebej pokazali interes, da se oglašuje." Zelo radi vedeli, kaj je bilo vprašanje, če bi bil odgovor!

    • Ener HAX 1:26 na 16. marec 2010 Permalink

      imate pravico Juko! kdo za vraga bi rad kdaj oglaševati?

      morda oni asked ", bi radi videli informacije o vznemirljive stvari na-svetu?"

  • oblikovanje stavbe zato je prims so off it's parcel

    Ener HAX 12:30 on March 15, 2010 | 3 zlitina niklja in železa | Odgovori
    Tags:

    kaj če si nekdo ni hotel urediti svojega objekta ali je prims vštevajo parcele je on?

    v trgovini, ki za Sun Made Fashions, jaz ne bi hotel izgubiti Sunny prims do objekta samega. saj so do 45.000 prims na sim v Reaction Grid, obstaja veliko na voljo na skupnem zemljišču. Sunny ta način lahko kupite parcelo in ji določi autoreturn kot ona zdi primerno

    Trgovina je del Enclave Harbour tako kot drevesa, moj čolni, Art Gallery, fazah, in svetlobo hišo in se ne bi smelo veljati za vsakogar, je prims. veliko ljudi poznam ta trik, vendar nikoli nisem mislil, da jo uporabi za gradnjo. ni bilo, dokler sem dobil svoj craptacular Linden Home, da jaz slikovit to jasno zakaj prims, povezani s stavbami

    i vse povezane elemente, ne da bi morali biti urejeni tako, da koren prim zunaj trgovini na parceli, vendar še reflektorji, mize, stoli, preproge, in tako naprej nepovezanimi tako da se lahko namesti po potrebi

    na stari drugem življenju iliveisl nepremičnin, bi i kraj kamenje v neveljavne s povezovanjem root prim, ki je bila na javnem zemljišču. ampak s tem, da gradijo nov do mene in zelo priročen nasvet, da obdržijo v vašem orodjarni =)

    SunMadeShopDetails_029edit

    ohranja 205 prims off trgovini na parceli - ooh, na levi, kako nazaj, je pol zloglasne faze, ki jih uporabljajo eBay in Sun Microsystems

    • DreamWalker McCallister 11:31 dne 15. marec 2010 Permalink

      Zelo priročen trik!

    • Zauber Exonar 1:11 na 16. marec 2010 Permalink

      Počakajte, eBay, zakaj bi bili zainteresirani za virtualne svetove, ko so vas od prepovedati prodajo virtualnih vsebine?

    • Ener HAX 1:24 na 16. marec 2010 Permalink

      res? mislim eBay je v ozadju tech trgovina zemljišče LL! ah, čudno. eBay in Sun Micro potekala vrsto poletnih seminarjev, ki jih njihovi glavni učenje častniki in uporabljeni enercity park nazaj, ko je bila še domačija, in je občinstvo v enercity pristanu

      To je zanimivo o virtualni blago, bom moral preveriti, temveč tudi, da sem precej prepričan glede zemljišča trgovino. LL je velik posel od tega, ko so posodobljene od starega sistema

      hvala za omenjajo, da!

  • 270 stopinj, če je res 180

    iliveisl 1:02 14. marca 2010 | 2 zlitina niklja in železa | Odgovori
    Tags:

    Nickola je najprej poudaril, potem pa Dream Walker, in zdaj imam izkušnje čudno stvar vrtenja v naši scenarij po premestitvi iz zasebnih na "javne" Reakcija Grid. saj so vse sveže za 90 stopinj, je treba nekaj nastavitev razlika med zasebnimi in glavne nastavitve omrežja

    omega preprost scenarij zdi v redu. vetrne turbine, so v redu, kot je matična Enerbot, ampak skripte, ki se vrtijo oseba off

    kaj škoda, vse naše stole je treba določiti menjalna trgovina in ven!

    oh no, samo malo Čvoruga v virtualni cesti življenja =)

    UPDATE: derr na mene, Dream Walker pogruntal, samo morali ponastaviti scenarij. duh = D

    sit_001

    mora biti pilates stol, dobro za jedra! = D

    • Floetry Drijemanje 1:07 na 14. marec 2010 Permalink

      ROFL! FUNNNYYYY!

    • Ener HAX 3:02 na 14. marec 2010 Permalink

      jaz sem malo počasen na privzem na trenutke, bi imam izbrisal vse stole sem imel ven, sel s skripte in morda še uspelo pogruntati! = D

  • Sunny gets trgovino v Enclave Harbour

    Ener HAX 8:41, 13 marec 2010 | 4 zlitina niklja in železa | Odgovori
    Tags:

    je treba Sunny teden, morda bi morali imeti parado?

    gradimo svoj trgovina v Reaction Grid in zdi se, da ni veliko oblačila oblikovalcev na svetu, zato bi jo dobil nekaj pozornosti. Zdaj kako prodati obleko je drugačen tekmi. Predvidevam, da je lahko prek omrežja predstraža reakcija skladišča, če so bili pakirani, kakor jo točke več sklopov. cen v Second Life je tako nizka, da niste mogli prodati posameznih elementov v OpenSim zato, ker bi PayPal pristojbine jesti do majhnih transakcij. Vem, PayPal pa ima mikro transakcije in da je lahko način za Sunny prodaja oblačil

    mislim pakiranjih, kot so 3 premeša in se ujemajo oblačila in morda kože 3 plus čevlji bi bolje delovalo. Ne vem, reakcijski omrežja dovolj dobro oceniti trg. sem storil videli, da je trgovina Outpost boste lahko kupili avatar, kot so določene za 500 $! jaz ne potrebujejo, da izrazim svoje misli o tem, potem ko je v SL za tri leta. vendar je jaz govoril morda lahko prodal za podobne $ 5?

    Sunny je pametna in naredi pravi denar iz nje SL prizadevanj, tudi jaz sem prepričana, da bo ugotoviti, kako je Reaction Grid

    v maanwhile, gradimo svoj trgovino in so bili prijetno presenečeni, da je hotela, da je Butterfly hišo, ena od prvotne domove Enerville, da bi ljudje dobijo brezplačno poti nazaj. . .

    Všeč mi je, da je veliko hišo, ker navdih prišel iz tovornih zabojnikov. ti so super za gradnjo z IRL, ker so močne in zelo poceni. lahko dobite uporabljajo tisti, za približno $ 5000 USD (tvoj zares pogledala v njih kot resnična možnost v preteklosti) =)

    njena trgovina je v bistvu, da je hiša, ampak zmanjšati do lažje premakniti noter nekaj dodatki vključenih več korakov v stopnicah (iz neznanega razloga, ne morem vzpenjanja, kot velike stopnice v OpenSim?), stopnice ograje za varnost, in velik palubi spredaj da bi bilo enostavno in so zemljišča, na kraj nabrežje čolne (ker je to pristanišče in all). uporablja tudi za enake teksture kot pri Ener-Gy Hotel, ki se matchie-matchie in zmanjšali lag

    tako da, če iščete oblačila v Reaction Grid, bi Sunny so jo prikaže up to naslednji teden, in da ji zakričal - Sunny Whitfield =)

    butterflyBox_006

    izvirnik v Enerville Second Life

    SunMadeShoppe_003

    lol, Sunny posebna izdaja Eville motornega čolna

    SunMadeShoppe_019

    Zdaj metulj je roža! To mi je všeč =)

    • Peter Stindberg 7:42 na 14. marec 2010 Permalink

      Sem bil na obisku prej - izgleda cool!

    • Kyle G 1:03 na 14. marec 2010 Permalink

      veseli dodane možnosti za oblačila!

    • iliveisl 3:57 na 14. marec 2010 Permalink

      Tudi mi, gledalci nekateri dovolijo hlače in undershirts, druge pa ne - nekako se mi zdi čudno, sem hotel napisati blog post rek, da je ukrepanje ukradla moje spodnje perilo! =)

      smešno kaj? koliko avatarji so bolj zaskrbljeni zaradi svojih oblačilih - i like layering i guess! =)

      I'll pass besedo Sunny govoriti z vami fantje, kaj mislite, da je najbolje, hvala =)

    • iliveisl 3:57 na 14. marec 2010 Permalink

      hvala Peter, dobro, v moji glavi je tono več delati, jaz bi morala imeti možnost, da začnete na vaši pisarni ta teden =)

  • Sunny dobi doma v Enerville

    iliveisl 11:51 12. marca 2010 | 0 Permalink | Odgovori
    Tags:

    Enerville živi in je primeren to Sunny je tam doma. ona je tista, ki je prišel gor z imenom Enerville za naš prvi sim isl. wow, da je bila več kot dve leti. ampak zdaj Enerville živi naprej v Reaction Grid!

    je na dan, dva glavna omrežja in še vedno le dobili nazaj, kjer smo bili pred premik (v glavnem fussing z avatarji)

    doslej učinkovitosti, ki je bila enaka, kot če lahko jaz povem. zelo gladko in ne tresk z novo stranko povodni konj

    Sliši se kot nekaj manjših scripting vprašanj s premakniti. všeč Nickola opozoriti, da je veliko skripte so off za 90 stopinj. nekaj mojih skript ustavil, kot so požari (nikoli ne pustite brez nadzora požarov)

    matična Enerbot vendar je še vedno orbitting! da prehaja skozi 4 sims in ne preskočite utrip. da's pretty cool

    klobuki na off Chris, CTO za ukrepanje Grid in intern Felix RG's Techie! so bili super! hvala! =)

    sunny_002

    Home Sunny v Enerville (to je raketni smetišča na desni strani)

    felix

    awesome Felix Techie in default avatar (argh) Subquark

  • avatar česar kaj?

    Ener HAX 11:58 on March 11, 2010 | 6 zlitina niklja in železa | Odgovori
    Tags:

    smo povezani subQuark zasebnega ukrepanje Grid omrežja na glavno omrežje Reaction Grid (tukaj omrežje, je omrežje, povsod omrežje) in pa v vse je šlo zelo dobro. nekatere skripte petered, in jaz mislil vse moje premikanje polja so prazna! oni šele, medtem ko je za natovarjanje (i guess cramming na stotine teksture, da bo naredil)

    toda. . . Ugh. . . vzdih. . . Cviljenje. . . redoing moj avatar piha, jaz vem da ni nič takega, ampak samo mo. jaz ne najdem pravico dele kože, sem izgubil levo naselitve. . . = D

    to me sili, da ponovno razmisli, kako moja "videz" je ustvarjen ter za zmanjšanje stroškov, zaradi česar svoj avatar (loka). sem imel nikoli se ne uporablja, da se vodstva prej, a je ideja, da lahko na visoki strani. i nimajo nobene bling in jaz zagotovo ne uporabljate zlobni obraz luči! obraz luči so težki uspešnosti hitters saj se sila več sence, da bi postale (plus it's just čudno, da so svetilko pokazal na obrazu)

    Govoril sem z Nickola in Micheil o ARC in moje v primerjavi z vrednostmi njihove. Zdaj Micheil je trdo jedro graditelj, vedel je njegov av bi bilo treba Pripravljen, ko smo se preselili tako da je ostal samo Ruth. Mislim, da je bil njegov ARC 1! Nickola je bil všeč tudi 1

    yours resnično z flexi prim lase s preglednostjo, 63 prim krilo (vsi prims so flexi), in pregledno sončnik je ARC za 2638! o_O

    auč! Nenadoma sem se počutil kot neki sl pole plesalka z blingie in glasne čevlje! (ne, da sem jaz sodim sl pole plesalcev, v resnici, jaz znanje o nekaterih visokih in gothie strokovnjak scripter kdo je to naredil za nekaj časa, da bi denar!) = p

    tako določeno s preglednimi teksture las (vendar nikakor ne izgublja flexi las) in ne prepričani o krilo - brez flexi različica je 600 manj ARC, tudi jaz ugibati svoj 'tekoč preveč. , ki je vedel, da sem bil zaman? * ne bi opazil, da vsak postavlja svojo roko * = D

    tako da je vse dobro in čeprav nismo uradno odprt (lol na Nickola in držimo tako, da na downlow, ona je že blogged o njej kot 12 ur nazaj - ona je bila prva izmed nas preselil omrežja preverjanje, da vidim, če je bilo vse v redu, Hvala Nickola - ne spremenijo svoje strasti za virtualne svetove, ti si neverjeten graditelja). lahko pride k nam, medtem ko končamo vse naše pol narediti projekte (in kot smo se naučili novih quirks tukaj). terena teksture ne prenesejo, in čeprav subQuark je lastnik nepremičnin, ne more spremeniti! lol, je, da me to, da je nepremičninski upravitelj (kako čudno je to?)

    to je bilo zabavno učenje približno toliko stvari, ki jih je za odobrena v drugem življenju. in to zagotovo ni drugo življenje, potem pa jaz osebno ne bi želel, da bi bilo drugo življenje. i so se naučili veliko novih stvari in moje zadovoljstvo za virtualne svetove, je zrasel z našimi avanture v reakcijskih omrežje =)

    ekipa Reaction Grid je bilo neverjetno pri oblikovanju ta poteza tako gladko in hočem poslati hvala jasno v Felix, intern za RG, ki je bil v veliko pomoč pri sprejemanju nekaterih to tisto, kar smo potrebovali setup je bilo narejeno na naše zadovoljstvo

    tako na pomembne stvari. . . Barve za lase morajo biti Crayola divje jagode s hex za ff3399 in rgb 255, 51, 153. . .

    see-ya na svetu in se zabavajte! =)

    prednostne naloge! = D

    • FireFox Bancroft 4:17 na 12. marec 2010 Permalink

      Ener hon, ARC ne pomeni stvar, to je divje netočne in ne pomeni, vaš avatar se upočasnjuje vaš pregledovalnik navzdol.

      http://www.modularsystems.sl/wiki/wikka.php?wakka=EmArc
      Emerald's ARC je nekoliko bolj koristno, vendar še vedno niso točne.

      Tudi visoki ARC ne pomeni, da avatar traja dlje, da postane na nekoga elses zaslonu. Videl sem ljudi z AC v visokih 500.000 je, da postane prav tako hitro kot ARC 5 avatar. Potem pa spet tečem precej visoko-end sistema.

    • FireFox Bancroft 4:22 na 12. marec 2010 Permalink

      Kaj LL resnično potrebuje za izvajanje?: ARC za Prim in Scuplty gradi, bi rad vedel, koliko Rendering vrezane jame zgraditi kompleks je res uporablja. Namig Namig.

    • Zauber Exonar 7:18 na 12. marec 2010 Permalink

      Edini namen, da služi ARC je še en primer Linden Lab krivijo uporabnike, da za preusmerjanje pozornosti od svojih lastnih napak. V tem primeru, strašno neučinkoviti motor postane v gledalca.

    • Ener HAX 9:17 na 12. marec 2010 Permalink

      oh zelo cool na idejo ARC za gradi! jaz vztrajati štetje ljudi o tem, kako teksture imajo velik vpliv in to bi bil dober način za prikaz tega! kako velik bi bil lahko izberete predmete in videti vrednost tipa ARC

      dobra ideja!

    • Nickola Martynov 9:57 na 12. marec 2010 Permalink

      Ja, sem rekel ARC ni vse, da je veliko vprašanje. Ampak sem bil v klubu drugi dan, če je ena av ARC skoraj 10.000 in klub je zahteval znižanje nazaj ali pustite.

      AND, nikoli mi ni povedal o prenosu lol. Jaz ne bi mogel delovati na sims, zato sem mislil sem blog.

    • iliveisl 8:46 na 13. marec 2010 Permalink

      ha ha, ne skrbi, ni mi všeč, so preveč vodijo peeps! =) Kako si bil po ugotovitvi uspešnosti korak? Zdi Klompa isto mi

  • Pathfinder - eden boljših guys

    Ener HAX 12:20 on March 11, 2010 | 3 zlitina niklja in železa | Odgovori
    Tags:

    jaz ne bi hotel kdorkoli mislil, da sem res mislil Pathfinder je grozno osebo. to je ena stvar, da se morda snobby (pogled v self - jaz sem velik snob na nekatere stvari, kot gurmansko kulinariko in vina, ali je to whines?) =)

    je diff med hladno in so se butec. Ne vem, Pathfinder sploh in vem, da subQuark elektronski pošti mu lepo vljudno emails kot strokovno in bližnjega (subbie je Vzoren vzgojitelj - on ljubi učiti, se je poučeval šoli za let, je bil za geochronologist kot 10 let -- tako da je pravi nerd znanost vrste človek - hello, je njegova spletna stran imenuje subquark - kvantnih delcev, ki so nekoč mislili, da se virtualni delci, ki ga fiziki) = D

    nekako, zato subQ je zagotovo peer to Pathfinder in je verjetno toliko govorijo na konferencah (čeprav je John, Pathfinder, je bil keynote večkrat). kdo ve, morda John nikoli ni dobil e-pošto pošlje gmail račun je seznam po vsem mestu. ampak zagotovo John bi videl nekaj subbie je video, ki ga je predstavil lansko pomlad na konferenci Teksas? tudi jaz mu ostro presoja o tem, v glavnem cuz subbie je zelo, zelo poseben se mi, IRL in vem subbie dela trd (kot mi vsi delati) in je lepo, da dobijo "hello", od časa do časa (morem tudi stroga cuz jaz sem žaba, žabe in mi pomeni, so ljudje včasih)

    Pathfinder tako še vedno uvršča kot hladna oseba v svojih knjigah, pa je tudi oseba, ki veliko prispevala k žaru izkušnje. in čeprav nisem srečala, svoje prispevke dodati kaj je Second Life tako posebnega. je bil v prvi skupini lip, ki so se zdi, kot vse, kar je bilo mogoče isl in da smo vsi, če v njej skupaj. Žal mi je slišati o tem, kako je lahko ugotovili, da je bil izpustil. če res je izvedel na sestanku, tudi njegov šef je tako večji d1 * # i, kot je bila kdaj pomislili, Pathfinder (Joj, to je čudno način za povedati je manjši d1 * #) = p

    Toda. . . je smiselno, da je šel Pathfinder, vibe Second Life se je spremenilo veliko časa, odkar je postal Philip odsoten (morda, da je žalostna resnica - Philip ni imel strast do bivanja ISL - je imel strast, da bi jo v življenje, ne pa bivanje z njo). to je jasno, da je lani bilo izobraževanje push in Linden Lab, ki je storjeno s tem, da so dejanja z peeps, kot Pathfinder

    za nas, finance prisiljeni nas reevaluate kaj, če delaš tam notri. subQuark je vedno prakticira e-učenje kar stori z njim, ki se uporablja kot realnem času 3D programa (v primerjavi z Blender 3D ali StudioMax 3D) za izdelavo video za eLearning scenarije. in sem bil tam, ker jaz ljubezen za gradnjo in terraform. vendar z počasna gospodarska rast, ni bilo več možnosti, da terraform ali graditi

    nekako kot, da je izraz o čevljar za otroke, ki nimajo čevljev

    Mogoče smo pobrali na to spremembo v Linden Lab preveč (ener <- Nosi cedilo in folijo Šlem za tune v matična), in da je bil pri igri v našo odločitev o umaknili?

    Vse kar vem je, da zaslišanje o ljudeh, kot Pathfinder se spustiš govori smer LL je tekoč. ne glede na to, kako jaz potipati približno Pathfinder, da ne zmanjšuje svoje prispevke k žaru. Edina stvar, ki ustavi, da je LL odpravo njega. Torley je tudi šel? Upam, da ne, ampak kdo ve? verjetno ni smiselno razmišljati o Pathfinder kdaj se spusti

    Želim John najboljše čase in tako privedlo do boljših stvari, čeprav se zdi kot konec sveta ATM (vsaj virtualni svet)

    John srečno in hvala za vaše prispevke v drugi LIF e

    naenkrat, sl pa ponuditi toliko obljubo in tako veliko možnosti. da je bila obljuba rezan stran malo več z izgubo Pathfinder = (

    • Nickola Martynov 7:03 na 11. marec 2010 Permalink

      Sem dolgo ohrani (kar vprašaj vneto in ukrivljen Micheil ušesa), ki Philip ni korak navzdol toliko, kot je bila prisiljena, ki ga skupina vlagateljev, ki so izgubili potrpljenje z velik eksperiment in je želel, da začnete molži krav denar. Lahko smislu spremembe minute M prišla na krov - prebivalci nenadoma postale manj pomembna kot moneymaking velike ideje. Zdaj so se hitro spreminja SL v matchmaking site. Lepe, ampak kaj odpadkov.

    • Dorie Bernstein 8:10 na 11. marec 2010 Permalink

      Sem bil ki se ukvarjajo z Pathfinder zaradi moje delo z Dreams, ki je bila ustanovljena z Sojourner. Pathfinder got SOJ, vključenih v Second Life in podpira jo v začetku Dreams skupnosti, ki podpira udarce in Brigadoon Explorers. On ni bil nikoli enostavno priti drži, da so zasedeni. Toda, ko si dobil v stik? Topel in tam v pogovoru, izdajo svojega svetovanja in strokovnega mnenja pri stvari. Sem malo zaskrbljen zaradi smeri LL je sedaj, ko jih je odslovil. In wow, pa so namen FAST! Priglašeni in zadnji dan vse v okviru teden. To bi lahko malo več kot um-omrtvičenje.
      Ampak, ne glede. Zelo sem žalosten o njegovem odhodu iz LL. Upajmo, da bo napisal svoj non-LL račun, da se prijavite in obisk Dreams zdaj in potem!

    • FireFox Bancroft 11:17 dne 11. marec 2010 Permalink

      @ Nickola, jaz vztrajati štetje narod to M Linden je Denar Man in ne specialist Customer Care.

      Samo sedaj ne bodo prisluhnili, ko je prepozno.

      Nakup in prodaja up podjetja se zdi, da Mark (M. Linden) Kingdons MO.

  • Pathfinder Linden zaslužiti odpravljena

    Ener HAX 12:59 naprej marec 10, 2010 | 2 zlitina niklja in železa | Odgovori
    Tags:

    no, dobil osno njegov položaj. čeprav mislim Pathfinder je skupno Dick (ener zadržuje) je škoda, da Linden Lab dampinški njegovo delo. Ne me narobe, čeprav mislim peachfinder je tuš, on je pameten in je verjetno zelo dober v svoji vlogi z LL

    od Sled:

    Pozdravi,

    Zaradi nedavnih reorganizations na Linden Lab, moj trenutni položaj
    (Evangelist, Market Development) je prenehal obstajati. Ni
    alternativne pozicije so mi na voljo, tako da za 12. marec bom zapušča
    podjetju.

    Nisem prepričan, kaj prinaša prihodnost za mene, vendar se bo verjetno vključevala
    nekaj na stičišču spletnih skupnosti, virtualne svetove in
    nevroznanosti. Bom pa ohraniti odprtost za nove priložnosti.

    Jaz bom še naprej spremljala ta poštni seznam, saj inovacije na področju izobraževanja in
    zdravstvenega varstva je še vedno blizu in dragi, da moje srce.

    Vi vsi počnejo neverjetno delo, in bom lepljenje okrog videti, kaj si
    dohiteti naslednji!

    Paziti,
    -John (prej Pathfinder Linden)

    ----------
    John E. Lester
    ####### Na gmail.com | twitter.com / Pathfinder

    wow, morda je to velika stvar, ki te je prezrla Pathfinder naše subQuark. subbie je govoril na konferencah v času in je poslal email uvedbi sebe kot strokovno in želijo Pathfinder najboljši. in potem je poslal drug, ko je izvedela, da so v govoru na isti konferenci (video subbie, ki je bila uporabljena za intro Path), vendar nikoli toliko, kot "hej" = (

    lol, morda subbie in rabim skopati več ali kaj? no LL peeps ( "CEPT Torley) kdaj rekel peep (ali Cvrkutati v primeru asshat M Linden)

    = D woohoo, i se preneha! (ravno navdušen nad mojo neumno čoln, je bila vrsta simbolične ne bi mogli samo da nekaj 100% za svoje veselje) =)

    Zdaj, da je eksplodirala moja Pathfinder tesnilo, mislim, da sem se lahko spustite, da je notranje besa (ener <- varujejo subQ), in hvaležen, da vesolje ni točno to, kar je bilo domnevno preveč (čeprav nekateri 'drobni rožnata krila potiska nazaj)

    Pathfinder je odgovoril nazaj, bi subbie so spazzed (če misliš, da jaz dobim od spazziness?) in je bilo še večje pridigarja za LL. tako v zvezi s tem, moram priznati, da v Pathfinder, hvaležen, in reči, da mu iskreno Namaste - Namaste John =)

    Eviile_SB_2000_009 ener pljuski v kad - ima veliko domišljije

    • DreamWalker McCallister 4:45 na 10. marec 2010 Permalink

      Hmmm, mogoče bi lahko dobil Pathfinder Gig kot Virtual Grim Reaper. Imam seznam imen, se je lahko pričela z .... Kikotati * *

    • Nickola Martynov 7:40 na 10. marec 2010 Permalink

      Žal mi je, da je snubbed SubQuark, ampak mislim, da Pathfinder Linden je bil eden izmed dobrih fantov. Nikoli nisem srečal, vendar do vašega bloga sem slišal veliko o njem, ampak nikoli nič negativnega.

      Anne O'Toole je poročanje, da je ugotovil, so ga odpustili, ko je na sestanku o reorganizaciji družbe v torek, je opazil njegovo ime ni zraven katerega koli od delovnih mest in njegov šef ne bi prepoznali, ko mu je dal roko gor. To ne bi smelo zgoditi nikomur.

  • Eville motornega čolna od blizu

    Ener HAX 1:49 Petek, 9 marec 2010 | 0 Permalink | Odgovori
    Tags:

    Eville_Speedboat

    clickie za določen flickr

    evilleSpeedboatV2_001

    no sculpties, veliko tori (???)

    evilleSpeedboatV2_011

    scenarij še ni. . .

  • jedrskih reaktorjev in gliserji

    iliveisl 9:54 8. marca 2010 | 4 zlitina niklja in železa | Odgovori
    Tags:

    here's a good weekend – make a nuclear power plant and some kind of funky speedboat  =)

    the nuclear plant is a “mini” one that subQuark can use for his environmental programme (stuff like “see the smoke from the cooling tower, is that pollution?” – no, not typically, this white smoke is steam, just water vapour, but it could be thermal pollution, blah, blah, blah) =p

    i tossed some 55 gallon drums floating in the water and some that are sunken. maybe a bit cliched but hey, it'll work  =)

    but the boat – now that was fun to make

    i love reaction grid because you don't have the 10 metre limit, so i could use a 20 metre long torus for the top half of the pseudo-modern-retro-fantasy boat dealio. it's pretty cool to scale prims to about any size you need and to be able to link them like 256 metres apart (not sure on that distance but it's way far)  =)

    boatAndNukes_004

    evilleSpeedboat_032

    evilleSpeedboat_027

    • Lalo Teling 10:13 pm on March 8, 2010 Permalink

      Sweet lines on the boat! Is it scripted?

      Vehicle scripts written for SL don't work in OSGrid, which uses a different 'physics engine' (see, Scotty was wrong – you *can* change the laws of physics!). What's the situation in Reaction Grid?

      btw, your reactor's pretty cool, too.

    • iliveisl 1:56 am on March 9, 2010 Permalink

      not yet on the scripting! lol, it'll take me an hour just to get sit scripts in! derr on my scripting skillz =D

      as to scripts in reaction grid, i better let those that have a clue chime in – Nickola seems to have a handle on it and Micheil is messing with it. DreamWalker is messing with other scripting like a radar HUD/follow-bot and also working on a camera dolly system for machinima

      thank you on the kind words for the reactor – since i made it, i'd say away from it, i think i forgot to hook up a cool water intake to keep the reactor cool (hmm, radioactive mutations might explain why people's feet bend all weird) =)

      i think we will connect to the main grid this week, despite only being halfway done on a dozen things (i am realizing, slowly, that we'll never be done with the stuff we are building – maybe we should do a time lapse and look at it in a year!)

      once we connect, please feel free to come mess around, there will be several sandboxes open to everyone =)

    • Micheil Merlin 6:20 pm on March 9, 2010 Permalink

      I've been working on some general movement utilities to do both physical and non-physical movement. Probably am going to see if we can make non-physical movement acceptable. Physical movement generally looks more real but non-physical movement is probably more reliable. Having a little problem with calculated rotations not working quite right or at least different than they do in SL.

      The things that I am looking at right now are for moving things along a fixed path as opposed to driving like a vehicle though.

    • DreamWalker McCallister 4:43 am on March 10, 2010 Permalink

      Hi Micheil,

      I've run into similar issues in RG (my trusty Follow Bot wouldn't… follow…. at first).

      One thread I read says that RG physical + phantom objects won't respond to llMoveToTarget because a certain code section is usually turned off by default in most OpenSim worlds (I forget the details, but Google knows). Maybe Kyle and TPTB (The Powers That Be) know more about why it's that way.

      For now I can use llMoveToTarget on physical + non-phantom objects fine, and I'm using llSetPos to move physical + phantom objects. (I think I said that correctly).

      Anyways, playing with combinations of physical (on/off) and phantom (on/off) usually gets me something that works farily well. (I use phantom sometimes to prevent my bot from getting stuck behind walls, underground, etc… he goes phantom and returns to me on demand, or when he gets stuck).

      I'm sure we'll figure out better tricks as we go along, or perhaps the back code will at some point be activated to make things respond more like in SL? So far my pasted SL scripts work (mostly) okay as is in RG, except for this problem.

      Anyways, you've prolly already figured this out! I'm waiting for the move (L2V to RG) before I get toooo crazy with my scripties, though. If I said all the above backwards, it's due to lack of sleep ;p

  • Adventures in OpenSim: The Submarine

    Micheil Merlin 1:16 am on March 7, 2010 | 2 Permalink | Reply
    Tags: , ,

    So…I always wanted to build a submarine. Not really a complicated thing for sure. I just never took the time.

    I was standing on a dock one day on one of Ener's Reaction Grid sims and decided that I'd finally take a few minutes and whip out a sub. There's lots of open water there and I had the intention of eventually making the sub putter around the bay.

    So, here the sub sits before trying to make it move.

    Submarine
    Submarine at Alta Sea Peninsula

    For Burning Life 09, I'd written a path following script to use to make Nickola's clown car move and also to float her hot air balloon around the exhibit.  I'd originally intended to use Loki Ball's Slynergy Commercial Patheditor but needed a little more control than the Patheditor provided.  I did use Patheditor to build the path but created my own path follower so I could more easily make the animated object trigger other things in the exhibit.

    If you're interested in Loki's path editor, look him up in SL and check his picks for the location of his store.

    So, now to the Reaction Grid sim. There I stood with no tools…lol. I could manually create the path for the follower script to follow but what a pain that is. Particularly if you want to change it or do more things in the future. So, I created a path builder tool to be able to feed my path follower with. The path builder still needs lots of work but is far enough along to actually record a path.

    Next, I uploaded my path follower script from SL. And, it compiled with no errors. But at runtime I encountered errors with llRotLootAt and llStopLookAt not being implemented. So I replaced them with llSetRot just to get things going and see how the sub would look. I've seen some OpenSim blog notes and it looks like llRotLookAt has now been implemented in the code so I assume it will show up eventually as grid operators adopt future OpenSim versions and releases.

    I seem to be eternally rotationally challenged and generally have to mess with things a bit to get objects to face the direction I intended when trying to move them around a path. But anyway, I created a small path and moved a small object (after finding the right rotations) successfully around the path. Moved very smooth. No apparent issues at all. I thought…

    this is going really well :)

    The next step was to try to make the sub move around the bay. I swam out into the bay and placed my little path markers out to build a simple path for the sub to follow. Recorded the path, popped it in a notecard with a few other directives, put it all in a copy of the sub, held my breath and told it to take off.

    Submarine after the first move test
    After the maiden voyage!

    I'm just glad I had copies. :)

    • Ener Hax 1:27 am on March 7, 2010 Permalink

      odlično! this is so awesome! i mean the experimentation and creativity!

      creativity is surely one of the best expressions of what it means to be human!

    • Nickola Martynov 6:05 am on March 7, 2010 Permalink

      You float my hot air balloon, baby. I'll keep an eye out over at my end of the estate for the two subs still lost.

  • Sunnygirl visits us in Reaction Grid

    Ener Hax 7:00 pm on March 6, 2010 | 0 Permalink | Reply
    Tags: , , ,

    it is so great to have Sunnygirl Whitfield join us in Reaction Grid. she is so talented and passionate when it comes to making clothing. don't let these pics fool you, since our grid is private it doesn't make sense to take the time to customize your avatar because when we join the rest of Reaction Grid, our avatars will get hosed

    Sunny came in to consult with Ener about her shop space and then we gave her a tour of some of the builds. it sure seems like everything is halfway done and will never all get done! (i best keep this blog post short and get back to building!)

    Sunny's reputation in SL is solid and she has already been asked by people in Reaction Grid about when they can shop in her store! she is also the official clothier of Ener Hax (oooh, it's like being an Olympic sponsor except without the rings, medals, glory, etc!)  =p

    one of the “signature” ener things is the parasol! i love that parasol and Sunny went and made one, complete with my initials! or are those the initials of Enclave Harbour? maybe she is making fun of how us canadians are always saying “eh”? hmm . . . =D  she also made the signature motocross boots for the total ener image! (snap, need some pink wings!!!)

    anyway, it was fun to show her around and we ended up goofing around in the rocket graveyard and she suggested a treehouse! what a great addition (and another project!). the rocket graveyard is a place to play hide and seek and DreamWalker came up with the brilliant idea to add a scripted bot to it that will look for you! that's what it's all about, putting your heads together and pushing the builds

    at Enclave Harbour we are very fortunate to have such talented and passionate people with us. that is true wealth (plus just a lot of fun!)

    sunny_066

    Sunny also joins us as a blog author!

    sunny_028

    nice Ruth pants for the kiddie pool

  • improved SL experience

    Ener Hax 11:12 pm on March 5, 2010 | 4 Permalink | Reply
    Tags: , ,

    brinda Allen (she has a nice blog btw) commented on the iliveisl blog post about what a membership is worth and brought up an interesting perspective. it's probably obvious to many, but it was a different thought to me. basically (i think) what brinda was saying is that you can't gauge what Linden Lab is working on as far as performance goes. oh sure, viewer releases do address specific bugs and introduce new features, like the internet on a prim thing, but what about other areas?

    as i said before, i don't see a big diff in performance today compared to three years ago

    sim crossings still suck hard

    i much prefer the way they work in Reaction Grid . you hit the sim border and bump against it till you can cross over. so you don't end up way far away and i have yet to ever fail at a sim crossing (now it's hard to judge because subQuark has 16 private sims and there are only 5 of us working on it and it's not loaded with scripts)

    i did see some nice changes in SL  like being able to link further prims together, but i have not seen any performance gains in three years that made me go “wow” . or even any significant changes that made me notice much. i am sure that zillions of little bugs have been fixed, but those were bugs

    i know that it's all still pretty new and all you have to do is look at OpenSim which is still in Beta

    BUT . . . Linden Lab has like 300 paid employees to work on the overall experience (i know it's not all developers, but still, 300 is a lot!). when i think of that and then that there are only 3 people running Reaction Grid, suddenly it seems that SL is severely lacking in being that much better

    now Second Life is better in many ways over OpenSim, but when you take into account 300 versus 3 employees and $295 versus $25 for a sim, well the diff in performance and features is not directly proportional. second life is good, but it's not 100 times or even 10 times better. and remember that OpenSim is mainly worked on by volunteers and that anything OpenSim does can be used by Linden Lab (personally, i think the performance in reaction grid is better and i don't care about no in-world money and i like that it can be used by little kids in school) =)

    the internet on a prim has been in the works in both for a while now and OpenSim already has some of the things working that LL has talked about, like facebook login into a grid. and Kyle at Reaction Grid should have a very nice mobile client out this year

    so back to what brinda was saying – you can't really tell what LL is doing as far as behind-the-scenes hardware and so on (thus the phrase behind-the-scenes!). when LL was ramping up to launch Second Life, the cash expenditure must have been huge! buying hundreds of servers, setting up all the logistical parts, hiring new employees, and so on (is that called burn rate? the spending rate of the $$$)

    since LL is private, they don't need to disclose this info

    nonAdultEner

    non-adult Ener

    so are they still investing at a similar rate into the things that will improve performance? or are they doing things that are highly visible, like the website redesign, which has no impact on existing residents and in-world performance? (and evidently, they think only white women are the worthwhile demographic!)

    during this past year, it's easy to justify trying to survive and LL has been expending money on the website redesign and in buying XStreetSOL
    (i am so sophomoric! SOL!!!)  =p

    doing the Linden Homes seems like a lateral type thing. it doesn't help in-world performance and since i can't seem to ever hit my home sim, i am kind of assuming that the overall experience may be pretty sketchy (read: FAIL)

    oh, and it cost LL some serious paper when they put the Adult policy in place. what a support nightmare that must have been in moving all those people!

    • Cristopher Lefavre 3:50 am on March 6, 2010 Permalink

      Živjo,

      I so agree on your long-term observations. It also reminded me of a draft blog post I never got around to finish, so if you are interested, its on my blog now.

      btw, that pic was just a sim crossing from being adult:-)

      Cris

    • Micheil Merlin 12:54 pm on March 6, 2010 Permalink

      The last really good thing that LL did in my opinion, was Windlight. It did slow down textures some, but the graphics were so much better that it was a worthwhile trade off.

      They also deserve credit for cleaning up the ad farms on the mainland. Now if they could only do something about those ridiculous ban lines. Ban lines. Now there's a subject I could go off on. But ban lines are not really LL's fault.

      Within a few months after Windlight, texture performance began to dramatically drop. Things began to worsen from there. Both in terms of LL policy and in SL expierence.

      The overall lag is astounding. And it has been getting worse over recent months at an accelerating rate.

      Obstaja veliko, veliko pol prazen sims. Vi bi misliš pol prazno sim ne bi bilo treba omogočiti, da uživajo vse svoje časovnem okviru, ampak veliko preveč od njih. Večina časovni okvir gre za scenarij, čeprav so nekatere sims fizike komponento, ki ima dober delež. Ampak scenarij .... Naložen sims uporablja za veliko bolj aktivno scenarij in scenarij več dogodkov na sekundo. Kaj sem videl, da sims zdaj veliko več časa scenarij z manj aktivne skripte in manj scenarij dogodkov na sekundo. Kaj je narobe s tem?

      Na vrhu vseh, da dobiš Viewer 2.0. In kaj lahko rečem o tem? Pojdite brati bloge. Vidiš približno en pozitiven komentar nešteto negativnih pripomb in da zal veliko zneskov, ki gre gor.

    • FireFox Bancroft 11:57 dne 9. marec 2010 Permalink

      SL 2,0 ni tako slab, vzel mi je vse po 15 minut, da ugotovimo, kje vse je in jaz sem bil SL uporabnik od leta 2004. In poleg tega je še vedno v beta fazi, kar pomeni, LL ni povsem končal s to še tako da bo imel veliko bugs. Ljudje morajo prenehati uporabljati beta gledalce kot svoje le gledalec in se zanašajo na več gledalcev, kot s sedežem sedanjega 1.23.5 eno ali Emerald. SL 2,0 ni bilo mišljeno, ki se uporabljajo izključno še ni. Čeprav mi je všeč ujeti na prim Avatar in alfa in dopolnila plasti tatoo sem precej bolj v ljubezni s smaragdi funkcije tudi jaz še vedno ne more v celoti zavezati k uporabi SL 2,0 ves čas, vendar sem slišal na Modularsystems so pred kratkim izbrali up Snowglobe 2,0 vir (beri: SL 2,0 Source) Torej, ne dvomim, nekatere od 2,0 's funkcije bo kmalu prihajajo v Emerald.

    • Micheil Merlin 8:01 na 10. marec 2010 Permalink

      I don't like Viewer 2.0. Ne morem pomagati. Počutim se utesnjeno in omejene z njo. To je možnosti, da se preveč zaslon nepremičnin, to je temno, IM in skupina obvestila lahko skoraj ne vidi.

      In vem, del mojega všeč, za to je, da samo izgleda preveč cartoony ali kaj podobnega.

      Razumem o bugs. Moj všeč, za to gre veliko globlje. Upam, da Emeraldized različica omogoča sprejemljivo.

      In mislim, da nazaj v moje zgodnje dni in kako naj bi to, da gledalec lažje. Nisem imel težav s gledalca v prvih dneh. Stvari okoli SL, ki ste jih imeli, če želite izvedeti, kako je bilo za gradnjo, kako skript, kjer vse najboljše freebies so bile na, da je kampiranje za dolar ni vredno, da se ne smete raziskati hiše ljudi, ker mislijo, da jih tako kot RL svoje hiše in ti potrebni, ki bodo povabljeni (neumno sem mislil da je vse tam za raziskovanje), vam ni treba vsem prijatelj si videl, če si se potrudil, da nekaj push up preteklosti 512M (ali nekaj podobnega), da bi samo float navzdol (vesela, da je bil spremenjen), si potreben Mystitool ali kaj drugega, da vam omogoča letenje nad 300M, itd itd

  • kaj je vredno članstvo premija

    Ener HAX 10:14 4. marca 2010 | 10 zlitina niklja in železa | Odgovori
    Tags:

    Vem, kaj si dobil kot premijo drugo življenje člana - Linden Home (moj dom sim zdi, da je šel? niso mogli zadeti, da zadnja 3 krat i prijavljeni), pravico uvrstiti v podporo kart (lol eh? pravico opozoriti bug!), in pravico, da bo "lastnik" zemljišča (oops, pozabil - in dodatek za tedensko 300L $)

    Toda. . . kaj je premija član vredno Linden Lab?

    you know my opinion, i don't think Linden really gives a rat's butt about anyone except corporations. i mean i never could get M Linden to just tweet a hello. twitter is made for casual convo, so don't get an account if you don't intend to chat with peeps! derr

    and Linden Lab doesn't seem to care about people that are hefty subscribers and spread the good word. when we first started, and up until the openspace debacle, all we did was talk about how second life was the best thing since sliced bread. and that meant loads of flickr pics (about 5,000 of only sl, all tagged with second life). and with as many as 19 sims, we were bigger than the 2.4 of the average estate. but even with a near $3k monthly subscription, neither me or subbie got as much as a “hey there”

    and how about peeps like Jokay? 4 sims and tons of resources online for educators and she has probably introduced second life to a few thousand people! anyone in education and second life knows about Jokay. and Linden Lab treated her like dirt cuz she had the incredible SLeducation wiki ! LL had even praised her work in the past (she is soo much more gracious than i am – omg, i would so go off on them – but i am typically more french than canadian, so being all whiny and a pia is just my nature – don't hate me cuz i'm cranky!)  =D

    well anyway, that's old news and i have beaten that poor dead horse into dust with my rants (sorry – i kinda get the rage over the Jokay thing more than over our dealio)

    so what is a membership worth to Linden Lab?

    lots of talk about the first hour experience, but did doing away with the Mentors and making orientation island easier really help with that? i imagine that simplifying orientation island reduced the number of support calls and dumping the mentors allowed for Linden employees to be tasked with other duties rather than helping guide us

    Prokofy made a good point about viewer 2.0 in that it keeps pushing the graphic requirements of sl. now i understand very well that sl will continue to be a power hungry app, it is real-time 3D rendering. i know from my Blender 3D work that rendering is always heavy for any cpu and vid card. and Linden needs to keep amping up what sl offers in order to stay competitive

    but i simple do not see a big diff in my graphics from when i first started 3 years ago (my uber top secret alt for corporate work has a january rez date, but she doesn't get any cake – “shut up! get back in your hole, slave” – woof, i may have serious issues when my avatar has an avatar!)  =D

    so for all the work Linden Lab says they do for that first hour experience, do you see a diff?

    is it any better than when you had to squish rats on the orientation island with a segway?

    maybe i am missing the obvious here . . . what are you worth to LL?

    from paying LL $100 USD every day for 2 years to this . . .

    • David Miller 10:39 pm on March 4, 2010 Permalink

      Okay now, let's take a deep breath . . . ahhhh. =)

      Your account shows the real value to Linden Lab. Many avatars with money floating in their accounts. Imagine what the sum total of that is?

      They leverage that everyday and make a nice amount.

      Add to your rant that Linden Lab seems to be getting tighter with the ability to back-up and export items and you have a true “walled garden”.

      Protecting copyright is clearly important and also acts as a nice excuse to clamp down on creators bringing the true value of Second Life into other worlds.

      PS – nice Twitter jab about getting the enclaveharbour.com site up! It sure would be nice to include a snapshot of your gondola! =p

    • Lalo Teling 10:51 pm on March 4, 2010 Permalink

      I use an estimate factor of L$250 = U$1.00 (makes the math easier, L$1000 = $4)

      U$ 72 = L$18,000
      L$ 300/wk stipend x 52 weeks = L$15,600

      Difference = L$2,400 = U$9.60

      The worth of a Premium membership to LL is in the L$ we buy from them to buy stuff.

    • Mitzy Shino 10:53 pm on March 4, 2010 Permalink

      Actually the worth to LL is hard to calculate. Not only do you need to take in things like tier and stipend, but there are other measures as well. Premium members are more likely to stick around for example, at least until you really shaft them :P

    • iliveisl 11:15 pm on March 4, 2010 Permalink

      great points! yes, LL makes a lot off of just currency exchange as well as commissions!

    • Peter Stindberg 4:03 am on March 5, 2010 Permalink

      … which – I am still convinced – was the MAIN reason for them to buy XStreet and kill OnRez. OnRez was the technologically MUCH advanced system. They wanted XStreet for the currency trading, but with having bought only XStreet OnRez would have become much more popular. So they had to shut down OnRez to preserve the asset XStreet.

    • iliveisl 8:16 am on March 5, 2010 Permalink

      good point on OnRez! and i forgot to mention snapshot/texture uploads. they come out to about $90-100K per month for LL! wow!

    • brinda Allen 11:09 am on March 5, 2010 Permalink

      Having alts on the HIs I can tell you that the old OIs (rat sqwishing and all) was a better first hour experience. Blue L. seems to think that requiring new residents to be able to walk, chat, find themselves on a map, and wear that magic torch was simply too detail oriented.
      I certainly agree with all the above comments… they are making money hand over fist. What we don't know is the difference between gross and net income… how heavy is the original nut? How deeply is SL leveraged… it's too easy to hide the true numbers in a non publicly traded company.

    • iliveisl 10:07 pm on March 5, 2010 Permalink

      excellent details brinda! that is brilliant to look at initial operating costs and current costs (i think that is what you mean, this is above me)

      so they could be investing equally high amounts as in the beginning where i presume costs would be very high or they could be in a maintenance mode. certainly with the past year's economy, they could have been focusing on the “low hanging fruit” in order to make it seem that they are moving foreard aggressively. but a redesign of the website did nothing for existing residents (frankly, it's a bit insulting pandering so obviously to only the white female demographic, imo)

      while the original OI was frustrating to me, i did not realize you were supposed to run over those rats, i was avoiding them and thought i had pretty good segway skills =D

      it (the original OI) did get me some base skills and it's easy to forget how new it all was in that first time you ever rezzed

    • Tinsel Silvera 1:22 am on March 6, 2010 Permalink

      Looking strictly at the numbers, Tyche's last count shows there were 24,436 privately owned sims. You had 19. That's like .00078 percent. No offense but I doubt LL has noticed you are gone. Now if Anshe were to leave, I'm guessing they might notice since she contributes 6% of their monthly income. It's a numbers game. Pure and simple. Don't feel bad though. I have only a sims worth of land. I'm way further down on the decimal scale! {:o)

      Loved the old OI's best. Perhaps because I spent so much time there as a Mentor. They worked fine until that screen tutorial was added. It didn't work half the time. That was the beginning of the end for those OI's.

    • iliveisl 12:00 am on March 8, 2010 Permalink

      i agree Tinsel, indeed, our estate was small on the whole. however, my Scion was financed through Toyota and with $200 a month payments for a company worth billions, they still were able to treat me like i was a customer

      i belong to Ning groups but have never paid Ning anything. on a question, they answered me back in less than a day. so i think LL is lacking in just basic things

      now Jokay, with only 4 sims, was a bigger force than we ever were – she was gold to them, but they pooped on her and there was no reason too. she did not pass herself off as LL and she even had their praise for her resources. yet legal did her wrong, and M even said it was poorly handled

      but that is okay, Jokay has shown us an alternative that fits subQuark much better for a fraction of the cost

  • take a seat, almost anywhere

    Ener Hax 1:02 am on March 4, 2010 | 5 Permalink | Reply
    Tags: , enerville ferry,

    for some reason, i am obsessed with places for people to sit and chat. maybe i secretly wish i were Plato, he sat around and talked all day long to his students (how do you write “blah, blah, blah” in greek?) =D

    since Reaction Grid sims are monster in that they can have 256 metre prims and as many as 45,000; it's great to finally add seating to the original Enerville ferry. it was one of the first things i made isl after getting our first sim. even though it is almost Tonka toy looking, i love it very much (i am sappy sentimental like that)  =)

    so it has tons of seating and who knows, maybe some teacher will sit there with a bunch of second graders talking about why sunsets are red or talking about boats – that would be so great to me  =)

    evilleFerry_004

    maybe Micheil can script the ferry to putt around?

    • Peter Stindberg 11:56 am on March 4, 2010 Permalink

      Is it an actualy “vehicle”? How are vehicle scripts in opensim? They are a major pain in SL, and have a lot of limitations.

    • iliveisl 8:34 pm on March 4, 2010 Permalink

      nope, not a working boat =( although our Micheil Merlin is a whiz at scripting, let's see if he has some info *will ask him*

      now Nickola on our sim has a sweet zip line complete with flailing legs. i think that might be considered a vehicle script, it runs very smoothly

    • Micheil Merlin 8:55 pm on March 4, 2010 Permalink

      I'm currently writing some tools to help build paths for things to follow. I have a script to do actual movement that I wrote for Burning Life 09 that can take output from these tools. I haven't looked much at physics in opensim but I know the physics engine is a good bit different. So don't know yet if physics movement is going to work or not. The movement script that I wrote for Burning Life 09 uses physics but I created it to easily adapt to non-physical movement. Non-physical movement just generally doesn't look as smooth as physical movement.

      Vehicles are sort of a mess in SL. I never did much with vehicle scripts in SL other than play with free ones that someone else wrote. Generally the things I did in SL just needed to move something from one point to another or through several points and didn't actually have to be 'driven'.

    • iliveisl 9:44 pm on March 4, 2010 Permalink

      wow! that is fast! thank you for the answer! i trust you a zillion percent on all this stuff (well, actually, i trust you fully on pretty much anything i can think of)

      a following thing! hladen! would it be able to handle sim crossings? i would love the Enerville ferry to be brought to life =)

      and i want to build a gondola (just fixed start and stop times). btw, i saw on the RG support site (which you can also use and place tickets on) that things like timers should be set to like 10 seconds. the sims in reaction grid dont have the same power as isl. and our 16 sims are really like 4 sims spread out resource wise. but you are the master at monitoring performance =)

      thank you Micheil! =)

    • Micheil Merlin 10:28 pm on March 4, 2010 Permalink

      lol. sim crossings. They aren't reliable in SL. Sometimes objects just go away forever.

      Anyway, as written, the path follower wouldn't make a sim crossing. But that should be possible.

      Just discovered that llRotLookAt and llStopLookAt aren't implemented. They compile but you get a runtime error. Have to think about that one also.

  • Teaching Environmental Science in Virtual Worlds

    subQuark 9:49 pm on March 3, 2010 | 0 Permalink | Reply
    Tags: , environmental science, ,

    As Enclave Harbour comes closer to completion, it is time to start sharing some of its objectives. Enclave Harbour has several goals and part of its mission statement includes raising environmental awareness.

    This is done by including obvious “green” practices, such as a solar array farm and wind turbines, and subtle practices such as pitchered water and glasses versus bottled water for meetings. Ener is doing a wonderful job of building with a “green” attitude (and a thank you to DreamWalker for scripting those).

    Including such elements in a virtual world setting does help keep environmental awareness in the forefront. However, we also go beyond simply incorporating such things to developing formal programmes to explore environmental science.

    As a former middle and high school science teacher, then later a professor of college Geology and Environmental Science, coupled with a Bachelors in Physical Science (major Geology, minor Chemistry), I am enjoying developing virtual world facilitated educational activities.

    While early in it's development, several learning “tracks” are in the works. One geared toward middle school Earth Science, another to high school as a possible mentor programme, and perhaps a corporate track.

    Let's take a look at a quick example: a fantasy jet.

    For middle school use, you can illustrate that hot exhaust gases cool in the atmosphere and create “contrails”, or condensation trails. You can refer to these as artificial clouds and tie into the water cycle as an example of condensation. You can also introduce the concept of carbon footprints, as well as aerodynamics, lift, and more. As a supplementary exercise, the sky is the limit (pardon the pun). =)

    At the high school level, you can discuss adiabatic change, when a compressed gas expands and loses heat. This can lead to discussions on entropy, jet propulsion, environmental costs both in the air and on the ground (as in avian migratory patterns – interesting species such as the snowy owl of Boston's Logan airport – and the real cost to airport administrators and travelers). Details such as adiabatic change, while not strictly tied to air pollution, are important in environmental science literacy. Apart from keeping air pollutants suspended, condensation trails have long been considered as climate factors.

    The thought being that additional and perpetual “cloud” coverage from daily jet traffic both holds in some of Earth's emissivity (the release of infrared energy from Earth's surface – that energy having been imparted by the sun shining on our planet) and increases the reflection of the sun's solar energy (albedo). This was thought to have been proven when data was collected in the three days that air traffic was suspended in the US after the attacks of 9/11. A difference in daily temperature fluctuation of 1 degree Celsius during those three days was attributed to contrails.

    However, subsequent studies tend to point to natural factors affecting that change. This type of exploration is key to students learning to look at the world differently and understand that science is not separate from our lives, but rather a part of it. And to question science. After all, part of the scientific method is to be open minded - something science is actually somewhat poor at doing. It often takes years for science to make changes (Alfred Wegener proposed continental drift in 1912 yet it was not regarded as possible until the 1970s – I have a National Geographic atlas from 1968 touting the expanding Earth theory for the continental and oceanic plates).

    You get the idea, this one “build” can be used in many ways and serves as a catalyst to expand beyond itself. From simple observations “why do planes leave white trails in the sky?” to term papers discussing any number of details.

    Stay tuned for more information about Enclave Harbour in Reaction Grid !

    L2Vrunway_009

    pretty fly, for an avatar =)

    this post also carried on the subQuark blog

  • a greener world, virtually

    Ener Hax 12:50 am on March 2, 2010 | 1 Permalink | Reply
    Tags: gre-ener,

    in discussing with subQuark about the direction of his Enclave Harbour (note, i had him get the proper spelling, he has been in the States too long!) he has finally (i hope) found the ultimate direction for his Reaction Grid dealio

    shouldn't that affect all your building and what the other 4 peeps are doing in there?

    well, yes and no. there need to be lots of places to check out (i guess i could throttle back on the self-asserted goal of thinking it needs to be 100% done)

    and i know subQuark well enough to make builds that are flexible (after all, a building can be used for almost anything, imo). subbie wants a place for people to come hang out and experiment without being judged. that's easy to build towards. and make places people can build (sandboxes), meet, explore, chill, and maybe even dance!

    sandboxes – check, uber easy
    meeting spots – yep, chairs, tables, an auditorium, outdoor stage
    explore – Nickola making kick butt learning path & my obsession with fallout shelters & even Enerville resurrected! oh and the Enaxia Art Gallery!
    chill – little intimate spots to sit alone or with a good friend, that's easy
    dance – oh yeah, the Haxor Lunar Lounge lives!!! (just need to make a dance machine!) =)

    so those spots are just like what we had in second life. just spots made for fun and to be easy to use for n00bs and anyone. in second life, two of our spots were regularly used by two diff fortune 500s that held monthly virtual world orientations for n00bs. keeping that on the down-low helped them use quiet places free of distractions

    the same holds true in Reaction Grid. people like these same elements. but, having clearer direction helps fine tune things and with 16 sims, it's easy to add special places to meet these new requirements

    the new thing is creating some environmental programmes (lol, you'll handle the proper spelling or i'll remind you of the hockey win yesterday!) =p

    these programmes will be aimed at middle and high school kids, both mainstream and home schooling and will involve subbie writing workbooks that will be published! he had been approached by the big “O” (not Oprah!) to author a textbook/workbook but the ding dongs at Linden Lab made attribution nearly impossible. just as well, i'd rather see publicity for Reaction Grid than for LL (read: you suck M Linden and i hope Wallace Linden has a google alert to pick up this mention of you – lol, a little pent up rage? maybe, or just a lack of poutine and martinis)  =D

    i don't want to steal subQ's thunder but suffice it to say that i built a lovely little camp fire setting for some teaching modules (hmm, maybe depicting wood being burned isn't such a green thing to do?). oh well, maybe it can be an example of what not to do!

    well the heck with that! i'll just redefine what greener means! gre-Ener?!? yep, it's a gre-Ener build! doh!

    outdoorTeaching_010

    it's a gre-Ener world =p

  • Zen of Ener - Zener

    Ener Hax 12:08 am on March 1, 2010 | 0 Permalink | Reply
    Tags: , , , , zener

    we are so excited to have Micheil over with us. he and Nickola have done a few sl builds together (sl6b & burning life) and he will add richness to subQuark's Enclave Harbour in Reaction Grid. we are grateful to have him join us (being grateful is zen-like)

    Micheil was our sim tester over in second life and evidently he can stretch an OpenSim to its max having crashed one on Reaction Grid last week. but not on purpose ! there are subtle differences between LSL scripts in second life and in reaction grid. and learning those differences can have some extreme consequences at times (thankfully, my mastery of omega and sit scripts don't tear up sims! self-effacing humor – more zen type stuff). he was also one of our first iliveisl residents and that made it even harder to give up the second life estate

    while the iliveisl estate is no longer ours in SL, a little drama still plays out. even though the Ener beaner has no land isl, some peeps still look to the wisdom of the weiner to settle small disputes (that sounds a bit naughty). the secret to that was listening, helping peeps walk in the shoes of the other, and time. most people solve their own issues rather well without intervention, they just need a shoulder to express themselves and often just chatting it out helps them reach balance and compromise (lol, the Zen of Ener – Zener!)  =D

    the only other issue was the last sim transfer that i already blogged about last week. what those peeps need to realize is that reopening a ticket means me paying $295 to Linden (fat chance of that and the heck with any zen towards LL atm). and i already covered the last month of their sim. if they took that $295 plus the $100 transfer fee, it would cost more than just buying a homestead ($395 vs. $375). while it would be great to be given a $1000 credit for $395 by me, i no longer am a part of sl (ahh, zen detachment from the physical world – hmm, that may be a bit of a stretch). i imagine they will think me wrong for this rather than seeing it from my point of view, but i can not change their perception and i know i did very well by them (hello, they got their last month tier free plus bought a sim for the transfer fee!) =)

    i do log in to SL to grab something i forgot, but that chapter is done and yes, i realize it would be nice for me to give even more away than i already have but this pony is tired of being ridden and you can give away free stuff to people all day long (that is not good zen, you should do right by yourself, not at the expense of yourself or of your zen pony) =p

    zen . . . ohm . . . and a smile  =) *ener listens to a lot of Eckhardt*

    that's the zen of the ener – do what is right in your heart, assume the very best of others, and know that you can't control what others think or feel

    if that fails, go to plan B – toss out the zen, toss in the olives and have a nice martini! namaste =)

    micheilJoinsEnclaveHarbour (23)edit

    who's the wooden dude?

c
compose new post
j
next post/next comment
k
prejšnjem delovnem mestu / prejšnji komentar
r
odgovoriti
e
uredi
o
prikaži / skrij komentarje
t
go to top
esc
preklicati